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author | Max Kellermann <max@duempel.org> | 2009-03-10 20:41:27 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-03-10 20:41:27 +0100 |
commit | 5dfad1d5d6493975a287f2b3c970540c62b97cc8 (patch) | |
tree | 2ce28028800aeb9d4e35f8273dfb3531f0ca5b73 | |
parent | 92d74d4a78783f47c25dbea29bb361deee268cd4 (diff) | |
download | mpd-5dfad1d5d6493975a287f2b3c970540c62b97cc8.tar.gz mpd-5dfad1d5d6493975a287f2b3c970540c62b97cc8.tar.xz mpd-5dfad1d5d6493975a287f2b3c970540c62b97cc8.zip |
output_thread: check commands while playing
Check audio_output.command after each sub-chunk has been played. It
discards the rest of the chunk, but since all commands make the device
stop anyway, this is not a problem, but part of the improvement. This
improves the latency of audio output commands.
-rw-r--r-- | src/output_thread.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/output_thread.c b/src/output_thread.c index 786b04204..846f5e60e 100644 --- a/src/output_thread.c +++ b/src/output_thread.c @@ -87,7 +87,7 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk) return true; } - while (size > 0) { + while (size > 0 && ao->command == AO_COMMAND_NONE) { size_t nbytes; nbytes = ao_plugin_play(ao->plugin, ao->data, data, size, |