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author | Max Kellermann <max@duempel.org> | 2013-01-10 09:58:18 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2013-01-10 10:01:24 +0100 |
commit | 18076ac9b766485efc45931e62a164e5cc1a8542 (patch) | |
tree | 111b228b929dff89978807e638afcba3897210b2 /src/PlayerControl.cxx | |
parent | ad15ca7104ca299c87b6ac86441573a00c589fef (diff) | |
download | mpd-18076ac9b766485efc45931e62a164e5cc1a8542.tar.gz mpd-18076ac9b766485efc45931e62a164e5cc1a8542.tar.xz mpd-18076ac9b766485efc45931e62a164e5cc1a8542.zip |
PlayerThread: use pc.cond instead of main_cond
The main_cond variable was completely unnecessary. The pc.cond object
can be used for both main->pc and pc->main.
Diffstat (limited to '')
-rw-r--r-- | src/PlayerControl.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx index 73230858f..857322c50 100644 --- a/src/PlayerControl.cxx +++ b/src/PlayerControl.cxx @@ -76,7 +76,7 @@ static void player_command_wait_locked(struct player_control *pc) { while (pc->command != PLAYER_COMMAND_NONE) - g_cond_wait(main_cond, pc->mutex); + g_cond_wait(pc->cond, pc->mutex); } static void |