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authorMax Kellermann <max@duempel.org>2008-08-26 08:27:16 +0200
committerMax Kellermann <max@duempel.org>2008-08-26 08:27:16 +0200
commit92d9797b8cb5b51cdb1cb7f40b12a87ad91eac2e (patch)
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player: don't call STOP before CLOSE_AUDIO
playerWait() stops the player thread (twice!) and closes the output device. It should be well enough to just send CLOSE_AUDIO, without STOP. This requires a tiny change to the player thread code: make it break when CLOSE_AUDIO is sent.
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