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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:16 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:16 +0200 |
commit | ae0033028595b96352c1c769eaeeeaa0c12bccb9 (patch) | |
tree | 1f7565ae1b10d8e199724c4e57a3d0717fc1f657 /src/mp4ff/mp4ff.c | |
parent | 92d9797b8cb5b51cdb1cb7f40b12a87ad91eac2e (diff) | |
download | mpd-ae0033028595b96352c1c769eaeeeaa0c12bccb9.tar.gz mpd-ae0033028595b96352c1c769eaeeeaa0c12bccb9.tar.xz mpd-ae0033028595b96352c1c769eaeeeaa0c12bccb9.zip |
rewrote playerKill()
playerKill() was marked as deprecated, but it seems like a good idea
to do proper cleanup in all threads (e.g. for usable valgrind
results). Introduce the command "EXIT" which makes the player thread
exit cleanly.
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