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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:04 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:04 +0200 |
commit | 9e0f7dcd1a9c000a78cf283af4fa593e808ed374 (patch) | |
tree | 44772658d158989ddf49b764e92d34e9135678b4 /src/decode.h | |
parent | 726c6e86d304163f0453de611ce03d656d99d1d8 (diff) | |
download | mpd-9e0f7dcd1a9c000a78cf283af4fa593e808ed374.tar.gz mpd-9e0f7dcd1a9c000a78cf283af4fa593e808ed374.tar.xz mpd-9e0f7dcd1a9c000a78cf283af4fa593e808ed374.zip |
added dc_command_finished()
dc_command_finished() is invoked by the decoder thread when it has
finished a command (sent by the player thread). It resets dc.command
and wakes up the player thread. This combination was used at a lot of
places, and by introducing this function, the code will be more
readable.
Diffstat (limited to '')
-rw-r--r-- | src/decode.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/decode.h b/src/decode.h index 9418c8789..2f60319a1 100644 --- a/src/decode.h +++ b/src/decode.h @@ -67,4 +67,11 @@ void decoder_sleep(void); void decoderInit(void); +/** + * Called by the decoder thread when it has performed the requested + * command (dc->command). This function resets dc->command and wakes + * up the player thread. + */ +void dc_command_finished(void); + #endif |