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authorMax Kellermann <max@duempel.org>2009-11-02 17:01:17 +0100
committerMax Kellermann <max@duempel.org>2009-11-02 17:01:17 +0100
commitd1742a2330af968c8ca453855ad0604f4998428b (patch)
tree29243de279d77d8af5f4228479d348cf9b27de73 /src/decoder_plugin.h
parent5555d30bbd492be4241779578327a7fe3a7d99a1 (diff)
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output_thread: check command before g_cond_wait()
After CANCEL, call g_cond_wait() only if the new command is still NONE. Problem is that ao_command_finished() has to unlock the audio_output object, and in the meantime, the player thread might have submitted a new command.
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