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authorMax Kellermann <max@duempel.org>2008-04-15 05:57:22 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-15 05:57:22 +0000
commit7c952c4f4bb4272cd4082f85960eb65976286aa4 (patch)
tree0670febd814893b67812084f04fb332f75e01757 /src/inputStream.h
parent071c8f4ac760eca2e47a33764dcbe4bf004e87f3 (diff)
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added ob_set_lazy()
In lazy mode (previously the default), outputBuffer.c only wakes up the player when it was previously empty. That caused a deadlock when the player was waiting for buffered_before_play, since the decoder wouldn't wake up the player when buffered_before_play was reached. In non-lazy mode, always wake up the player when a new chunk was decoded. git-svn-id: https://svn.musicpd.org/mpd/trunk@7364 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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