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author | Max Kellermann <max@duempel.org> | 2008-10-17 17:53:44 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-10-17 17:53:44 +0200 |
commit | bae98f777b5e97ccd25d79d60a28f75116308626 (patch) | |
tree | c021ad36cbd10d5c64df0f24a14a5572daaa4491 | |
parent | 7ca19736c9ab90811965207010f0071d9a4b9df4 (diff) | |
download | mpd-bae98f777b5e97ccd25d79d60a28f75116308626.tar.gz mpd-bae98f777b5e97ccd25d79d60a28f75116308626.tar.xz mpd-bae98f777b5e97ccd25d79d60a28f75116308626.zip |
decoder: notify player after entering decodeStart()
Wake up the player as soon as the decoder thread has entered its loop.
This fixes a dead lock when the input is blocking.
-rw-r--r-- | src/decoder_thread.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/decoder_thread.c b/src/decoder_thread.c index f0f315f3a..32ab972c8 100644 --- a/src/decoder_thread.c +++ b/src/decoder_thread.c @@ -55,6 +55,7 @@ static void decodeStart(void) dc.state = DECODE_STATE_START; dc.command = DECODE_COMMAND_NONE; + notify_signal(&pc.notify); /* wait for the input stream to become ready; its metadata will be available then */ |