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authorMax Kellermann <max@duempel.org>2008-09-29 16:43:55 +0200
committerMax Kellermann <max@duempel.org>2008-09-29 16:43:55 +0200
commit6e21e24caed1a9497e876e4b89b12687aa73d6ad (patch)
treedd1fe746cdd61eafc82117421cf3633e014a9bef /src/audio.h
parentc13e8b5146993999a87373a98b5a3da4b6cf599a (diff)
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audio_output: added method pause()
pause() puts the audio output into pause mode: if supported, it may perform a special action, which keeps the device open, but does not play anything. Output plugins like "shout" might want to play silence during pause, so their clients won't be disconnected. Plugins which do not support pausing will simply be closed, and have to be reopened when unpaused. This pach includes an implementation for the shout plugin, which sends silence chunks.
Diffstat (limited to '')
-rw-r--r--src/audio.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/audio.h b/src/audio.h
index 4e34b0f61..3ffa2dc55 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -45,6 +45,8 @@ int openAudioDevice(const struct audio_format *audioFormat);
int playAudio(const char *playChunk, size_t size);
+void audio_output_pause_all(void);
+
void dropBufferedAudio(void);
void closeAudioDevice(void);