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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:03 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:03 +0200 |
commit | d507ff28c8ae18d4a17c8565de723fb522d2473d (patch) | |
tree | 8715ad61b9aa6700ddbe37a84d3e6650477155d7 /src/compress.h | |
parent | b6909da758f90e8f4aeea1309030364b8d6e0505 (diff) | |
download | mpd-d507ff28c8ae18d4a17c8565de723fb522d2473d.tar.gz mpd-d507ff28c8ae18d4a17c8565de723fb522d2473d.tar.xz mpd-d507ff28c8ae18d4a17c8565de723fb522d2473d.zip |
added dc.next_song, renamed pc.current_song
Since pc->current_song denotes the song which the decoder should use
next, we should move it to DecoderControl. This removes one internal
PlayerControl struct access from the decoder code.
Also add pc.next_song, which is manipulated by the playlist code, and
gets copied to dc.next_song as soon as the decoder is started.
Diffstat (limited to 'src/compress.h')
0 files changed, 0 insertions, 0 deletions