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author | Max Kellermann <max@duempel.org> | 2008-04-12 04:18:49 +0000 |
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committer | Eric Wong <normalperson@yhbt.net> | 2008-04-12 04:18:49 +0000 |
commit | b0e47fce09be9774ff23f58042c8f760396c1ddc (patch) | |
tree | b393583287ebcb71678113d220f71f97fc3e95b8 /src/decode.c | |
parent | 7642d10fe90f77e21addbbbdfb02d95494655bc2 (diff) | |
download | mpd-b0e47fce09be9774ff23f58042c8f760396c1ddc.tar.gz mpd-b0e47fce09be9774ff23f58042c8f760396c1ddc.tar.xz mpd-b0e47fce09be9774ff23f58042c8f760396c1ddc.zip |
pass pc to player notify functions
Same as the previous patch: less global variables.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7317 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src/decode.c')
-rw-r--r-- | src/decode.c | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/decode.c b/src/decode.c index 142cc46cc..da9550dff 100644 --- a/src/decode.c +++ b/src/decode.c @@ -33,13 +33,15 @@ /* called inside decoder_task (inputPlugins) */ void decoder_wakeup_player(void) { - wakeup_player_nb(); + PlayerControl *pc = &(getPlayerData()->playerControl); + wakeup_player_nb(pc); } void decoder_sleep(DecoderControl * dc) { + PlayerControl *pc = &(getPlayerData()->playerControl); notifyWait(&dc->notify); - wakeup_player_nb(); + wakeup_player_nb(pc); } static void player_wakeup_decoder_nb(DecoderControl * dc) @@ -48,10 +50,10 @@ static void player_wakeup_decoder_nb(DecoderControl * dc) } /* called from player_task */ -static void player_wakeup_decoder(DecoderControl * dc) +static void player_wakeup_decoder(PlayerControl * pc, DecoderControl * dc) { notifySignal(&dc->notify); - player_sleep(); + player_sleep(pc); } static void stopDecode(DecoderControl * dc) @@ -102,7 +104,7 @@ static int waitOnDecode(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb, int *decodeWaitedOn) { while (dc->start) - player_wakeup_decoder(dc); + player_wakeup_decoder(pc, dc); if (dc->error != DECODE_ERROR_NOERROR) { pc->errored_song = pc->current_song; @@ -143,7 +145,7 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc, dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere; dc->seekError = 0; dc->seek = 1; - do { player_wakeup_decoder(dc); } while (dc->seek); + do { player_wakeup_decoder(pc, dc); } while (dc->seek); if (!dc->seekError) { pc->elapsedTime = dc->seekWhere; ret = 0; @@ -431,7 +433,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * if (buffering) { if (availableOutputBuffer(cb) < bbp) { /* not enough decoded buffer space yet */ - player_sleep(); + player_sleep(pc); continue; } else /* buffering is complete */ @@ -452,7 +454,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * get_song_url(tmp, pc->current_song)); break; } else { - player_wakeup_decoder(dc); + player_wakeup_decoder(pc, dc); } if (do_pause) { dropBufferedAudio(); @@ -473,7 +475,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * else { /* the decoder is not yet ready; wait some more */ - player_sleep(); + player_sleep(pc); continue; } } @@ -509,7 +511,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * } if (do_pause) - player_sleep(); + player_sleep(pc); else if (!outputBufferEmpty(cb) && (int)cb->begin != next) { OutputBufferChunk *beginChunk = outputBufferGetChunk(cb, cb->begin); @@ -544,7 +546,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * } else { /* wait for the decoder */ - player_sleep(); + player_sleep(pc); continue; } } @@ -571,7 +573,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * /* wait for the decoder to work on the new song */ if (pc->queueState == PLAYER_QUEUE_DECODE || pc->queueLockState == PLAYER_QUEUE_LOCKED) { - player_sleep(); + player_sleep(pc); continue; } if (pc->queueState != PLAYER_QUEUE_PLAY) @@ -615,7 +617,7 @@ void decode(void) dc->seek = 0; dc->stop = 0; dc->start = 1; - do { player_wakeup_decoder(dc); } while (dc->start); + do { player_wakeup_decoder(pc, dc); } while (dc->start); decodeParent(pc, dc, cb); } |