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author | Max Kellermann <max@duempel.org> | 2013-01-04 22:31:53 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2013-01-04 22:31:53 +0100 |
commit | 81f3d893d9e41120d76a3e710db77ccd829cbf42 (patch) | |
tree | e5d58dcd2d8541d76ce3f966521acae94aa0b6df /src/PlayerControl.hxx | |
parent | 05c91082e3de0b0078c26ddb9da68fd00da8c90e (diff) | |
download | mpd-81f3d893d9e41120d76a3e710db77ccd829cbf42.tar.gz mpd-81f3d893d9e41120d76a3e710db77ccd829cbf42.tar.xz mpd-81f3d893d9e41120d76a3e710db77ccd829cbf42.zip |
player_control.h: convert header to C++
Diffstat (limited to 'src/PlayerControl.hxx')
-rw-r--r-- | src/PlayerControl.hxx | 339 |
1 files changed, 339 insertions, 0 deletions
diff --git a/src/PlayerControl.hxx b/src/PlayerControl.hxx new file mode 100644 index 000000000..3b536b8ba --- /dev/null +++ b/src/PlayerControl.hxx @@ -0,0 +1,339 @@ +/* + * Copyright (C) 2003-2011 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#ifndef MPD_PLAYER_H +#define MPD_PLAYER_H + +#include "audio_format.h" + +#include <glib.h> + +#include <stdint.h> + +struct decoder_control; + +enum player_state { + PLAYER_STATE_STOP = 0, + PLAYER_STATE_PAUSE, + PLAYER_STATE_PLAY +}; + +enum player_command { + PLAYER_COMMAND_NONE = 0, + PLAYER_COMMAND_EXIT, + PLAYER_COMMAND_STOP, + PLAYER_COMMAND_PAUSE, + PLAYER_COMMAND_SEEK, + PLAYER_COMMAND_CLOSE_AUDIO, + + /** + * At least one audio_output.enabled flag has been modified; + * commit those changes to the output threads. + */ + PLAYER_COMMAND_UPDATE_AUDIO, + + /** player_control.next_song has been updated */ + PLAYER_COMMAND_QUEUE, + + /** + * cancel pre-decoding player_control.next_song; if the player + * has already started playing this song, it will completely + * stop + */ + PLAYER_COMMAND_CANCEL, + + /** + * Refresh status information in the #player_control struct, + * e.g. elapsed_time. + */ + PLAYER_COMMAND_REFRESH, +}; + +enum player_error { + PLAYER_ERROR_NONE = 0, + + /** + * The decoder has failed to decode the song. + */ + PLAYER_ERROR_DECODER, + + /** + * The audio output has failed. + */ + PLAYER_ERROR_OUTPUT, +}; + +struct player_status { + enum player_state state; + uint16_t bit_rate; + struct audio_format audio_format; + float total_time; + float elapsed_time; +}; + +struct player_control { + unsigned buffer_chunks; + + unsigned int buffered_before_play; + + /** the handle of the player thread, or NULL if the player + thread isn't running */ + GThread *thread; + + /** + * This lock protects #command, #state, #error. + */ + GMutex *mutex; + + /** + * Trigger this object after you have modified #command. + */ + GCond *cond; + + enum player_command command; + enum player_state state; + + enum player_error error_type; + + /** + * The error that occurred in the player thread. This + * attribute is only valid if #error is not + * #PLAYER_ERROR_NONE. The object must be freed when this + * object transitions back to #PLAYER_ERROR_NONE. + */ + GError *error; + + uint16_t bit_rate; + struct audio_format audio_format; + float total_time; + float elapsed_time; + + /** + * The next queued song. + * + * This is a duplicate, and must be freed when this attribute + * is cleared. + */ + struct song *next_song; + + double seek_where; + float cross_fade_seconds; + float mixramp_db; + float mixramp_delay_seconds; + double total_play_time; + + /** + * If this flag is set, then the player will be auto-paused at + * the end of the song, before the next song starts to play. + * + * This is a copy of the queue's "single" flag most of the + * time. + */ + bool border_pause; +}; + +struct player_control * +pc_new(unsigned buffer_chunks, unsigned buffered_before_play); + +void +pc_free(struct player_control *pc); + +/** + * Locks the #player_control object. + */ +static inline void +player_lock(struct player_control *pc) +{ + g_mutex_lock(pc->mutex); +} + +/** + * Unlocks the #player_control object. + */ +static inline void +player_unlock(struct player_control *pc) +{ + g_mutex_unlock(pc->mutex); +} + +/** + * Waits for a signal on the #player_control object. This function is + * only valid in the player thread. The object must be locked prior + * to calling this function. + */ +static inline void +player_wait(struct player_control *pc) +{ + g_cond_wait(pc->cond, pc->mutex); +} + +/** + * Waits for a signal on the #player_control object. This function is + * only valid in the player thread. The #decoder_control object must + * be locked prior to calling this function. + * + * Note the small difference to the player_wait() function! + */ +void +player_wait_decoder(struct player_control *pc, struct decoder_control *dc); + +/** + * Signals the #player_control object. The object should be locked + * prior to calling this function. + */ +static inline void +player_signal(struct player_control *pc) +{ + g_cond_signal(pc->cond); +} + +/** + * Signals the #player_control object. The object is temporarily + * locked by this function. + */ +static inline void +player_lock_signal(struct player_control *pc) +{ + player_lock(pc); + player_signal(pc); + player_unlock(pc); +} + +/** + * @param song the song to be queued; the given instance will be owned + * and freed by the player + */ +void +pc_play(struct player_control *pc, struct song *song); + +/** + * see PLAYER_COMMAND_CANCEL + */ +void +pc_cancel(struct player_control *pc); + +void +pc_set_pause(struct player_control *pc, bool pause_flag); + +void +pc_pause(struct player_control *pc); + +/** + * Set the player's #border_pause flag. + */ +void +pc_set_border_pause(struct player_control *pc, bool border_pause); + +void +pc_kill(struct player_control *pc); + +void +pc_get_status(struct player_control *pc, struct player_status *status); + +static inline enum player_state +pc_get_state(struct player_control *pc) +{ + return pc->state; +} + +/** + * Set the error. Discards any previous error condition. + * + * Caller must lock the object. + * + * @param type the error type; must not be #PLAYER_ERROR_NONE + * @param error detailed error information; must not be NULL; the + * #player_control takes over ownership of this #GError instance + */ +void +pc_set_error(struct player_control *pc, enum player_error type, + GError *error); + +void +pc_clear_error(struct player_control *pc); + +/** + * Returns the human-readable message describing the last error during + * playback, NULL if no error occurred. The caller has to free the + * returned string. + */ +char * +pc_get_error_message(struct player_control *pc); + +static inline enum player_error +pc_get_error_type(struct player_control *pc) +{ + return pc->error_type; +} + +void +pc_stop(struct player_control *pc); + +void +pc_update_audio(struct player_control *pc); + +/** + * @param song the song to be queued; the given instance will be owned + * and freed by the player + */ +void +pc_enqueue_song(struct player_control *pc, struct song *song); + +/** + * Makes the player thread seek the specified song to a position. + * + * @param song the song to be queued; the given instance will be owned + * and freed by the player + * @return true on success, false on failure (e.g. if MPD isn't + * playing currently) + */ +bool +pc_seek(struct player_control *pc, struct song *song, float seek_time); + +void +pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds); + +float +pc_get_cross_fade(const struct player_control *pc); + +void +pc_set_mixramp_db(struct player_control *pc, float mixramp_db); + +static inline float +pc_get_mixramp_db(const struct player_control *pc) +{ + return pc->mixramp_db; +} + +void +pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds); + +static inline float +pc_get_mixramp_delay(const struct player_control *pc) +{ + return pc->mixramp_delay_seconds; +} + +static inline double +pc_get_total_play_time(const struct player_control *pc) +{ + return pc->total_play_time; +} + +#endif |