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author | Max Kellermann <max@duempel.org> | 2014-01-07 21:39:47 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2014-01-09 09:05:58 +0100 |
commit | 322b0616322760dc162447563d8f4da7e024ca90 (patch) | |
tree | 2f87cb3ce061556161797aba9f57ee08de5b9e21 /src/PlayerControl.cxx | |
parent | 43847f2244a34064af24704aac4cfad4a3c76f7d (diff) | |
download | mpd-322b0616322760dc162447563d8f4da7e024ca90.tar.gz mpd-322b0616322760dc162447563d8f4da7e024ca90.tar.xz mpd-322b0616322760dc162447563d8f4da7e024ca90.zip |
DetachedSong: fork of struct Song
From now on, struct Song will be used by the database only, and
DetachedSong will be used by everybody else. DetachedSong is easier
to use, but Song has lower overhead.
Diffstat (limited to '')
-rw-r--r-- | src/PlayerControl.cxx | 32 |
1 files changed, 12 insertions, 20 deletions
diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx index 74b4673bc..baaf7bc3b 100644 --- a/src/PlayerControl.cxx +++ b/src/PlayerControl.cxx @@ -20,7 +20,7 @@ #include "config.h" #include "PlayerControl.hxx" #include "Idle.hxx" -#include "Song.hxx" +#include "DetachedSong.hxx" #include <algorithm> @@ -42,15 +42,12 @@ PlayerControl::PlayerControl(unsigned _buffer_chunks, PlayerControl::~PlayerControl() { - if (next_song != nullptr) - next_song->Free(); - - if (tagged_song != nullptr) - tagged_song->Free(); + delete next_song; + delete tagged_song; } void -PlayerControl::Play(Song *song) +PlayerControl::Play(DetachedSong *song) { assert(song != nullptr); @@ -195,26 +192,23 @@ PlayerControl::ClearError() } void -PlayerControl::LockSetTaggedSong(const Song &song) +PlayerControl::LockSetTaggedSong(const DetachedSong &song) { Lock(); - if (tagged_song != nullptr) - tagged_song->Free(); - tagged_song = song.DupDetached(); + delete tagged_song; + tagged_song = new DetachedSong(song); Unlock(); } void PlayerControl::ClearTaggedSong() { - if (tagged_song != nullptr) { - tagged_song->Free(); - tagged_song = nullptr; - } + delete tagged_song; + tagged_song = nullptr; } void -PlayerControl::EnqueueSong(Song *song) +PlayerControl::EnqueueSong(DetachedSong *song) { assert(song != nullptr); @@ -224,15 +218,13 @@ PlayerControl::EnqueueSong(Song *song) } bool -PlayerControl::Seek(Song *song, float seek_time) +PlayerControl::Seek(DetachedSong *song, float seek_time) { assert(song != nullptr); Lock(); - if (next_song != nullptr) - next_song->Free(); - + delete next_song; next_song = song; seek_where = seek_time; SynchronousCommand(PlayerCommand::SEEK); |