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authorMax Kellermann <max@duempel.org>2010-02-14 17:04:39 +0100
committerMax Kellermann <max@duempel.org>2010-02-17 07:23:13 +0100
commit752dfb3d95482c562e5d24c6ea839c4815de9a6d (patch)
tree46b62f26c4c68ebe81b72b9ca30366ffa14af1a5 /src/chunk.h
parent5e0117b4441f257fcb1aab48b42a787567ebcbe6 (diff)
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replay_gain: reimplement as a filter plugin
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
Diffstat (limited to 'src/chunk.h')
-rw-r--r--src/chunk.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/chunk.h b/src/chunk.h
index 58bab3dc2..23f6321fb 100644
--- a/src/chunk.h
+++ b/src/chunk.h
@@ -20,6 +20,8 @@
#ifndef MPD_CHUNK_H
#define MPD_CHUNK_H
+#include "replay_gain_info.h"
+
#ifndef NDEBUG
#include "audio_format.h"
#endif
@@ -59,6 +61,19 @@ struct music_chunk {
*/
struct tag *tag;
+ /**
+ * Replay gain information associated with this chunk.
+ * Only valid if the serial is not 0.
+ */
+ struct replay_gain_info replay_gain_info;
+
+ /**
+ * A serial number for checking if replay gain info has
+ * changed since the last chunk. The magic value 0 indicates
+ * that there is no replay gain info available.
+ */
+ unsigned replay_gain_serial;
+
/** the data (probably PCM) */
char data[CHUNK_SIZE];