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author | Max Kellermann <max@duempel.org> | 2009-11-03 21:08:48 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2011-01-10 19:46:23 +0100 |
commit | b6995ca0113611613d311250eabfc354658d46a7 (patch) | |
tree | 713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/decoder_api.c | |
parent | 715844fd089d3baf17d7080b47434fca8fb60b1d (diff) | |
download | mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.gz mpd-b6995ca0113611613d311250eabfc354658d46a7.tar.xz mpd-b6995ca0113611613d311250eabfc354658d46a7.zip |
player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
Diffstat (limited to '')
-rw-r--r-- | src/decoder_api.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/decoder_api.c b/src/decoder_api.c index fe34ea34a..ccfbd3df6 100644 --- a/src/decoder_api.c +++ b/src/decoder_api.c @@ -65,7 +65,7 @@ decoder_initialized(struct decoder *decoder, dc->state = DECODE_STATE_DECODE; decoder_unlock(dc); - player_lock_signal(); + player_lock_signal(dc->player_control); g_debug("audio_format=%s, seekable=%s", audio_format_to_string(&dc->in_audio_format, &af_string), @@ -117,7 +117,7 @@ decoder_command_finished(struct decoder *decoder) dc->command = DECODE_COMMAND_NONE; decoder_unlock(dc); - player_lock_signal(); + player_lock_signal(dc->player_control); } double decoder_seek_where(G_GNUC_UNUSED struct decoder * decoder) @@ -214,7 +214,7 @@ do_send_tag(struct decoder *decoder, struct input_stream *is, /* there is a partial chunk - flush it, we want the tag in a new chunk */ decoder_flush_chunk(decoder); - player_lock_signal(); + player_lock_signal(decoder->dc->player_control); } assert(decoder->chunk == NULL); @@ -329,7 +329,7 @@ decoder_data(struct decoder *decoder, if (dest == NULL) { /* the chunk is full, flush it */ decoder_flush_chunk(decoder); - player_lock_signal(); + player_lock_signal(dc->player_control); continue; } @@ -348,7 +348,7 @@ decoder_data(struct decoder *decoder, if (full) { /* the chunk is full, flush it */ decoder_flush_chunk(decoder); - player_lock_signal(); + player_lock_signal(dc->player_control); } data += nbytes; @@ -432,7 +432,7 @@ decoder_replay_gain(struct decoder *decoder, replay gain values affect the following samples */ decoder_flush_chunk(decoder); - player_lock_signal(); + player_lock_signal(decoder->dc->player_control); } } else decoder->replay_gain_serial = 0; |