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author | Max Kellermann <max@duempel.org> | 2013-09-27 22:07:20 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2013-09-27 22:07:20 +0200 |
commit | d05bb2a0afeb5b23cb8c1d019590fa112e2f579b (patch) | |
tree | d4a25a4e1724c3cb537a0be17758933a1beb0bf9 /src/PlayerThread.cxx | |
parent | 6765901687b1b5869e240dfa7507430ab8b6eb73 (diff) | |
download | mpd-d05bb2a0afeb5b23cb8c1d019590fa112e2f579b.tar.gz mpd-d05bb2a0afeb5b23cb8c1d019590fa112e2f579b.tar.xz mpd-d05bb2a0afeb5b23cb8c1d019590fa112e2f579b.zip |
PlayerControl: use strictly typed enums
Diffstat (limited to '')
-rw-r--r-- | src/PlayerThread.cxx | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx index fa39dbb18..24394655c 100644 --- a/src/PlayerThread.cxx +++ b/src/PlayerThread.cxx @@ -205,7 +205,7 @@ struct player { } /** - * This is the handler for the #PLAYER_COMMAND_SEEK command. + * This is the handler for the #PlayerCommand::SEEK command. * * The player lock is not held. */ @@ -281,11 +281,11 @@ player_command_finished(player_control &pc) void player::StartDecoder(MusicPipe &_pipe) { - assert(queued || pc.command == PLAYER_COMMAND_SEEK); + assert(queued || pc.command == PlayerCommand::SEEK); assert(pc.next_song != nullptr); unsigned start_ms = pc.next_song->start_ms; - if (pc.command == PLAYER_COMMAND_SEEK) + if (pc.command == PlayerCommand::SEEK) start_ms += (unsigned)(pc.seek_where * 1000); dc.Start(pc.next_song->DupDetached(), @@ -313,7 +313,7 @@ player::StopDecoder() bool player::WaitForDecoder() { - assert(queued || pc.command == PLAYER_COMMAND_SEEK); + assert(queued || pc.command == PlayerCommand::SEEK); assert(pc.next_song != nullptr); queued = false; @@ -321,7 +321,7 @@ player::WaitForDecoder() Error error = dc.LockGetError(); if (error.IsDefined()) { pc.Lock(); - pc.SetError(PLAYER_ERROR_DECODER, std::move(error)); + pc.SetError(PlayerError::DECODER, std::move(error)); pc.next_song->Free(); pc.next_song = nullptr; @@ -383,8 +383,8 @@ bool player::OpenOutput() { assert(play_audio_format.IsDefined()); - assert(pc.state == PLAYER_STATE_PLAY || - pc.state == PLAYER_STATE_PAUSE); + assert(pc.state == PlayerState::PLAY || + pc.state == PlayerState::PAUSE); Error error; if (audio_output_all_open(play_audio_format, buffer, error)) { @@ -392,7 +392,7 @@ player::OpenOutput() paused = false; pc.Lock(); - pc.state = PLAYER_STATE_PLAY; + pc.state = PlayerState::PLAY; pc.Unlock(); idle_add(IDLE_PLAYER); @@ -408,8 +408,8 @@ player::OpenOutput() paused = true; pc.Lock(); - pc.SetError(PLAYER_ERROR_OUTPUT, std::move(error)); - pc.state = PLAYER_STATE_PAUSE; + pc.SetError(PlayerError::OUTPUT, std::move(error)); + pc.state = PlayerState::PAUSE; pc.Unlock(); idle_add(IDLE_PLAYER); @@ -431,7 +431,7 @@ player::CheckDecoderStartup() dc.Unlock(); pc.Lock(); - pc.SetError(PLAYER_ERROR_DECODER, std::move(error)); + pc.SetError(PlayerError::DECODER, std::move(error)); pc.Unlock(); return false; @@ -589,20 +589,20 @@ inline void player::ProcessCommand() { switch (pc.command) { - case PLAYER_COMMAND_NONE: - case PLAYER_COMMAND_STOP: - case PLAYER_COMMAND_EXIT: - case PLAYER_COMMAND_CLOSE_AUDIO: + case PlayerCommand::NONE: + case PlayerCommand::STOP: + case PlayerCommand::EXIT: + case PlayerCommand::CLOSE_AUDIO: break; - case PLAYER_COMMAND_UPDATE_AUDIO: + case PlayerCommand::UPDATE_AUDIO: pc.Unlock(); audio_output_all_enable_disable(); pc.Lock(); pc.CommandFinished(); break; - case PLAYER_COMMAND_QUEUE: + case PlayerCommand::QUEUE: assert(pc.next_song != nullptr); assert(!queued); assert(!IsDecoderAtNextSong()); @@ -611,7 +611,7 @@ player::ProcessCommand() pc.CommandFinished(); break; - case PLAYER_COMMAND_PAUSE: + case PlayerCommand::PAUSE: pc.Unlock(); paused = !paused; @@ -619,13 +619,13 @@ player::ProcessCommand() audio_output_all_pause(); pc.Lock(); - pc.state = PLAYER_STATE_PAUSE; + pc.state = PlayerState::PAUSE; } else if (!play_audio_format.IsDefined()) { /* the decoder hasn't provided an audio format yet - don't open the audio device yet */ pc.Lock(); - pc.state = PLAYER_STATE_PLAY; + pc.state = PlayerState::PLAY; } else { OpenOutput(); @@ -635,18 +635,18 @@ player::ProcessCommand() pc.CommandFinished(); break; - case PLAYER_COMMAND_SEEK: + case PlayerCommand::SEEK: pc.Unlock(); SeekDecoder(); pc.Lock(); break; - case PLAYER_COMMAND_CANCEL: + case PlayerCommand::CANCEL: if (pc.next_song == nullptr) { /* the cancel request arrived too late, we're already playing the queued song... stop everything now */ - pc.command = PLAYER_COMMAND_STOP; + pc.command = PlayerCommand::STOP; return; } @@ -664,7 +664,7 @@ player::ProcessCommand() pc.CommandFinished(); break; - case PLAYER_COMMAND_REFRESH: + case PlayerCommand::REFRESH: if (output_open && !paused) { pc.Unlock(); audio_output_all_check(); @@ -841,11 +841,11 @@ player::PlayNextChunk() pc.Lock(); - pc.SetError(PLAYER_ERROR_OUTPUT, std::move(error)); + pc.SetError(PlayerError::OUTPUT, std::move(error)); /* pause: the user may resume playback as soon as an audio output becomes available */ - pc.state = PLAYER_STATE_PAUSE; + pc.state = PlayerState::PAUSE; paused = true; pc.Unlock(); @@ -889,7 +889,7 @@ player::SongBorder() const bool border_pause = pc.border_pause; if (border_pause) { paused = true; - pc.state = PLAYER_STATE_PAUSE; + pc.state = PlayerState::PAUSE; } pc.Unlock(); @@ -916,18 +916,18 @@ player::Run() } pc.Lock(); - pc.state = PLAYER_STATE_PLAY; + pc.state = PlayerState::PLAY; - if (pc.command == PLAYER_COMMAND_SEEK) + if (pc.command == PlayerCommand::SEEK) elapsed_time = pc.seek_where; pc.CommandFinished(); while (true) { ProcessCommand(); - if (pc.command == PLAYER_COMMAND_STOP || - pc.command == PLAYER_COMMAND_EXIT || - pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { + if (pc.command == PlayerCommand::STOP || + pc.command == PlayerCommand::EXIT || + pc.command == PlayerCommand::CLOSE_AUDIO) { pc.Unlock(); audio_output_all_cancel(); break; @@ -1021,7 +1021,7 @@ player::Run() if (paused) { pc.Lock(); - if (pc.command == PLAYER_COMMAND_NONE) + if (pc.command == PlayerCommand::NONE) pc.Wait(); continue; } else if (!pipe->IsEmpty()) { @@ -1079,7 +1079,7 @@ player::Run() pc.next_song = nullptr; } - pc.state = PLAYER_STATE_STOP; + pc.state = PlayerState::STOP; pc.Unlock(); } @@ -1106,8 +1106,8 @@ player_task(gpointer arg) while (1) { switch (pc.command) { - case PLAYER_COMMAND_SEEK: - case PLAYER_COMMAND_QUEUE: + case PlayerCommand::SEEK: + case PlayerCommand::QUEUE: assert(pc.next_song != nullptr); pc.Unlock(); @@ -1116,14 +1116,14 @@ player_task(gpointer arg) pc.Lock(); break; - case PLAYER_COMMAND_STOP: + case PlayerCommand::STOP: pc.Unlock(); audio_output_all_cancel(); pc.Lock(); /* fall through */ - case PLAYER_COMMAND_PAUSE: + case PlayerCommand::PAUSE: if (pc.next_song != nullptr) { pc.next_song->Free(); pc.next_song = nullptr; @@ -1132,7 +1132,7 @@ player_task(gpointer arg) pc.CommandFinished(); break; - case PLAYER_COMMAND_CLOSE_AUDIO: + case PlayerCommand::CLOSE_AUDIO: pc.Unlock(); audio_output_all_release(); @@ -1144,14 +1144,14 @@ player_task(gpointer arg) break; - case PLAYER_COMMAND_UPDATE_AUDIO: + case PlayerCommand::UPDATE_AUDIO: pc.Unlock(); audio_output_all_enable_disable(); pc.Lock(); pc.CommandFinished(); break; - case PLAYER_COMMAND_EXIT: + case PlayerCommand::EXIT: pc.Unlock(); dc.Quit(); @@ -1161,7 +1161,7 @@ player_task(gpointer arg) player_command_finished(pc); return nullptr; - case PLAYER_COMMAND_CANCEL: + case PlayerCommand::CANCEL: if (pc.next_song != nullptr) { pc.next_song->Free(); pc.next_song = nullptr; @@ -1170,12 +1170,12 @@ player_task(gpointer arg) pc.CommandFinished(); break; - case PLAYER_COMMAND_REFRESH: + case PlayerCommand::REFRESH: /* no-op when not playing */ pc.CommandFinished(); break; - case PLAYER_COMMAND_NONE: + case PlayerCommand::NONE: pc.Wait(); break; } |