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author | Max Kellermann <max@duempel.org> | 2013-01-30 10:36:47 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2013-01-30 11:03:44 +0100 |
commit | a291415326f87afe5b42a89e9a90029b876895f2 (patch) | |
tree | 0ecd6f1e42a443ed5c96457682af3cafc39bc16c /src/event/FullyBufferedSocket.cxx | |
parent | 4ad7456428913f5232768367f2c0694bcb4540bb (diff) | |
download | mpd-a291415326f87afe5b42a89e9a90029b876895f2.tar.gz mpd-a291415326f87afe5b42a89e9a90029b876895f2.tar.xz mpd-a291415326f87afe5b42a89e9a90029b876895f2.zip |
event/BufferedSocket: move output buffer to FullyBufferedSocket
BufferedSocket has just an input buffer, and FullyBufferedSocket adds
the output buffer.
Diffstat (limited to '')
-rw-r--r-- | src/event/FullyBufferedSocket.cxx | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/event/FullyBufferedSocket.cxx b/src/event/FullyBufferedSocket.cxx new file mode 100644 index 000000000..a92cb68aa --- /dev/null +++ b/src/event/FullyBufferedSocket.cxx @@ -0,0 +1,132 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include "config.h" +#include "FullyBufferedSocket.hxx" +#include "SocketError.hxx" +#include "util/fifo_buffer.h" + +#include <assert.h> +#include <stdint.h> +#include <string.h> + +#ifndef WIN32 +#include <sys/types.h> +#include <sys/socket.h> +#endif + +FullyBufferedSocket::ssize_t +FullyBufferedSocket::DirectWrite(const void *data, size_t length) +{ + const auto nbytes = SocketMonitor::Write((const char *)data, length); + if (gcc_unlikely(nbytes < 0)) { + const auto code = GetSocketError(); + if (IsSocketErrorAgain(code)) + return 0; + + Cancel(); + + if (IsSocketErrorClosed(code)) + OnSocketClosed(); + else + OnSocketError(NewSocketError(code)); + } + + return nbytes; +} + +bool +FullyBufferedSocket::WriteFromBuffer() +{ + assert(IsDefined()); + + size_t length; + const void *data = output.Read(&length); + if (data == nullptr) { + CancelWrite(); + return true; + } + + auto nbytes = DirectWrite(data, length); + if (gcc_unlikely(nbytes <= 0)) + return nbytes == 0; + + output.Consume(nbytes); + + if (output.IsEmpty()) + CancelWrite(); + + return true; +} + +bool +FullyBufferedSocket::Write(const void *data, size_t length) +{ + assert(IsDefined()); + +#if 0 + /* TODO: disabled because this would add overhead on some callers (the ones that often), but it may be useful */ + + if (output.IsEmpty()) { + /* try to write it directly first */ + const auto nbytes = DirectWrite(data, length); + if (gcc_likely(nbytes > 0)) { + data = (const uint8_t *)data + nbytes; + length -= nbytes; + if (length == 0) + return true; + } else if (nbytes < 0) + return false; + } +#endif + + if (!output.Append(data, length)) { + // TODO + OnSocketError(g_error_new_literal(g_quark_from_static_string("buffered_socket"), + 0, "Output buffer is full")); + return false; + } + + ScheduleWrite(); + return true; +} + +bool +FullyBufferedSocket::OnSocketReady(unsigned flags) +{ + const bool was_empty = output.IsEmpty(); + if (!BufferedSocket::OnSocketReady(flags)) + return false; + + if (was_empty && !output.IsEmpty()) + /* just in case the OnSocketInput() method has added + data to the output buffer: try to send it now + instead of waiting for the next event loop + iteration */ + flags |= WRITE; + + if (flags & WRITE) { + assert(!output.IsEmpty()); + + if (!WriteFromBuffer()) + return false; + } + + return true; +} |