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authorMax Kellermann <max@duempel.org>2008-08-26 08:27:07 +0200
committerMax Kellermann <max@duempel.org>2008-08-26 08:27:07 +0200
commit78c55e24324c881541a87cd0003c60f378a43d68 (patch)
tree58c98af2f47721e12b195e40b89f6986711083d4 /src/decode.h
parent817a68b2b27dc65fb5fc550c83117832e8048c6f (diff)
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added decoder_command_finished() to decoder_api.h
Some decoder commands are implemented in the decoder plugins, thus they need to have an API call to signal that their current command has been finished. Let them use the new decoder_command_finished() instead of the internal dc_command_finished().
Diffstat (limited to 'src/decode.h')
-rw-r--r--src/decode.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/decode.h b/src/decode.h
index ab943626d..fbee97c82 100644
--- a/src/decode.h
+++ b/src/decode.h
@@ -63,11 +63,4 @@ void decode(void);
void decoderInit(void);
-/**
- * Called by the decoder thread when it has performed the requested
- * command (dc->command). This function resets dc->command and wakes
- * up the player thread.
- */
-void dc_command_finished(void);
-
#endif