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authorMax Kellermann <max@duempel.org>2013-01-21 10:13:29 +0100
committerMax Kellermann <max@duempel.org>2013-01-21 10:13:29 +0100
commit32799fef5c60568ffc693edab2e39d50549040d4 (patch)
treee19d45b501b98daed8665fe71628839d4bbfc391 /src/PlayerThread.cxx
parente1b03b4a716dbb35a737d34fba531e623f7980f3 (diff)
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DecoderControl: move functions into the class
Diffstat (limited to '')
-rw-r--r--src/PlayerThread.cxx62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx
index d061064ba..23487953f 100644
--- a/src/PlayerThread.cxx
+++ b/src/PlayerThread.cxx
@@ -176,9 +176,9 @@ player_dc_start(struct player *player, struct music_pipe *pipe)
if (pc->command == PLAYER_COMMAND_SEEK)
start_ms += (unsigned)(pc->seek_where * 1000);
- dc_start(dc, song_dup_detached(pc->next_song),
- start_ms, pc->next_song->end_ms,
- player_buffer, pipe);
+ dc->Start(song_dup_detached(pc->next_song),
+ start_ms, pc->next_song->end_ms,
+ player_buffer, pipe);
}
/**
@@ -217,7 +217,7 @@ player_dc_stop(struct player *player)
{
struct decoder_control *dc = player->dc;
- dc_stop(dc);
+ dc->Stop();
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
@@ -249,7 +249,7 @@ player_wait_for_decoder(struct player *player)
player->queued = false;
- GError *error = dc_lock_get_error(dc);
+ GError *error = dc->LockGetError();
if (error != NULL) {
pc->Lock();
pc->SetError(PLAYER_ERROR_DECODER, error);
@@ -369,22 +369,22 @@ player_check_decoder_startup(struct player *player)
assert(player->decoder_starting);
- decoder_lock(dc);
+ dc->Lock();
- GError *error = dc_get_error(dc);
+ GError *error = dc->GetError();
if (error != NULL) {
/* the decoder failed */
- decoder_unlock(dc);
+ dc->Unlock();
pc->Lock();
pc->SetError(PLAYER_ERROR_DECODER, error);
pc->Unlock();
return false;
- } else if (!decoder_is_starting(dc)) {
+ } else if (!dc->IsStarting()) {
/* the decoder is ready and ok */
- decoder_unlock(dc);
+ dc->Unlock();
if (player->output_open &&
!audio_output_all_wait(pc, 1))
@@ -414,7 +414,7 @@ player_check_decoder_startup(struct player *player)
/* the decoder is not yet ready; wait
some more */
dc->WaitForDecoder();
- decoder_unlock(dc);
+ dc->Unlock();
return true;
}
@@ -480,7 +480,7 @@ static bool player_seek_decoder(struct player *player)
const unsigned start_ms = song->start_ms;
- if (!decoder_lock_is_current_song(dc, song)) {
+ if (!dc->LockIsCurrentSong(song)) {
/* the decoder is already decoding the "next" song -
stop it and start the previous song again */
@@ -529,7 +529,7 @@ static bool player_seek_decoder(struct player *player)
if (where < 0.0)
where = 0.0;
- if (!dc_seek(dc, where + start_ms / 1000.0)) {
+ if (!dc->Seek(where + start_ms / 1000.0)) {
/* decoder failure */
player_command_finished(pc);
return false;
@@ -782,19 +782,19 @@ play_next_chunk(struct player *player)
} else {
/* there are not enough decoded chunks yet */
- decoder_lock(dc);
+ dc->Lock();
- if (decoder_is_idle(dc)) {
+ if (dc->IsIdle()) {
/* the decoder isn't running, abort
cross fading */
- decoder_unlock(dc);
+ dc->Unlock();
player->xfade = XFADE_DISABLED;
} else {
/* wait for the decoder */
- decoder_signal(dc);
+ dc->Signal();
dc->WaitForDecoder();
- decoder_unlock(dc);
+ dc->Unlock();
return true;
}
@@ -840,12 +840,12 @@ play_next_chunk(struct player *player)
/* this formula should prevent that the decoder gets woken up
with each chunk; it is more efficient to make it decode a
larger block at a time */
- decoder_lock(dc);
- if (!decoder_is_idle(dc) &&
+ dc->Lock();
+ if (!dc->IsIdle() &&
music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
music_buffer_size(player_buffer) * 3) / 4)
- decoder_signal(dc);
- decoder_unlock(dc);
+ dc->Signal();
+ dc->Unlock();
return true;
}
@@ -940,7 +940,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
prevent stuttering on slow machines */
if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
- !decoder_lock_is_idle(dc)) {
+ !dc->LockIsIdle()) {
/* not enough decoded buffer space yet */
if (!player.paused &&
@@ -949,10 +949,10 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
!player_send_silence(&player))
break;
- decoder_lock(dc);
+ dc->Lock();
/* XXX race condition: check decoder again */
dc->WaitForDecoder();
- decoder_unlock(dc);
+ dc->Unlock();
pc->Lock();
continue;
} else {
@@ -979,7 +979,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
*/
#endif
- if (decoder_lock_is_idle(dc) && player.queued &&
+ if (dc->LockIsIdle() && player.queued &&
dc->pipe == player.pipe) {
/* the decoder has finished the current song;
make it decode the next song */
@@ -994,7 +994,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
!pc->border_pause &&
player_dc_at_next_song(&player) &&
player.xfade == XFADE_UNKNOWN &&
- !decoder_lock_is_starting(dc)) {
+ !dc->LockIsStarting()) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
for it */
@@ -1042,7 +1042,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
if (!player_song_border(&player))
break;
- } else if (decoder_lock_is_idle(dc)) {
+ } else if (dc->LockIsIdle()) {
/* check the size of the pipe again, because
the decoder thread may have added something
since we last checked */
@@ -1096,7 +1096,7 @@ player_task(gpointer arg)
{
struct player_control *pc = (struct player_control *)arg;
- struct decoder_control *dc = dc_new();
+ struct decoder_control *dc = new decoder_control();
decoder_thread_start(dc);
player_buffer = music_buffer_new(pc->buffer_chunks);
@@ -1156,8 +1156,8 @@ player_task(gpointer arg)
case PLAYER_COMMAND_EXIT:
pc->Unlock();
- dc_quit(dc);
- dc_free(dc);
+ dc->Quit();
+ delete dc;
audio_output_all_close();
music_buffer_free(player_buffer);