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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/dbUtils.h
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/dbUtils.h')
-rw-r--r--src/dbUtils.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/dbUtils.h b/src/dbUtils.h
index bba253154..89308242a 100644
--- a/src/dbUtils.h
+++ b/src/dbUtils.h
@@ -22,10 +22,12 @@
struct client;
struct locate_item_list;
+struct player_control;
int printAllIn(struct client *client, const char *name);
-int addAllIn(const char *name);
+int
+addAllIn(struct player_control *pc, const char *name);
int addAllInToStoredPlaylist(const char *name, const char *utf8file);