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author | Max Kellermann <max@duempel.org> | 2008-04-15 05:57:22 +0000 |
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committer | Eric Wong <normalperson@yhbt.net> | 2008-04-15 05:57:22 +0000 |
commit | 7c952c4f4bb4272cd4082f85960eb65976286aa4 (patch) | |
tree | 0670febd814893b67812084f04fb332f75e01757 /scripts/mpd.spec | |
parent | 071c8f4ac760eca2e47a33764dcbe4bf004e87f3 (diff) | |
download | mpd-7c952c4f4bb4272cd4082f85960eb65976286aa4.tar.gz mpd-7c952c4f4bb4272cd4082f85960eb65976286aa4.tar.xz mpd-7c952c4f4bb4272cd4082f85960eb65976286aa4.zip |
added ob_set_lazy()
In lazy mode (previously the default), outputBuffer.c only wakes up
the player when it was previously empty. That caused a deadlock when
the player was waiting for buffered_before_play, since the decoder
wouldn't wake up the player when buffered_before_play was reached. In
non-lazy mode, always wake up the player when a new chunk was decoded.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7364 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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