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author | Max Kellermann <max@duempel.org> | 2009-02-26 21:40:22 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-02-26 21:40:22 +0100 |
commit | 9dc966041d9a3bba82a9e9f72db6fe261ac82195 (patch) | |
tree | 0e27191c3c1977da2d94b7df15890782e52d5bd7 /src/decoder_plugin.h | |
parent | fb5ca6aa29636b4da14405341ff543edaaff4f2b (diff) | |
download | mpd-9dc966041d9a3bba82a9e9f72db6fe261ac82195.tar.gz mpd-9dc966041d9a3bba82a9e9f72db6fe261ac82195.tar.xz mpd-9dc966041d9a3bba82a9e9f72db6fe261ac82195.zip |
osx: start the audio device in the open() method
Don't call AudioOutputUnitStart() in the play() method, do it after
the device has been opened. We can eliminate the "started" property
now, because the device is always started when it's open.
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