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author | Max Kellermann <max@duempel.org> | 2013-09-26 23:27:47 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2013-09-26 23:27:47 +0200 |
commit | 079ef931211c8a1cfd28c58e56d3de1fd3df92d9 (patch) | |
tree | 2be5be003913429fd0be8c0a2db9c9bcc9cd3e75 /src/PlayerThread.cxx | |
parent | b2789c598e43bbc6df4cb8598b417e87139ec7ba (diff) | |
download | mpd-079ef931211c8a1cfd28c58e56d3de1fd3df92d9.tar.gz mpd-079ef931211c8a1cfd28c58e56d3de1fd3df92d9.tar.xz mpd-079ef931211c8a1cfd28c58e56d3de1fd3df92d9.zip |
PlayerThread: use player references
Diffstat (limited to 'src/PlayerThread.cxx')
-rw-r--r-- | src/PlayerThread.cxx | 231 |
1 files changed, 115 insertions, 116 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx index 20563a091..250790958 100644 --- a/src/PlayerThread.cxx +++ b/src/PlayerThread.cxx @@ -167,12 +167,12 @@ player_command_finished(player_control &pc) * Player lock is not held. */ static void -player_dc_start(struct player *player, MusicPipe &pipe) +player_dc_start(player &player, MusicPipe &pipe) { - player_control &pc = player->pc; - decoder_control &dc = player->dc; + player_control &pc = player.pc; + decoder_control &dc = player.dc; - assert(player->queued || pc.command == PLAYER_COMMAND_SEEK); + assert(player.queued || pc.command == PLAYER_COMMAND_SEEK); assert(pc.next_song != NULL); unsigned start_ms = pc.next_song->start_ms; @@ -181,7 +181,7 @@ player_dc_start(struct player *player, MusicPipe &pipe) dc.Start(pc.next_song->DupDetached(), start_ms, pc.next_song->end_ms, - player->buffer, pipe); + player.buffer, pipe); } /** @@ -191,12 +191,11 @@ player_dc_start(struct player *player, MusicPipe &pipe) * finished. */ static bool -player_dc_at_current_song(const struct player *player) +player_dc_at_current_song(const player &player) { - assert(player != NULL); - assert(player->pipe != NULL); + assert(player.pipe != NULL); - return player->dc.pipe == player->pipe; + return player.dc.pipe == player.pipe; } /** @@ -205,9 +204,9 @@ player_dc_at_current_song(const struct player *player) * switched to that song yet. */ static bool -player_dc_at_next_song(const struct player *player) +player_dc_at_next_song(const player &player) { - return player->dc.pipe != NULL && !player_dc_at_current_song(player); + return player.dc.pipe != NULL && !player_dc_at_current_song(player); } /** @@ -216,18 +215,18 @@ player_dc_at_next_song(const struct player *player) * Player lock is not held. */ static void -player_dc_stop(struct player *player) +player_dc_stop(player &player) { - decoder_control &dc = player->dc; + decoder_control &dc = player.dc; dc.Stop(); if (dc.pipe != NULL) { /* clear and free the decoder pipe */ - dc.pipe->Clear(player->buffer); + dc.pipe->Clear(player.buffer); - if (dc.pipe != player->pipe) + if (dc.pipe != player.pipe) delete dc.pipe; dc.pipe = NULL; @@ -242,15 +241,15 @@ player_dc_stop(struct player *player) * The player lock is not held. */ static bool -player_wait_for_decoder(struct player *player) +player_wait_for_decoder(player &player) { - player_control &pc = player->pc; - decoder_control &dc = player->dc; + player_control &pc = player.pc; + decoder_control &dc = player.dc; - assert(player->queued || pc.command == PLAYER_COMMAND_SEEK); + assert(player.queued || pc.command == PLAYER_COMMAND_SEEK); assert(pc.next_song != NULL); - player->queued = false; + player.queued = false; Error error = dc.LockGetError(); if (error.IsDefined()) { @@ -265,15 +264,15 @@ player_wait_for_decoder(struct player *player) return false; } - if (player->song != NULL) - player->song->Free(); + if (player.song != NULL) + player.song->Free(); - player->song = pc.next_song; - player->elapsed_time = 0.0; + player.song = pc.next_song; + player.elapsed_time = 0.0; /* set the "starting" flag, which will be cleared by player_check_decoder_startup() */ - player->decoder_starting = true; + player.decoder_starting = true; pc.Lock(); @@ -320,19 +319,19 @@ real_song_duration(const Song *song, double decoder_duration) * @return true on success */ static bool -player_open_output(struct player *player) +player_open_output(player &player) { - player_control &pc = player->pc; + player_control &pc = player.pc; - assert(player->play_audio_format.IsDefined()); + assert(player.play_audio_format.IsDefined()); assert(pc.state == PLAYER_STATE_PLAY || pc.state == PLAYER_STATE_PAUSE); Error error; - if (audio_output_all_open(player->play_audio_format, player->buffer, + if (audio_output_all_open(player.play_audio_format, player.buffer, error)) { - player->output_open = true; - player->paused = false; + player.output_open = true; + player.paused = false; pc.Lock(); pc.state = PLAYER_STATE_PLAY; @@ -344,11 +343,11 @@ player_open_output(struct player *player) } else { g_warning("%s", error.GetMessage()); - player->output_open = false; + player.output_open = false; /* pause: the user may resume playback as soon as an audio output becomes available */ - player->paused = true; + player.paused = true; pc.Lock(); pc.SetError(PLAYER_ERROR_OUTPUT, std::move(error)); @@ -369,12 +368,12 @@ player_open_output(struct player *player) * The player lock is not held. */ static bool -player_check_decoder_startup(struct player *player) +player_check_decoder_startup(player &player) { - player_control &pc = player->pc; - decoder_control &dc = player->dc; + player_control &pc = player.pc; + decoder_control &dc = player.dc; - assert(player->decoder_starting); + assert(player.decoder_starting); dc.Lock(); @@ -393,7 +392,7 @@ player_check_decoder_startup(struct player *player) dc.Unlock(); - if (player->output_open && + if (player.output_open && !audio_output_all_wait(&pc, 1)) /* the output devices havn't finished playing all chunks yet - wait for that */ @@ -406,10 +405,10 @@ player_check_decoder_startup(struct player *player) idle_add(IDLE_PLAYER); - player->play_audio_format = dc.out_audio_format; - player->decoder_starting = false; + player.play_audio_format = dc.out_audio_format; + player.decoder_starting = false; - if (!player->paused && !player_open_output(player)) { + if (!player.paused && !player_open_output(player)) { char *uri = dc.song->GetURI(); g_warning("problems opening audio device " "while playing \"%s\"", uri); @@ -437,22 +436,22 @@ player_check_decoder_startup(struct player *player) * The player lock is not held. */ static bool -player_send_silence(struct player *player) +player_send_silence(player &player) { - assert(player->output_open); - assert(player->play_audio_format.IsDefined()); + assert(player.output_open); + assert(player.play_audio_format.IsDefined()); - struct music_chunk *chunk = player->buffer.Allocate(); + struct music_chunk *chunk = player.buffer.Allocate(); if (chunk == NULL) { g_warning("Failed to allocate silence buffer"); return false; } #ifndef NDEBUG - chunk->audio_format = player->play_audio_format; + chunk->audio_format = player.play_audio_format; #endif - const size_t frame_size = player->play_audio_format.GetFrameSize(); + const size_t frame_size = player.play_audio_format.GetFrameSize(); /* this formula ensures that we don't send partial frames */ unsigned num_frames = sizeof(chunk->data) / frame_size; @@ -464,7 +463,7 @@ player_send_silence(struct player *player) Error error; if (!audio_output_all_play(chunk, error)) { g_warning("%s", error.GetMessage()); - player->buffer.Return(chunk); + player.buffer.Return(chunk); return false; } @@ -476,11 +475,11 @@ player_send_silence(struct player *player) * * The player lock is not held. */ -static bool player_seek_decoder(struct player *player) +static bool player_seek_decoder(player &player) { - player_control &pc = player->pc; + player_control &pc = player.pc; Song *song = pc.next_song; - decoder_control &dc = player->dc; + decoder_control &dc = player.dc; assert(pc.next_song != NULL); @@ -494,10 +493,10 @@ static bool player_seek_decoder(struct player *player) /* clear music chunks which might still reside in the pipe */ - player->pipe->Clear(player->buffer); + player.pipe->Clear(player.buffer); /* re-start the decoder */ - player_dc_start(player, *player->pipe); + player_dc_start(player, *player.pipe); if (!player_wait_for_decoder(player)) { /* decoder failure */ player_command_finished(pc); @@ -507,19 +506,19 @@ static bool player_seek_decoder(struct player *player) if (!player_dc_at_current_song(player)) { /* the decoder is already decoding the "next" song, but it is the same song file; exchange the pipe */ - player->pipe->Clear(player->buffer); - delete player->pipe; - player->pipe = dc.pipe; + player.pipe->Clear(player.buffer); + delete player.pipe; + player.pipe = dc.pipe; } pc.next_song->Free(); pc.next_song = NULL; - player->queued = false; + player.queued = false; } /* wait for the decoder to complete initialization */ - while (player->decoder_starting) { + while (player.decoder_starting) { if (!player_check_decoder_startup(player)) { /* decoder failure */ player_command_finished(pc); @@ -541,14 +540,14 @@ static bool player_seek_decoder(struct player *player) return false; } - player->elapsed_time = where; + player.elapsed_time = where; player_command_finished(pc); - player->xfade = XFADE_UNKNOWN; + player.xfade = XFADE_UNKNOWN; /* re-fill the buffer after seeking */ - player->buffering = true; + player.buffering = true; audio_output_all_cancel(); @@ -558,10 +557,10 @@ static bool player_seek_decoder(struct player *player) /** * Player lock must be held before calling. */ -static void player_process_command(struct player *player) +static void player_process_command(player &player) { - player_control &pc = player->pc; - gcc_unused decoder_control &dc = player->dc; + player_control &pc = player.pc; + gcc_unused decoder_control &dc = player.dc; switch (pc.command) { case PLAYER_COMMAND_NONE: @@ -579,23 +578,23 @@ static void player_process_command(struct player *player) case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); - assert(!player->queued); + assert(!player.queued); assert(!player_dc_at_next_song(player)); - player->queued = true; + player.queued = true; player_command_finished_locked(pc); break; case PLAYER_COMMAND_PAUSE: pc.Unlock(); - player->paused = !player->paused; - if (player->paused) { + player.paused = !player.paused; + if (player.paused) { audio_output_all_pause(); pc.Lock(); pc.state = PLAYER_STATE_PAUSE; - } else if (!player->play_audio_format.IsDefined()) { + } else if (!player.play_audio_format.IsDefined()) { /* the decoder hasn't provided an audio format yet - don't open the audio device yet */ pc.Lock(); @@ -635,12 +634,12 @@ static void player_process_command(struct player *player) pc.next_song->Free(); pc.next_song = NULL; - player->queued = false; + player.queued = false; player_command_finished_locked(pc); break; case PLAYER_COMMAND_REFRESH: - if (player->output_open && !player->paused) { + if (player.output_open && !player.paused) { pc.Unlock(); audio_output_all_check(); pc.Lock(); @@ -648,7 +647,7 @@ static void player_process_command(struct player *player) pc.elapsed_time = audio_output_all_get_elapsed_time(); if (pc.elapsed_time < 0.0) - pc.elapsed_time = player->elapsed_time; + pc.elapsed_time = player.elapsed_time; player_command_finished_locked(pc); break; @@ -722,10 +721,10 @@ play_chunk(player_control &pc, * @return true on success, false on error (playback will be stopped) */ static bool -play_next_chunk(struct player *player) +play_next_chunk(player &player) { - player_control &pc = player->pc; - decoder_control &dc = player->dc; + player_control &pc = player.pc; + decoder_control &dc = player.dc; if (!audio_output_all_wait(&pc, 64)) /* the output pipe is still large enough, don't send @@ -734,38 +733,38 @@ play_next_chunk(struct player *player) unsigned cross_fade_position; struct music_chunk *chunk = NULL; - if (player->xfade == XFADE_ENABLED && + if (player.xfade == XFADE_ENABLED && player_dc_at_next_song(player) && - (cross_fade_position = player->pipe->GetSize()) - <= player->cross_fade_chunks) { + (cross_fade_position = player.pipe->GetSize()) + <= player.cross_fade_chunks) { /* perform cross fade */ music_chunk *other_chunk = dc.pipe->Shift(); - if (!player->cross_fading) { + if (!player.cross_fading) { /* beginning of the cross fade - adjust crossFadeChunks which might be bigger than the remaining number of chunks in the old song */ - player->cross_fade_chunks = cross_fade_position; - player->cross_fading = true; + player.cross_fade_chunks = cross_fade_position; + player.cross_fading = true; } if (other_chunk != NULL) { - chunk = player->pipe->Shift(); + chunk = player.pipe->Shift(); assert(chunk != NULL); assert(chunk->other == NULL); /* don't send the tags of the new song (which is being faded in) yet; postpone it until the current song is faded out */ - player->cross_fade_tag = - Tag::MergeReplace(player->cross_fade_tag, + player.cross_fade_tag = + Tag::MergeReplace(player.cross_fade_tag, other_chunk->tag); other_chunk->tag = NULL; if (std::isnan(pc.mixramp_delay_seconds)) { chunk->mix_ratio = ((float)cross_fade_position) - / player->cross_fade_chunks; + / player.cross_fade_chunks; } else { chunk->mix_ratio = nan(""); } @@ -778,7 +777,7 @@ play_next_chunk(struct player *player) beginning of the new song, we can easily recover by throwing it away now */ - player->buffer.Return(other_chunk); + player.buffer.Return(other_chunk); other_chunk = NULL; } @@ -793,7 +792,7 @@ play_next_chunk(struct player *player) cross fading */ dc.Unlock(); - player->xfade = XFADE_DISABLED; + player.xfade = XFADE_DISABLED; } else { /* wait for the decoder */ dc.Signal(); @@ -806,26 +805,26 @@ play_next_chunk(struct player *player) } if (chunk == NULL) - chunk = player->pipe->Shift(); + chunk = player.pipe->Shift(); assert(chunk != NULL); /* insert the postponed tag if cross-fading is finished */ - if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) { + if (player.xfade != XFADE_ENABLED && player.cross_fade_tag != NULL) { chunk->tag = Tag::MergeReplace(chunk->tag, - player->cross_fade_tag); - player->cross_fade_tag = NULL; + player.cross_fade_tag); + player.cross_fade_tag = NULL; } /* play the current chunk */ Error error; - if (!play_chunk(player->pc, player->song, chunk, player->buffer, - player->play_audio_format, error)) { + if (!play_chunk(player.pc, player.song, chunk, player.buffer, + player.play_audio_format, error)) { g_warning("%s", error.GetMessage()); - player->buffer.Return(chunk); + player.buffer.Return(chunk); pc.Lock(); @@ -834,7 +833,7 @@ play_next_chunk(struct player *player) /* pause: the user may resume playback as soon as an audio output becomes available */ pc.state = PLAYER_STATE_PAUSE; - player->paused = true; + player.paused = true; pc.Unlock(); @@ -849,7 +848,7 @@ play_next_chunk(struct player *player) dc.Lock(); if (!dc.IsIdle() && dc.pipe->GetSize() <= (pc.buffered_before_play + - player->buffer.GetSize() * 3) / 4) + player.buffer.GetSize() * 3) / 4) dc.Signal(); dc.Unlock(); @@ -866,28 +865,28 @@ play_next_chunk(struct player *player) * @return true on success, false on error (playback will be stopped) */ static bool -player_song_border(struct player *player) +player_song_border(player &player) { - player->xfade = XFADE_UNKNOWN; + player.xfade = XFADE_UNKNOWN; - char *uri = player->song->GetURI(); + char *uri = player.song->GetURI(); g_message("played \"%s\"", uri); g_free(uri); - delete player->pipe; - player->pipe = player->dc.pipe; + delete player.pipe; + player.pipe = player.dc.pipe; audio_output_all_song_border(); if (!player_wait_for_decoder(player)) return false; - player_control &pc = player->pc; + player_control &pc = player.pc; pc.Lock(); const bool border_pause = pc.border_pause; if (border_pause) { - player->paused = true; + player.paused = true; pc.state = PLAYER_STATE_PAUSE; } @@ -914,11 +913,11 @@ do_play(player_control &pc, decoder_control &dc, player.pipe = new MusicPipe(); - player_dc_start(&player, *player.pipe); - if (!player_wait_for_decoder(&player)) { + player_dc_start(player, *player.pipe); + if (!player_wait_for_decoder(player)) { assert(player.song == NULL); - player_dc_stop(&player); + player_dc_stop(player); player_command_finished(pc); delete player.pipe; GlobalEvents::Emit(GlobalEvents::PLAYLIST); @@ -935,7 +934,7 @@ do_play(player_control &pc, decoder_control &dc, player_command_finished_locked(pc); while (true) { - player_process_command(&player); + player_process_command(player); if (pc.command == PLAYER_COMMAND_STOP || pc.command == PLAYER_COMMAND_EXIT || pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { @@ -958,7 +957,7 @@ do_play(player_control &pc, decoder_control &dc, if (!player.paused && player.output_open && audio_output_all_check() < 4 && - !player_send_silence(&player)) + !player_send_silence(player)) break; dc.Lock(); @@ -976,7 +975,7 @@ do_play(player_control &pc, decoder_control &dc, if (player.decoder_starting) { /* wait until the decoder is initialized completely */ - if (!player_check_decoder_startup(&player)) + if (!player_check_decoder_startup(player)) break; pc.Lock(); @@ -998,13 +997,13 @@ do_play(player_control &pc, decoder_control &dc, assert(dc.pipe == NULL || dc.pipe == player.pipe); - player_dc_start(&player, *new MusicPipe()); + player_dc_start(player, *new MusicPipe()); } if (/* no cross-fading if MPD is going to pause at the end of the current song */ !pc.border_pause && - player_dc_at_next_song(&player) && + player_dc_at_next_song(player) && player.xfade == XFADE_UNKNOWN && !dc.LockIsStarting()) { /* enable cross fading in this song? if yes, @@ -1041,7 +1040,7 @@ do_play(player_control &pc, decoder_control &dc, /* at least one music chunk is ready - send it to the audio output */ - play_next_chunk(&player); + play_next_chunk(player); } else if (audio_output_all_check() > 0) { /* not enough data from decoder, but the output thread is still busy, so it's @@ -1049,10 +1048,10 @@ do_play(player_control &pc, decoder_control &dc, /* XXX synchronize in a better way */ g_usleep(10000); - } else if (player_dc_at_next_song(&player)) { + } else if (player_dc_at_next_song(player)) { /* at the beginning of a new song */ - if (!player_song_border(&player)) + if (!player_song_border(player)) break; } else if (dc.LockIsIdle()) { /* check the size of the pipe again, because @@ -1068,14 +1067,14 @@ do_play(player_control &pc, decoder_control &dc, /* the decoder is too busy and hasn't provided new PCM data in time: send silence (if the output pipe is empty) */ - if (!player_send_silence(&player)) + if (!player_send_silence(player)) break; } pc.Lock(); } - player_dc_stop(&player); + player_dc_stop(player); player.pipe->Clear(player.buffer); delete player.pipe; |