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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:09 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:09 +0200 |
commit | e8bd9ddc9fc99d31659db1121622bef0f3303fc1 (patch) | |
tree | a9fea2466a207ca957fe47c6a0881e957ba2aad5 /src/decode.h | |
parent | 6104e9690e75046b793c0abe6fc20576fb3da19b (diff) | |
download | mpd-e8bd9ddc9fc99d31659db1121622bef0f3303fc1.tar.gz mpd-e8bd9ddc9fc99d31659db1121622bef0f3303fc1.tar.xz mpd-e8bd9ddc9fc99d31659db1121622bef0f3303fc1.zip |
moved code to player_thread.c
Move code which runs in the player thread to player_thread.c. Having
a lot of player thread code in decode.c isn't easy to understand.
Diffstat (limited to '')
-rw-r--r-- | src/decode.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/decode.h b/src/decode.h index fbee97c82..29e25392f 100644 --- a/src/decode.h +++ b/src/decode.h @@ -59,8 +59,6 @@ typedef struct _DecoderControl { volatile float totalTime; } DecoderControl; -void decode(void); - void decoderInit(void); #endif |