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author | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:04 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2008-08-26 08:27:04 +0200 |
commit | 726c6e86d304163f0453de611ce03d656d99d1d8 (patch) | |
tree | 65bd69165d4467687487453d1e7364d4653be946 | |
parent | 8d3942e0c3b4108e8968e914da75bf7c6c43f408 (diff) | |
download | mpd-726c6e86d304163f0453de611ce03d656d99d1d8.tar.gz mpd-726c6e86d304163f0453de611ce03d656d99d1d8.tar.xz mpd-726c6e86d304163f0453de611ce03d656d99d1d8.zip |
don't busy wait for the decoder thread
Busy wait loops are a bad thing, especially when the response time can
be very long - busy waits eat a lot of CPU, and thus slow down the
other thread. Since the other thread will notify us when it's ready,
we can use notify_wait() instead.
-rw-r--r-- | src/decode.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/decode.c b/src/decode.c index 02f806488..551f40caa 100644 --- a/src/decode.c +++ b/src/decode.c @@ -58,8 +58,10 @@ static void player_wakeup_decoder(void) static void dc_command_wait(void) { - while (dc.command != DECODE_COMMAND_NONE) + while (dc.command != DECODE_COMMAND_NONE) { player_wakeup_decoder_nb(); + notify_wait(&pc.notify); + } } static void dc_command(enum decoder_command cmd) @@ -112,8 +114,10 @@ static unsigned calculateCrossFadeChunks(AudioFormat * af, float totalTime) static int waitOnDecode(int *decodeWaitedOn) { - while (dc.command == DECODE_COMMAND_START) - player_wakeup_decoder(); + while (dc.command == DECODE_COMMAND_START) { + notify_signal(&dc.notify); + notify_wait(&pc.notify); + } if (dc.error != DECODE_ERROR_NOERROR) { pc.errored_song = dc.next_song; |