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authorKalle Wallin <kaw@linux.se>2004-03-19 13:26:18 +0000
committerKalle Wallin <kaw@linux.se>2004-03-19 13:26:18 +0000
commita0592c8cc08b802f86061c88dc6862352b6c3e94 (patch)
treefeda87ba55a404023e62b8d744e2667dccebdc95 /libmpdclient.h
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Imported ncmpc (mpc-ncures).
git-svn-id: https://svn.musicpd.org/ncmpc/trunk@292 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'libmpdclient.h')
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1 files changed, 369 insertions, 0 deletions
diff --git a/libmpdclient.h b/libmpdclient.h
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+/* libmpdclient
+ * (c)2002 by Warren Dukes (shank@mercury.chem.pitt.edu)
+ * This project's homepage is: http://www.musicpd.org
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef LIBMPDCLIENT_H
+#define LIBMPDCLIENT_H
+
+#include <sys/param.h>
+#include <sys/time.h>
+
+#define MPD_BUFFER_MAX_LENGTH 50000
+#define MPD_WELCOME_MESSAGE "OK MPD "
+
+#define MPD_ERROR_TIMEOUT 10 /* timeout trying to talk to mpd */
+#define MPD_ERROR_SYSTEM 11 /* system error */
+#define MPD_ERROR_UNKHOST 12 /* unknown host */
+#define MPD_ERROR_CONNPORT 13 /* problems connecting to port on host */
+#define MPD_ERROR_NOTMPD 14 /* mpd not running on port at host */
+#define MPD_ERROR_NORESPONSE 15 /* no response on attempting to connect */
+#define MPD_ERROR_SENDING 16 /* error sending command */
+#define MPD_ERROR_CONNCLOSED 17 /* connection closed by mpd */
+#define MPD_ERROR_ACK 18 /* ACK returned! */
+#define MPD_ERROR_BUFFEROVERRUN 19 /* Buffer was overrun! */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* internal stuff don't touch this struct */
+typedef struct _mpd_ReturnElement {
+ char * name;
+ char * value;
+} mpd_ReturnElement;
+
+/* mpd_Connection
+ * holds info about connection to mpd
+ * use error, and errorStr to detect errors
+ */
+typedef struct _mpd_Connection {
+ /* use this to check the version of mpd */
+ int version[3];
+ /* IMPORTANT, you want to get the error messages from here */
+ char errorStr[MPD_BUFFER_MAX_LENGTH+1];
+ /* this will be set to 1 if there is an error, 0 if not */
+ int error;
+ /* DON'T TOUCH any of the rest of this stuff */
+ int sock;
+ char buffer[MPD_BUFFER_MAX_LENGTH+1];
+ int buflen;
+ int bufstart;
+ int doneProcessing;
+ int commandList;
+ mpd_ReturnElement * returnElement;
+ struct timeval timeout;
+} mpd_Connection;
+
+/* mpd_newConnection
+ * use this to open a new connection
+ * you should use mpd_closeConnection, when your done with the connection,
+ * even if an error has occurred
+ * _timeout_ is the connection timeout period in seconds
+ */
+mpd_Connection * mpd_newConnection(const char * host, int port, float timeout);
+
+void mpd_setConnectionTimeout(mpd_Connection * connection, float timeout);
+
+/* mpd_closeConnection
+ * use this to close a connection and free'ing subsequent memory
+ */
+void mpd_closeConnection(mpd_Connection * connection);
+
+/* mpd_clearError
+ * clears error
+ */
+void mpd_clearError(mpd_Connection * connection);
+
+/* STATUS STUFF */
+
+/* use these with status.state to determine what state the player is in */
+#define MPD_STATUS_STATE_UNKNOWN 0
+#define MPD_STATUS_STATE_STOP 1
+#define MPD_STATUS_STATE_PLAY 2
+#define MPD_STATUS_STATE_PAUSE 3
+
+/* us this with status.volume to determine if mpd has volume support */
+#define MPD_STATUS_NO_VOLUME -1
+
+/* mpd_Status
+ * holds info return from status command
+ */
+typedef struct mpd_Status {
+ /* 0-100, or MPD_STATUS_NO_VOLUME when there is no volume support */
+ int volume;
+ /* 1 if repeat is on, 0 otherwise */
+ int repeat;
+ /* 1 if random is on, 0 otherwise */
+ int random;
+ /* playlist length */
+ int playlistLength;
+ /* playlist, use this to determine when the playlist has changed */
+ long long playlist;
+ /* use with MPD_STATUS_STATE_* to determine state of player */
+ int state;
+ /* if in PLAY or PAUSE state, this is the number of the currently
+ * playing song in the playlist, beginning with 0
+ */
+ int song;
+ /* time in seconds that have elapsed in the currently playing/paused
+ * song
+ */
+ int elapsedTime;
+ /* length in seconds of the currently playing/paused song */
+ int totalTime;
+ /* current bit rate in kbs */
+ int bitRate;
+ /* error */
+ char * error;
+} mpd_Status;
+
+/* mpd_getStatus
+ * returns status info, be sure to free it with mpd_freeStatus()
+ */
+mpd_Status * mpd_getStatus(mpd_Connection * connection);
+
+/* mpd_freeStatus
+ * free's status info malloc'd and returned by mpd_getStatus
+ */
+void mpd_freeStatus(mpd_Status * status);
+
+/* SONG STUFF */
+
+#define MPD_SONG_NO_TIME -1
+
+/* mpd_Song
+ * for storing song info returned by mpd
+ */
+typedef struct _mpd_Song {
+ /* filename of song */
+ char * file;
+ /* artist, maybe NULL if there is no tag */
+ char * artist;
+ /* title, maybe NULL if there is no tag */
+ char * title;
+ /* album, maybe NULL if there is no tag */
+ char * album;
+ /* track, maybe NULL if there is no tag */
+ char * track;
+ /* length of song in seconds, check that it is not MPD_SONG_NO_TIME */
+ int time;
+} mpd_Song;
+
+/* mpd_newSong
+ * use to allocate memory for a new mpd_Song
+ * file, artist, etc all initialized to NULL
+ * if your going to assign values to file, artist, etc
+ * be sure to malloc or strdup the memory
+ * use mpd_freeSong to free the memory for the mpd_Song, it will also
+ * free memory for file, artist, etc, so don't do it yourself
+ */
+mpd_Song * mpd_newSong();
+
+/* mpd_freeSong
+ * use to free memory allocated by mpd_newSong
+ * also it will free memory pointed to by file, artist, etc, so be careful
+ */
+void mpd_freeSong(mpd_Song * song);
+
+/* mpd_songDup
+ * works like strDup, but for a mpd_Song
+ */
+mpd_Song * mpd_songDup(mpd_Song * song);
+
+/* DIRECTORY STUFF */
+
+/* mpd_Directory
+ * used to store info fro directory (right now that just the path)
+ */
+typedef struct _mpd_Directory {
+ char * path;
+} mpd_Directory;
+
+/* mpd_newDirectory
+ * allocates memory for a new directory
+ * use mpd_freeDirectory to free this memory
+ */
+mpd_Directory * mpd_newDirectory ();
+
+/* mpd_freeDirectory
+ * used to free memory allocated with mpd_newDirectory, and it frees
+ * path of mpd_Directory, so be careful
+ */
+void mpd_freeDirectory(mpd_Directory * directory);
+
+/* mpd_directoryDup
+ * works like strdup, but for mpd_Directory
+ */
+mpd_Directory * mpd_directoryDup(mpd_Directory * directory);
+
+/* PLAYLISTFILE STUFF */
+
+/* mpd_PlaylistFile
+ * stores info about playlist file returned by lsinfo
+ */
+typedef struct _mpd_PlaylistFile {
+ char * path;
+} mpd_PlaylistFile;
+
+/* mpd_newPlaylistFile
+ * allocates memory for new mpd_PlaylistFile, path is set to NULL
+ * free this memory with mpd_freePlaylistFile
+ */
+mpd_PlaylistFile * mpd_newPlaylistFile();
+
+/* mpd_freePlaylist
+ * free memory allocated for freePlaylistFile, will also free
+ * path, so be careful
+ */
+void mpd_freePlaylistFile(mpd_PlaylistFile * playlist);
+
+/* mpd_playlistFileDup
+ * works like strdup, but for mpd_PlaylistFile
+ */
+mpd_PlaylistFile * mpd_playlistFileDup(mpd_PlaylistFile * playlist);
+
+/* INFO ENTITY STUFF */
+
+/* the type of entity returned from one of the commands that generates info
+ * use in conjunction with mpd_InfoEntity.type
+ */
+#define MPD_INFO_ENTITY_TYPE_DIRECTORY 0
+#define MPD_INFO_ENTITY_TYPE_SONG 1
+#define MPD_INFO_ENTITY_TYPE_PLAYLISTFILE 2
+
+/* mpd_InfoEntity
+ * stores info on stuff returned info commands
+ */
+typedef struct mpd_InfoEntity {
+ /* the type of entity, use with MPD_INFO_ENTITY_TYPE_* to determine
+ * what this entity is (song, directory, etc...)
+ */
+ int type;
+ /* the actual data you want, mpd_Song, mpd_Directory, etc */
+ union {
+ mpd_Directory * directory;
+ mpd_Song * song;
+ mpd_PlaylistFile * playlistFile;
+ } info;
+} mpd_InfoEntity;
+
+mpd_InfoEntity * mpd_newInfoEntity();
+
+void mpd_freeInfoEntity(mpd_InfoEntity * entity);
+
+/* INFO COMMANDS AND STUFF */
+
+/* use this function to loop over after calling Info/Listall functions */
+mpd_InfoEntity * mpd_getNextInfoEntity(mpd_Connection * connection);
+
+/* songNum of -1, means to display the whole list */
+void mpd_sendPlaylistInfoCommand(mpd_Connection * connection, int songNum);
+
+void mpd_sendListallCommand(mpd_Connection * connection, const char * dir);
+
+void mpd_sendListallInfoCommand(mpd_Connection * connection, const char * dir);
+
+void mpd_sendLsInfoCommand(mpd_Connection * connection, const char * dir);
+
+#define MPD_TABLE_ARTIST 0
+#define MPD_TABLE_ALBUM 1
+#define MPD_TABLE_TITLE 2
+#define MPD_TABLE_FILENAME 3
+
+void mpd_sendSearchCommand(mpd_Connection * connection, int table,
+ const char * str);
+
+void mpd_sendFindCommand(mpd_Connection * connection, int table,
+ const char * str);
+
+/* LIST TAG COMMANDS */
+
+/* use this function fetch next artist entry, be sure to free the returned
+ * string. NULL means there are no more. Best used with sendListArtists
+ */
+char * mpd_getNextArtist(mpd_Connection * connection);
+
+char * mpd_getNextAlbum(mpd_Connection * connection);
+
+/* list artist or albums by artist, arg1 should be set to the artist if
+ * listing albums by a artist, otherwise NULL for listing all artists or albums
+ */
+void mpd_sendListCommand(mpd_Connection * connection, int table,
+ const char * arg1);
+
+void mpd_sendListAlbumsCommand(mpd_Connection * connection,
+ const char * artist);
+
+/* SIMPLE COMMANDS */
+
+void mpd_sendAddCommand(mpd_Connection * connection, const char * file);
+
+void mpd_sendDeleteCommand(mpd_Connection * connection, int songNum);
+
+void mpd_sendSaveCommand(mpd_Connection * connection, const char * name);
+
+void mpd_sendLoadCommand(mpd_Connection * connection, const char * name);
+
+void mpd_sendRmCommand(mpd_Connection * connection, const char * name);
+
+void mpd_sendShuffleCommand(mpd_Connection * connection);
+
+void mpd_sendClearCommand(mpd_Connection * connection);
+
+/* use this to start playing at the beginning, useful when in random mode */
+#define MPD_PLAY_AT_BEGINNING -1
+
+void mpd_sendPlayCommand(mpd_Connection * connection, int songNum);
+
+void mpd_sendStopCommand(mpd_Connection * connection);
+
+void mpd_sendPauseCommand(mpd_Connection * connection);
+
+void mpd_sendNextCommand(mpd_Connection * connection);
+
+void mpd_sendPrevCommand(mpd_Connection * connection);
+
+void mpd_sendMoveCommand(mpd_Connection * connection, int from, int to);
+
+void mpd_sendSwapCommand(mpd_Connection * connection, int song1, int song2);
+
+void mpd_sendSeekCommand(mpd_Connection * connection, int song, int time);
+
+void mpd_sendRepeatCommand(mpd_Connection * connection, int repeatMode);
+
+void mpd_sendRandomCommand(mpd_Connection * connection, int randomMode);
+
+void mpd_sendVolumeCommand(mpd_Connection * connection, int volumeChange);
+
+void mpd_sendUpdateCommand(mpd_Connection * connection);
+
+/* after executing a command, when your done with it to get its status
+ * (you want to check connection->error for an error)
+ */
+void mpd_finishCommand(mpd_Connection * connection);
+
+/* command list stuff, use this to do things like add files very quickly */
+void mpd_sendCommandListBegin(mpd_Connection * connection);
+
+void mpd_sendCommandListEnd(mpd_Connection * connection);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif