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author | Max Kellermann <max@duempel.org> | 2014-08-12 15:56:41 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2014-08-12 15:56:41 +0200 |
commit | c94b4466d52c3c625467312ea565a4685184c517 (patch) | |
tree | 940116e9613eacca9746c7f1dfa729048d34f628 /src/PlayerThread.hxx | |
parent | 61f9e79ec9921ccf5a5cd53707b8ae161c380bc4 (diff) | |
download | mpd-c94b4466d52c3c625467312ea565a4685184c517.tar.gz mpd-c94b4466d52c3c625467312ea565a4685184c517.tar.xz mpd-c94b4466d52c3c625467312ea565a4685184c517.zip |
MusicChunk: rename struct to MusicChunk
Diffstat (limited to '')
-rw-r--r-- | src/PlayerThread.hxx | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/PlayerThread.hxx b/src/PlayerThread.hxx index 7e4150252..2fb0b1430 100644 --- a/src/PlayerThread.hxx +++ b/src/PlayerThread.hxx @@ -21,7 +21,7 @@ * * The player thread controls the playback. It acts as a bridge * between the decoder thread and the output thread(s): it receives - * #music_chunk objects from the decoder, optionally mixes them + * #MusicChunk objects from the decoder, optionally mixes them * (cross-fading), applies software volume, and sends them to the * audio outputs via audio_output_all_play(). * @@ -31,7 +31,7 @@ * * The player thread itself does not do any I/O. It synchronizes with * other threads via #GMutex and #GCond objects, and passes - * #music_chunk instances around in #MusicPipe objects. + * #MusicChunk instances around in #MusicPipe objects. */ #ifndef MPD_PLAYER_THREAD_HXX |