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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/decoder_internal.c
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
downloadmpd-b6995ca0113611613d311250eabfc354658d46a7.tar.gz
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/decoder_internal.c')
-rw-r--r--src/decoder_internal.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/decoder_internal.c b/src/decoder_internal.c
index 990d728e9..a4aadd4f0 100644
--- a/src/decoder_internal.c
+++ b/src/decoder_internal.c
@@ -65,7 +65,7 @@ need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait)
if ((is == NULL || !decoder_input_buffer(dc, is)) && do_wait) {
decoder_wait(dc);
- player_signal();
+ player_signal(dc->player_control);
return dc->command;
}