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authorEric Wong <normalperson@yhbt.net>2008-10-02 03:24:21 -0700
committerEric Wong <normalperson@yhbt.net>2008-10-02 03:24:21 -0700
commitbf402578ab5bd9bc35bb5539d381d5612d19d40b (patch)
tree9dfa45ebb1cea9e96b9b598bb5e89eeaa24a0ae0 /src/decode.h
parentfcbcdd9869e3147fe4a30ba808af294f680c9373 (diff)
downloadmpd-bf402578ab5bd9bc35bb5539d381d5612d19d40b.tar.gz
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Revert "Start using song pointers in core data structures"
This actually opened us up to making lock dependencies more difficult than they needed to be now that we have threaded updates. We would always use the memory anyways, just in the stack instead of bss.
Diffstat (limited to 'src/decode.h')
-rw-r--r--src/decode.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/decode.h b/src/decode.h
index 61eeee078..71e7a498e 100644
--- a/src/decode.h
+++ b/src/decode.h
@@ -43,7 +43,7 @@ enum dc_state {
};
struct decoder_control {
- Song * current_song; /* only needed for wavpack, remove? */
+ char utf8url[MPD_PATH_MAX]; /* only needed for wavpack, remove? */
enum dc_state state; /* rw=dc.thread, r=main */
enum dc_action action; /* rw protected by action_cond */
float total_time; /* w=dc.thread, r=main */