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authorMax Kellermann <max@duempel.org>2008-08-26 08:27:04 +0200
committerMax Kellermann <max@duempel.org>2008-08-26 08:27:04 +0200
commit9e0f7dcd1a9c000a78cf283af4fa593e808ed374 (patch)
tree44772658d158989ddf49b764e92d34e9135678b4 /src/inputPlugins/mod_plugin.c
parent726c6e86d304163f0453de611ce03d656d99d1d8 (diff)
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added dc_command_finished()
dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable.
Diffstat (limited to '')
-rw-r--r--src/inputPlugins/mod_plugin.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/inputPlugins/mod_plugin.c b/src/inputPlugins/mod_plugin.c
index 5f4adb338..40e2ef841 100644
--- a/src/inputPlugins/mod_plugin.c
+++ b/src/inputPlugins/mod_plugin.c
@@ -189,8 +189,7 @@ static int mod_decode(char *path)
while (1) {
if (dc.command == DECODE_COMMAND_SEEK) {
dc.seekError = 1;
- dc.command = DECODE_COMMAND_NONE;
- decoder_wakeup_player();
+ dc_command_finished();
}
if (dc.command == DECODE_COMMAND_STOP)