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authorMax Kellermann <max@duempel.org>2014-01-07 21:39:47 +0100
committerMax Kellermann <max@duempel.org>2014-01-09 09:05:58 +0100
commit322b0616322760dc162447563d8f4da7e024ca90 (patch)
tree2f87cb3ce061556161797aba9f57ee08de5b9e21 /src/PlayerControl.cxx
parent43847f2244a34064af24704aac4cfad4a3c76f7d (diff)
downloadmpd-322b0616322760dc162447563d8f4da7e024ca90.tar.gz
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DetachedSong: fork of struct Song
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
Diffstat (limited to '')
-rw-r--r--src/PlayerControl.cxx32
1 files changed, 12 insertions, 20 deletions
diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx
index 74b4673bc..baaf7bc3b 100644
--- a/src/PlayerControl.cxx
+++ b/src/PlayerControl.cxx
@@ -20,7 +20,7 @@
#include "config.h"
#include "PlayerControl.hxx"
#include "Idle.hxx"
-#include "Song.hxx"
+#include "DetachedSong.hxx"
#include <algorithm>
@@ -42,15 +42,12 @@ PlayerControl::PlayerControl(unsigned _buffer_chunks,
PlayerControl::~PlayerControl()
{
- if (next_song != nullptr)
- next_song->Free();
-
- if (tagged_song != nullptr)
- tagged_song->Free();
+ delete next_song;
+ delete tagged_song;
}
void
-PlayerControl::Play(Song *song)
+PlayerControl::Play(DetachedSong *song)
{
assert(song != nullptr);
@@ -195,26 +192,23 @@ PlayerControl::ClearError()
}
void
-PlayerControl::LockSetTaggedSong(const Song &song)
+PlayerControl::LockSetTaggedSong(const DetachedSong &song)
{
Lock();
- if (tagged_song != nullptr)
- tagged_song->Free();
- tagged_song = song.DupDetached();
+ delete tagged_song;
+ tagged_song = new DetachedSong(song);
Unlock();
}
void
PlayerControl::ClearTaggedSong()
{
- if (tagged_song != nullptr) {
- tagged_song->Free();
- tagged_song = nullptr;
- }
+ delete tagged_song;
+ tagged_song = nullptr;
}
void
-PlayerControl::EnqueueSong(Song *song)
+PlayerControl::EnqueueSong(DetachedSong *song)
{
assert(song != nullptr);
@@ -224,15 +218,13 @@ PlayerControl::EnqueueSong(Song *song)
}
bool
-PlayerControl::Seek(Song *song, float seek_time)
+PlayerControl::Seek(DetachedSong *song, float seek_time)
{
assert(song != nullptr);
Lock();
- if (next_song != nullptr)
- next_song->Free();
-
+ delete next_song;
next_song = song;
seek_where = seek_time;
SynchronousCommand(PlayerCommand::SEEK);