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authorJ. Alexander Treuman <jat@spatialrift.net>2007-06-12 18:33:26 +0000
committerJ. Alexander Treuman <jat@spatialrift.net>2007-06-12 18:33:26 +0000
commit8de17dbed0354e6e3475defec2fb046a559f1c47 (patch)
treed7390da47980dd5cb9c37438d8545baa3443438a /src/audioOutputs/audioOutput_shout.c
parent6f2be4727064bf96c9cfa4622c144566b8c7d7cf (diff)
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Use <= when comparing (current time - start time) to a timeout. This way
if the clock ticks right after we get the start time and the timeout is only one second, we'll still wait a full second instead of returning immediately. git-svn-id: https://svn.musicpd.org/mpd/trunk@6557 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to '')
-rw-r--r--src/audioOutputs/audioOutput_shout.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audioOutputs/audioOutput_shout.c b/src/audioOutputs/audioOutput_shout.c
index 5444912c5..3bc8bb456 100644
--- a/src/audioOutputs/audioOutput_shout.c
+++ b/src/audioOutputs/audioOutput_shout.c
@@ -453,7 +453,7 @@ static int myShout_openShoutConn(AudioOutput * audioOutput)
int state;
if (sd->connAttempts != 0 &&
- (t - sd->lastAttempt) < CONN_ATTEMPT_INTERVAL) {
+ (t - sd->lastAttempt) <= CONN_ATTEMPT_INTERVAL) {
return -1;
}
@@ -462,7 +462,7 @@ static int myShout_openShoutConn(AudioOutput * audioOutput)
state = shout_open(sd->shoutConn);
- while (state == SHOUTERR_BUSY && (t - sd->lastAttempt) < sd->timeout) {
+ while (state == SHOUTERR_BUSY && (t - sd->lastAttempt) <= sd->timeout) {
my_usleep(10000);
state = shout_get_connected(sd->shoutConn);
t = time(NULL);