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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/client.h
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to '')
-rw-r--r--src/client.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/client.h b/src/client.h
index d46747b4f..73e744520 100644
--- a/src/client.h
+++ b/src/client.h
@@ -27,11 +27,13 @@
struct client;
struct sockaddr;
+struct player_control;
void client_manager_init(void);
void client_manager_deinit(void);
-void client_new(int fd, const struct sockaddr *sa, size_t sa_length, int uid);
+void client_new(struct player_control *player_control,
+ int fd, const struct sockaddr *sa, size_t sa_length, int uid);
bool client_is_expired(const struct client *client);