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authorMax Kellermann <max@duempel.org>2010-02-14 17:04:39 +0100
committerMax Kellermann <max@duempel.org>2010-02-17 07:23:13 +0100
commit752dfb3d95482c562e5d24c6ea839c4815de9a6d (patch)
tree46b62f26c4c68ebe81b72b9ca30366ffa14af1a5 /src/decoder_internal.c
parent5e0117b4441f257fcb1aab48b42a787567ebcbe6 (diff)
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replay_gain: reimplement as a filter plugin
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
Diffstat (limited to '')
-rw-r--r--src/decoder_internal.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/decoder_internal.c b/src/decoder_internal.c
index 7829b4d76..990d728e9 100644
--- a/src/decoder_internal.c
+++ b/src/decoder_internal.c
@@ -86,8 +86,15 @@ decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
do {
decoder->chunk = music_buffer_allocate(dc->buffer);
- if (decoder->chunk != NULL)
+ if (decoder->chunk != NULL) {
+ decoder->chunk->replay_gain_serial =
+ decoder->replay_gain_serial;
+ if (decoder->replay_gain_serial != 0)
+ decoder->chunk->replay_gain_info =
+ decoder->replay_gain_info;
+
return decoder->chunk;
+ }
decoder_lock(dc);
cmd = need_chunks(dc, is, true);