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authorMax Kellermann <max@duempel.org>2008-04-12 04:11:41 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-12 04:11:41 +0000
commita7b19012d309ae0c32562a18e416ac2f961eea95 (patch)
treecd76850ea77047e7626d3669df0362a7052b27f2 /src/decode.c
parent0defe87da7a030da1914e44d1d2ad4d837cd89be (diff)
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add method availableOutputBuffer()
The method availableOutputBuffer() calculates how many chunks are in use. This simplifies code which needs this information, and it can run without knowing OutputBuffer internals. The function knows how to calculate this when begin>end; this might have been a bug in decodeParent(), which does not. git-svn-id: https://svn.musicpd.org/mpd/trunk@7250 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src/decode.c')
-rw-r--r--src/decode.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/decode.c b/src/decode.c
index a07d61843..520485383 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -425,8 +425,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
pc->play = 0;
wakeup_main_task();
- while ((unsigned)cb->end - cb->begin < bbp &&
- cb->end != buffered_chunks - 1 &&
+ while (availableOutputBuffer(cb) < bbp &&
dc->state != DECODE_STATE_STOP) {
processDecodeInput();
player_sleep();