aboutsummaryrefslogtreecommitdiffstats
path: root/src/PlayerThread.cxx
diff options
context:
space:
mode:
authorMax Kellermann <max@duempel.org>2013-09-26 23:27:47 +0200
committerMax Kellermann <max@duempel.org>2013-09-26 23:27:47 +0200
commit079ef931211c8a1cfd28c58e56d3de1fd3df92d9 (patch)
tree2be5be003913429fd0be8c0a2db9c9bcc9cd3e75 /src/PlayerThread.cxx
parentb2789c598e43bbc6df4cb8598b417e87139ec7ba (diff)
downloadmpd-079ef931211c8a1cfd28c58e56d3de1fd3df92d9.tar.gz
mpd-079ef931211c8a1cfd28c58e56d3de1fd3df92d9.tar.xz
mpd-079ef931211c8a1cfd28c58e56d3de1fd3df92d9.zip
PlayerThread: use player references
Diffstat (limited to '')
-rw-r--r--src/PlayerThread.cxx231
1 files changed, 115 insertions, 116 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx
index 20563a091..250790958 100644
--- a/src/PlayerThread.cxx
+++ b/src/PlayerThread.cxx
@@ -167,12 +167,12 @@ player_command_finished(player_control &pc)
* Player lock is not held.
*/
static void
-player_dc_start(struct player *player, MusicPipe &pipe)
+player_dc_start(player &player, MusicPipe &pipe)
{
- player_control &pc = player->pc;
- decoder_control &dc = player->dc;
+ player_control &pc = player.pc;
+ decoder_control &dc = player.dc;
- assert(player->queued || pc.command == PLAYER_COMMAND_SEEK);
+ assert(player.queued || pc.command == PLAYER_COMMAND_SEEK);
assert(pc.next_song != NULL);
unsigned start_ms = pc.next_song->start_ms;
@@ -181,7 +181,7 @@ player_dc_start(struct player *player, MusicPipe &pipe)
dc.Start(pc.next_song->DupDetached(),
start_ms, pc.next_song->end_ms,
- player->buffer, pipe);
+ player.buffer, pipe);
}
/**
@@ -191,12 +191,11 @@ player_dc_start(struct player *player, MusicPipe &pipe)
* finished.
*/
static bool
-player_dc_at_current_song(const struct player *player)
+player_dc_at_current_song(const player &player)
{
- assert(player != NULL);
- assert(player->pipe != NULL);
+ assert(player.pipe != NULL);
- return player->dc.pipe == player->pipe;
+ return player.dc.pipe == player.pipe;
}
/**
@@ -205,9 +204,9 @@ player_dc_at_current_song(const struct player *player)
* switched to that song yet.
*/
static bool
-player_dc_at_next_song(const struct player *player)
+player_dc_at_next_song(const player &player)
{
- return player->dc.pipe != NULL && !player_dc_at_current_song(player);
+ return player.dc.pipe != NULL && !player_dc_at_current_song(player);
}
/**
@@ -216,18 +215,18 @@ player_dc_at_next_song(const struct player *player)
* Player lock is not held.
*/
static void
-player_dc_stop(struct player *player)
+player_dc_stop(player &player)
{
- decoder_control &dc = player->dc;
+ decoder_control &dc = player.dc;
dc.Stop();
if (dc.pipe != NULL) {
/* clear and free the decoder pipe */
- dc.pipe->Clear(player->buffer);
+ dc.pipe->Clear(player.buffer);
- if (dc.pipe != player->pipe)
+ if (dc.pipe != player.pipe)
delete dc.pipe;
dc.pipe = NULL;
@@ -242,15 +241,15 @@ player_dc_stop(struct player *player)
* The player lock is not held.
*/
static bool
-player_wait_for_decoder(struct player *player)
+player_wait_for_decoder(player &player)
{
- player_control &pc = player->pc;
- decoder_control &dc = player->dc;
+ player_control &pc = player.pc;
+ decoder_control &dc = player.dc;
- assert(player->queued || pc.command == PLAYER_COMMAND_SEEK);
+ assert(player.queued || pc.command == PLAYER_COMMAND_SEEK);
assert(pc.next_song != NULL);
- player->queued = false;
+ player.queued = false;
Error error = dc.LockGetError();
if (error.IsDefined()) {
@@ -265,15 +264,15 @@ player_wait_for_decoder(struct player *player)
return false;
}
- if (player->song != NULL)
- player->song->Free();
+ if (player.song != NULL)
+ player.song->Free();
- player->song = pc.next_song;
- player->elapsed_time = 0.0;
+ player.song = pc.next_song;
+ player.elapsed_time = 0.0;
/* set the "starting" flag, which will be cleared by
player_check_decoder_startup() */
- player->decoder_starting = true;
+ player.decoder_starting = true;
pc.Lock();
@@ -320,19 +319,19 @@ real_song_duration(const Song *song, double decoder_duration)
* @return true on success
*/
static bool
-player_open_output(struct player *player)
+player_open_output(player &player)
{
- player_control &pc = player->pc;
+ player_control &pc = player.pc;
- assert(player->play_audio_format.IsDefined());
+ assert(player.play_audio_format.IsDefined());
assert(pc.state == PLAYER_STATE_PLAY ||
pc.state == PLAYER_STATE_PAUSE);
Error error;
- if (audio_output_all_open(player->play_audio_format, player->buffer,
+ if (audio_output_all_open(player.play_audio_format, player.buffer,
error)) {
- player->output_open = true;
- player->paused = false;
+ player.output_open = true;
+ player.paused = false;
pc.Lock();
pc.state = PLAYER_STATE_PLAY;
@@ -344,11 +343,11 @@ player_open_output(struct player *player)
} else {
g_warning("%s", error.GetMessage());
- player->output_open = false;
+ player.output_open = false;
/* pause: the user may resume playback as soon as an
audio output becomes available */
- player->paused = true;
+ player.paused = true;
pc.Lock();
pc.SetError(PLAYER_ERROR_OUTPUT, std::move(error));
@@ -369,12 +368,12 @@ player_open_output(struct player *player)
* The player lock is not held.
*/
static bool
-player_check_decoder_startup(struct player *player)
+player_check_decoder_startup(player &player)
{
- player_control &pc = player->pc;
- decoder_control &dc = player->dc;
+ player_control &pc = player.pc;
+ decoder_control &dc = player.dc;
- assert(player->decoder_starting);
+ assert(player.decoder_starting);
dc.Lock();
@@ -393,7 +392,7 @@ player_check_decoder_startup(struct player *player)
dc.Unlock();
- if (player->output_open &&
+ if (player.output_open &&
!audio_output_all_wait(&pc, 1))
/* the output devices havn't finished playing
all chunks yet - wait for that */
@@ -406,10 +405,10 @@ player_check_decoder_startup(struct player *player)
idle_add(IDLE_PLAYER);
- player->play_audio_format = dc.out_audio_format;
- player->decoder_starting = false;
+ player.play_audio_format = dc.out_audio_format;
+ player.decoder_starting = false;
- if (!player->paused && !player_open_output(player)) {
+ if (!player.paused && !player_open_output(player)) {
char *uri = dc.song->GetURI();
g_warning("problems opening audio device "
"while playing \"%s\"", uri);
@@ -437,22 +436,22 @@ player_check_decoder_startup(struct player *player)
* The player lock is not held.
*/
static bool
-player_send_silence(struct player *player)
+player_send_silence(player &player)
{
- assert(player->output_open);
- assert(player->play_audio_format.IsDefined());
+ assert(player.output_open);
+ assert(player.play_audio_format.IsDefined());
- struct music_chunk *chunk = player->buffer.Allocate();
+ struct music_chunk *chunk = player.buffer.Allocate();
if (chunk == NULL) {
g_warning("Failed to allocate silence buffer");
return false;
}
#ifndef NDEBUG
- chunk->audio_format = player->play_audio_format;
+ chunk->audio_format = player.play_audio_format;
#endif
- const size_t frame_size = player->play_audio_format.GetFrameSize();
+ const size_t frame_size = player.play_audio_format.GetFrameSize();
/* this formula ensures that we don't send
partial frames */
unsigned num_frames = sizeof(chunk->data) / frame_size;
@@ -464,7 +463,7 @@ player_send_silence(struct player *player)
Error error;
if (!audio_output_all_play(chunk, error)) {
g_warning("%s", error.GetMessage());
- player->buffer.Return(chunk);
+ player.buffer.Return(chunk);
return false;
}
@@ -476,11 +475,11 @@ player_send_silence(struct player *player)
*
* The player lock is not held.
*/
-static bool player_seek_decoder(struct player *player)
+static bool player_seek_decoder(player &player)
{
- player_control &pc = player->pc;
+ player_control &pc = player.pc;
Song *song = pc.next_song;
- decoder_control &dc = player->dc;
+ decoder_control &dc = player.dc;
assert(pc.next_song != NULL);
@@ -494,10 +493,10 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
- player->pipe->Clear(player->buffer);
+ player.pipe->Clear(player.buffer);
/* re-start the decoder */
- player_dc_start(player, *player->pipe);
+ player_dc_start(player, *player.pipe);
if (!player_wait_for_decoder(player)) {
/* decoder failure */
player_command_finished(pc);
@@ -507,19 +506,19 @@ static bool player_seek_decoder(struct player *player)
if (!player_dc_at_current_song(player)) {
/* the decoder is already decoding the "next" song,
but it is the same song file; exchange the pipe */
- player->pipe->Clear(player->buffer);
- delete player->pipe;
- player->pipe = dc.pipe;
+ player.pipe->Clear(player.buffer);
+ delete player.pipe;
+ player.pipe = dc.pipe;
}
pc.next_song->Free();
pc.next_song = NULL;
- player->queued = false;
+ player.queued = false;
}
/* wait for the decoder to complete initialization */
- while (player->decoder_starting) {
+ while (player.decoder_starting) {
if (!player_check_decoder_startup(player)) {
/* decoder failure */
player_command_finished(pc);
@@ -541,14 +540,14 @@ static bool player_seek_decoder(struct player *player)
return false;
}
- player->elapsed_time = where;
+ player.elapsed_time = where;
player_command_finished(pc);
- player->xfade = XFADE_UNKNOWN;
+ player.xfade = XFADE_UNKNOWN;
/* re-fill the buffer after seeking */
- player->buffering = true;
+ player.buffering = true;
audio_output_all_cancel();
@@ -558,10 +557,10 @@ static bool player_seek_decoder(struct player *player)
/**
* Player lock must be held before calling.
*/
-static void player_process_command(struct player *player)
+static void player_process_command(player &player)
{
- player_control &pc = player->pc;
- gcc_unused decoder_control &dc = player->dc;
+ player_control &pc = player.pc;
+ gcc_unused decoder_control &dc = player.dc;
switch (pc.command) {
case PLAYER_COMMAND_NONE:
@@ -579,23 +578,23 @@ static void player_process_command(struct player *player)
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
- assert(!player->queued);
+ assert(!player.queued);
assert(!player_dc_at_next_song(player));
- player->queued = true;
+ player.queued = true;
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_PAUSE:
pc.Unlock();
- player->paused = !player->paused;
- if (player->paused) {
+ player.paused = !player.paused;
+ if (player.paused) {
audio_output_all_pause();
pc.Lock();
pc.state = PLAYER_STATE_PAUSE;
- } else if (!player->play_audio_format.IsDefined()) {
+ } else if (!player.play_audio_format.IsDefined()) {
/* the decoder hasn't provided an audio format
yet - don't open the audio device yet */
pc.Lock();
@@ -635,12 +634,12 @@ static void player_process_command(struct player *player)
pc.next_song->Free();
pc.next_song = NULL;
- player->queued = false;
+ player.queued = false;
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_REFRESH:
- if (player->output_open && !player->paused) {
+ if (player.output_open && !player.paused) {
pc.Unlock();
audio_output_all_check();
pc.Lock();
@@ -648,7 +647,7 @@ static void player_process_command(struct player *player)
pc.elapsed_time = audio_output_all_get_elapsed_time();
if (pc.elapsed_time < 0.0)
- pc.elapsed_time = player->elapsed_time;
+ pc.elapsed_time = player.elapsed_time;
player_command_finished_locked(pc);
break;
@@ -722,10 +721,10 @@ play_chunk(player_control &pc,
* @return true on success, false on error (playback will be stopped)
*/
static bool
-play_next_chunk(struct player *player)
+play_next_chunk(player &player)
{
- player_control &pc = player->pc;
- decoder_control &dc = player->dc;
+ player_control &pc = player.pc;
+ decoder_control &dc = player.dc;
if (!audio_output_all_wait(&pc, 64))
/* the output pipe is still large enough, don't send
@@ -734,38 +733,38 @@ play_next_chunk(struct player *player)
unsigned cross_fade_position;
struct music_chunk *chunk = NULL;
- if (player->xfade == XFADE_ENABLED &&
+ if (player.xfade == XFADE_ENABLED &&
player_dc_at_next_song(player) &&
- (cross_fade_position = player->pipe->GetSize())
- <= player->cross_fade_chunks) {
+ (cross_fade_position = player.pipe->GetSize())
+ <= player.cross_fade_chunks) {
/* perform cross fade */
music_chunk *other_chunk = dc.pipe->Shift();
- if (!player->cross_fading) {
+ if (!player.cross_fading) {
/* beginning of the cross fade - adjust
crossFadeChunks which might be bigger than
the remaining number of chunks in the old
song */
- player->cross_fade_chunks = cross_fade_position;
- player->cross_fading = true;
+ player.cross_fade_chunks = cross_fade_position;
+ player.cross_fading = true;
}
if (other_chunk != NULL) {
- chunk = player->pipe->Shift();
+ chunk = player.pipe->Shift();
assert(chunk != NULL);
assert(chunk->other == NULL);
/* don't send the tags of the new song (which
is being faded in) yet; postpone it until
the current song is faded out */
- player->cross_fade_tag =
- Tag::MergeReplace(player->cross_fade_tag,
+ player.cross_fade_tag =
+ Tag::MergeReplace(player.cross_fade_tag,
other_chunk->tag);
other_chunk->tag = NULL;
if (std::isnan(pc.mixramp_delay_seconds)) {
chunk->mix_ratio = ((float)cross_fade_position)
- / player->cross_fade_chunks;
+ / player.cross_fade_chunks;
} else {
chunk->mix_ratio = nan("");
}
@@ -778,7 +777,7 @@ play_next_chunk(struct player *player)
beginning of the new song, we can
easily recover by throwing it away
now */
- player->buffer.Return(other_chunk);
+ player.buffer.Return(other_chunk);
other_chunk = NULL;
}
@@ -793,7 +792,7 @@ play_next_chunk(struct player *player)
cross fading */
dc.Unlock();
- player->xfade = XFADE_DISABLED;
+ player.xfade = XFADE_DISABLED;
} else {
/* wait for the decoder */
dc.Signal();
@@ -806,26 +805,26 @@ play_next_chunk(struct player *player)
}
if (chunk == NULL)
- chunk = player->pipe->Shift();
+ chunk = player.pipe->Shift();
assert(chunk != NULL);
/* insert the postponed tag if cross-fading is finished */
- if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) {
+ if (player.xfade != XFADE_ENABLED && player.cross_fade_tag != NULL) {
chunk->tag = Tag::MergeReplace(chunk->tag,
- player->cross_fade_tag);
- player->cross_fade_tag = NULL;
+ player.cross_fade_tag);
+ player.cross_fade_tag = NULL;
}
/* play the current chunk */
Error error;
- if (!play_chunk(player->pc, player->song, chunk, player->buffer,
- player->play_audio_format, error)) {
+ if (!play_chunk(player.pc, player.song, chunk, player.buffer,
+ player.play_audio_format, error)) {
g_warning("%s", error.GetMessage());
- player->buffer.Return(chunk);
+ player.buffer.Return(chunk);
pc.Lock();
@@ -834,7 +833,7 @@ play_next_chunk(struct player *player)
/* pause: the user may resume playback as soon as an
audio output becomes available */
pc.state = PLAYER_STATE_PAUSE;
- player->paused = true;
+ player.paused = true;
pc.Unlock();
@@ -849,7 +848,7 @@ play_next_chunk(struct player *player)
dc.Lock();
if (!dc.IsIdle() &&
dc.pipe->GetSize() <= (pc.buffered_before_play +
- player->buffer.GetSize() * 3) / 4)
+ player.buffer.GetSize() * 3) / 4)
dc.Signal();
dc.Unlock();
@@ -866,28 +865,28 @@ play_next_chunk(struct player *player)
* @return true on success, false on error (playback will be stopped)
*/
static bool
-player_song_border(struct player *player)
+player_song_border(player &player)
{
- player->xfade = XFADE_UNKNOWN;
+ player.xfade = XFADE_UNKNOWN;
- char *uri = player->song->GetURI();
+ char *uri = player.song->GetURI();
g_message("played \"%s\"", uri);
g_free(uri);
- delete player->pipe;
- player->pipe = player->dc.pipe;
+ delete player.pipe;
+ player.pipe = player.dc.pipe;
audio_output_all_song_border();
if (!player_wait_for_decoder(player))
return false;
- player_control &pc = player->pc;
+ player_control &pc = player.pc;
pc.Lock();
const bool border_pause = pc.border_pause;
if (border_pause) {
- player->paused = true;
+ player.paused = true;
pc.state = PLAYER_STATE_PAUSE;
}
@@ -914,11 +913,11 @@ do_play(player_control &pc, decoder_control &dc,
player.pipe = new MusicPipe();
- player_dc_start(&player, *player.pipe);
- if (!player_wait_for_decoder(&player)) {
+ player_dc_start(player, *player.pipe);
+ if (!player_wait_for_decoder(player)) {
assert(player.song == NULL);
- player_dc_stop(&player);
+ player_dc_stop(player);
player_command_finished(pc);
delete player.pipe;
GlobalEvents::Emit(GlobalEvents::PLAYLIST);
@@ -935,7 +934,7 @@ do_play(player_control &pc, decoder_control &dc,
player_command_finished_locked(pc);
while (true) {
- player_process_command(&player);
+ player_process_command(player);
if (pc.command == PLAYER_COMMAND_STOP ||
pc.command == PLAYER_COMMAND_EXIT ||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
@@ -958,7 +957,7 @@ do_play(player_control &pc, decoder_control &dc,
if (!player.paused &&
player.output_open &&
audio_output_all_check() < 4 &&
- !player_send_silence(&player))
+ !player_send_silence(player))
break;
dc.Lock();
@@ -976,7 +975,7 @@ do_play(player_control &pc, decoder_control &dc,
if (player.decoder_starting) {
/* wait until the decoder is initialized completely */
- if (!player_check_decoder_startup(&player))
+ if (!player_check_decoder_startup(player))
break;
pc.Lock();
@@ -998,13 +997,13 @@ do_play(player_control &pc, decoder_control &dc,
assert(dc.pipe == NULL || dc.pipe == player.pipe);
- player_dc_start(&player, *new MusicPipe());
+ player_dc_start(player, *new MusicPipe());
}
if (/* no cross-fading if MPD is going to pause at the
end of the current song */
!pc.border_pause &&
- player_dc_at_next_song(&player) &&
+ player_dc_at_next_song(player) &&
player.xfade == XFADE_UNKNOWN &&
!dc.LockIsStarting()) {
/* enable cross fading in this song? if yes,
@@ -1041,7 +1040,7 @@ do_play(player_control &pc, decoder_control &dc,
/* at least one music chunk is ready - send it
to the audio output */
- play_next_chunk(&player);
+ play_next_chunk(player);
} else if (audio_output_all_check() > 0) {
/* not enough data from decoder, but the
output thread is still busy, so it's
@@ -1049,10 +1048,10 @@ do_play(player_control &pc, decoder_control &dc,
/* XXX synchronize in a better way */
g_usleep(10000);
- } else if (player_dc_at_next_song(&player)) {
+ } else if (player_dc_at_next_song(player)) {
/* at the beginning of a new song */
- if (!player_song_border(&player))
+ if (!player_song_border(player))
break;
} else if (dc.LockIsIdle()) {
/* check the size of the pipe again, because
@@ -1068,14 +1067,14 @@ do_play(player_control &pc, decoder_control &dc,
/* the decoder is too busy and hasn't provided
new PCM data in time: send silence (if the
output pipe is empty) */
- if (!player_send_silence(&player))
+ if (!player_send_silence(player))
break;
}
pc.Lock();
}
- player_dc_stop(&player);
+ player_dc_stop(player);
player.pipe->Clear(player.buffer);
delete player.pipe;