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authorEric Wong <normalperson@yhbt.net>2008-04-13 01:15:50 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-13 01:15:50 +0000
commit98acfa8ac5bac09ca49a7c21938b5a5801e01ca5 (patch)
treede558a803467d34d97bf695978a4f0c2cd65d126
parentae1335753adb5bcc49badf98ccbe6ca38152dc2c (diff)
downloadmpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.tar.gz
mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.tar.xz
mpd-98acfa8ac5bac09ca49a7c21938b5a5801e01ca5.zip
Get rid of PlayerControl inside the PlayerData struct
It actually increases our image size a small bit and may even hurt performance a very small bit, but makes the code less verbose and easier to manage. I don't see a reason for mpd to ever support playing multiple files at the same time (users can run multiple instances of mpd if they really want to play Zaireeka, but that's such an edge case it's not worth ever supporting in our code). git-svn-id: https://svn.musicpd.org/mpd/trunk@7352 09075e82-0dd4-0310-85a5-a0d7c8717e4f
-rw-r--r--src/decode.c194
-rw-r--r--src/inputPlugins/wavpack_plugin.c2
-rw-r--r--src/main.c2
-rw-r--r--src/player.c199
-rw-r--r--src/player.h6
-rw-r--r--src/playerData.c25
-rw-r--r--src/playerData.h2
7 files changed, 184 insertions, 246 deletions
diff --git a/src/decode.c b/src/decode.c
index a7fc0d562..cb3f919b6 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -29,15 +29,13 @@
/* called inside decoder_task (inputPlugins) */
void decoder_wakeup_player(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
- wakeup_player_nb(pc);
+ wakeup_player_nb();
}
void decoder_sleep(DecoderControl * dc)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
notifyWait(&dc->notify);
- wakeup_player_nb(pc);
+ wakeup_player_nb();
}
static void player_wakeup_decoder_nb(DecoderControl * dc)
@@ -46,10 +44,10 @@ static void player_wakeup_decoder_nb(DecoderControl * dc)
}
/* called from player_task */
-static void player_wakeup_decoder(PlayerControl * pc, DecoderControl * dc)
+static void player_wakeup_decoder(DecoderControl * dc)
{
notifySignal(&dc->notify);
- player_sleep(pc);
+ player_sleep();
}
static void stopDecode(DecoderControl * dc)
@@ -60,33 +58,32 @@ static void stopDecode(DecoderControl * dc)
}
}
-static void quitDecode(PlayerControl * pc, DecoderControl * dc)
+static void quitDecode(DecoderControl * dc)
{
stopDecode(dc);
- pc->state = PLAYER_STATE_STOP;
+ pc.state = PLAYER_STATE_STOP;
dc->seek = 0;
- pc->play = 0;
- pc->stop = 0;
- pc->pause = 0;
+ pc.play = 0;
+ pc.stop = 0;
+ pc.pause = 0;
wakeup_main_task();
}
-static unsigned calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af,
- float totalTime)
+static unsigned calculateCrossFadeChunks(AudioFormat * af, float totalTime)
{
unsigned int buffered_chunks, chunks;
- if (pc->crossFade == 0 || pc->crossFade >= totalTime ||
+ if (pc.crossFade == 0 || pc.crossFade >= totalTime ||
!isCurrentAudioFormat(af))
return 0;
- assert(pc->crossFade > 0);
+ assert(pc.crossFade > 0);
assert(af->bits > 0);
assert(af->channels > 0);
assert(af->sampleRate > 0);
chunks = (af->sampleRate * af->bits * af->channels / 8.0 / CHUNK_SIZE);
- chunks = (chunks * pc->crossFade + 0.5);
+ chunks = (chunks * pc.crossFade + 0.5);
buffered_chunks = getPlayerData()->buffer.size;
assert(buffered_chunks >= buffered_before_play);
@@ -96,98 +93,98 @@ static unsigned calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af,
return chunks;
}
-static int waitOnDecode(PlayerControl * pc, DecoderControl * dc,
+static int waitOnDecode(DecoderControl * dc,
OutputBuffer * cb, int *decodeWaitedOn)
{
while (dc->start)
- player_wakeup_decoder(pc, dc);
+ player_wakeup_decoder(dc);
if (dc->error != DECODE_ERROR_NOERROR) {
- pc->errored_song = pc->current_song;
- pc->error = PLAYER_ERROR_FILE;
- quitDecode(pc, dc);
+ pc.errored_song = pc.current_song;
+ pc.error = PLAYER_ERROR_FILE;
+ quitDecode(dc);
return -1;
}
- pc->totalTime = pc->fileTime;
- pc->bitRate = 0;
- pc->sampleRate = 0;
- pc->bits = 0;
- pc->channels = 0;
+ pc.totalTime = pc.fileTime;
+ pc.bitRate = 0;
+ pc.sampleRate = 0;
+ pc.bits = 0;
+ pc.channels = 0;
*decodeWaitedOn = 1;
return 0;
}
-static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
+static int decodeSeek(DecoderControl * dc,
OutputBuffer * cb, int *decodeWaitedOn, int *next)
{
int ret = -1;
if (dc->state == DECODE_STATE_STOP ||
dc->error != DECODE_ERROR_NOERROR ||
- dc->current_song != pc->current_song) {
+ dc->current_song != pc.current_song) {
stopDecode(dc);
*next = -1;
clearOutputBuffer(cb);
dc->error = DECODE_ERROR_NOERROR;
dc->start = 1;
- waitOnDecode(pc, dc, cb, decodeWaitedOn);
+ waitOnDecode(dc, cb, decodeWaitedOn);
}
if (dc->state != DECODE_STATE_STOP && dc->seekable) {
*next = -1;
- dc->seekWhere = pc->seekWhere > pc->totalTime - 0.1 ?
- pc->totalTime - 0.1 : pc->seekWhere;
+ dc->seekWhere = pc.seekWhere > pc.totalTime - 0.1 ?
+ pc.totalTime - 0.1 : pc.seekWhere;
dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere;
dc->seekError = 0;
dc->seek = 1;
- do { player_wakeup_decoder(pc, dc); } while (dc->seek);
+ do { player_wakeup_decoder(dc); } while (dc->seek);
if (!dc->seekError) {
- pc->elapsedTime = dc->seekWhere;
+ pc.elapsedTime = dc->seekWhere;
ret = 0;
}
}
- pc->seek = 0;
+ pc.seek = 0;
wakeup_main_task();
return ret;
}
-static void processDecodeInput(PlayerControl * pc, DecoderControl * dc,
+static void processDecodeInput(DecoderControl * dc,
OutputBuffer * cb,
int *pause_r, unsigned int *bbp_r,
int *doCrossFade_r,
int *decodeWaitedOn_r,
int *next_r)
{
- if(pc->lockQueue) {
- pc->queueLockState = PLAYER_QUEUE_LOCKED;
- pc->lockQueue = 0;
+ if(pc.lockQueue) {
+ pc.queueLockState = PLAYER_QUEUE_LOCKED;
+ pc.lockQueue = 0;
wakeup_main_task();
}
- if(pc->unlockQueue) {
- pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
- pc->unlockQueue = 0;
+ if(pc.unlockQueue) {
+ pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
+ pc.unlockQueue = 0;
wakeup_main_task();
}
- if(pc->pause) {
+ if(pc.pause) {
*pause_r = !*pause_r;
if (*pause_r) {
- pc->state = PLAYER_STATE_PAUSE;
+ pc.state = PLAYER_STATE_PAUSE;
} else {
if (openAudioDevice(NULL) >= 0) {
- pc->state = PLAYER_STATE_PLAY;
+ pc.state = PLAYER_STATE_PLAY;
} else {
char tmp[MPD_PATH_MAX];
- pc->errored_song = pc->current_song;
- pc->error = PLAYER_ERROR_AUDIO;
+ pc.errored_song = pc.current_song;
+ pc.error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
- get_song_url(tmp, pc->current_song));
+ get_song_url(tmp, pc.current_song));
*pause_r = -1;
}
}
- pc->pause = 0;
+ pc.pause = 0;
wakeup_main_task();
if (*pause_r == -1) {
*pause_r = 1;
@@ -196,17 +193,16 @@ static void processDecodeInput(PlayerControl * pc, DecoderControl * dc,
closeAudioDevice();
}
}
- if(pc->seek) {
+ if(pc.seek) {
dropBufferedAudio();
- if(decodeSeek(pc,dc,cb,decodeWaitedOn_r,next_r) == 0) {
+ if(decodeSeek(dc,cb,decodeWaitedOn_r,next_r) == 0) {
*doCrossFade_r = 0;
*bbp_r = 0;
}
}
}
-static void decodeStart(PlayerControl * pc, OutputBuffer * cb,
- DecoderControl * dc)
+static void decodeStart(OutputBuffer * cb, DecoderControl * dc)
{
int ret;
int close_instream = 1;
@@ -215,7 +211,7 @@ static void decodeStart(PlayerControl * pc, OutputBuffer * cb,
char path_max_fs[MPD_PATH_MAX];
char path_max_utf8[MPD_PATH_MAX];
- if (!get_song_url(path_max_utf8, pc->current_song)) {
+ if (!get_song_url(path_max_utf8, pc.current_song)) {
dc->error = DECODE_ERROR_FILE;
goto stop_no_close;
}
@@ -224,7 +220,7 @@ static void decodeStart(PlayerControl * pc, OutputBuffer * cb,
utf8_to_fs_charset(path_max_fs, path_max_utf8));
}
- dc->current_song = pc->current_song; /* NEED LOCK */
+ dc->current_song = pc.current_song; /* NEED LOCK */
if (openInputStream(&inStream, path_max_fs) < 0) {
dc->error = DECODE_ERROR_FILE;
goto stop_no_close;
@@ -309,7 +305,7 @@ static void decodeStart(PlayerControl * pc, OutputBuffer * cb,
}
if (ret < 0 || ret == DECODE_ERROR_UNKTYPE) {
- pc->errored_song = pc->current_song;
+ pc.errored_song = pc.current_song;
if (ret != DECODE_ERROR_UNKTYPE)
dc->error = DECODE_ERROR_FILE;
else
@@ -328,13 +324,12 @@ static void * decoder_task(void *arg)
{
DecoderControl *dc = arg;
OutputBuffer *cb = &(getPlayerData()->buffer);
- PlayerControl *pc = &(getPlayerData()->playerControl);
notifyEnter(&dc->notify);
while (1) {
if (dc->start || dc->seek) {
- decodeStart(pc, cb, dc);
+ decodeStart(cb, dc);
} else if (dc->stop) {
dc->state = DECODE_STATE_STOP;
dc->stop = 0;
@@ -375,25 +370,24 @@ static void crossFade(OutputBufferChunk * a, OutputBufferChunk * b,
a->chunkSize = b->chunkSize;
}
-static int playChunk(PlayerControl * pc, OutputBufferChunk * chunk,
+static int playChunk(OutputBufferChunk * chunk,
AudioFormat * format, double sizeToTime)
{
- pc->elapsedTime = chunk->times;
- pc->bitRate = chunk->bitRate;
+ pc.elapsedTime = chunk->times;
+ pc.bitRate = chunk->bitRate;
pcm_volumeChange(chunk->data, chunk->chunkSize,
- format, pc->softwareVolume);
+ format, pc.softwareVolume);
if (playAudio(chunk->data,
chunk->chunkSize) < 0)
return -1;
- pc->totalPlayTime +=
- sizeToTime * chunk->chunkSize;
+ pc.totalPlayTime += sizeToTime * chunk->chunkSize;
return 0;
}
-static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb)
+static void decodeParent(DecoderControl * dc, OutputBuffer * cb)
{
int do_pause = 0;
int buffering = 1;
@@ -411,19 +405,19 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
/** the position of the first chunk in the next song */
int next = -1;
- if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
+ if (waitOnDecode(dc, cb, &decodeWaitedOn) < 0)
return;
- pc->elapsedTime = 0;
- pc->state = PLAYER_STATE_PLAY;
- pc->play = 0;
+ pc.elapsedTime = 0;
+ pc.state = PLAYER_STATE_PLAY;
+ pc.play = 0;
wakeup_main_task();
while (1) {
- processDecodeInput(pc, dc, cb,
+ processDecodeInput(dc, cb,
&do_pause, &bbp, &doCrossFade,
&decodeWaitedOn, &next);
- if (pc->stop) {
+ if (pc.stop) {
dropBufferedAudio();
break;
}
@@ -431,7 +425,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
if (buffering) {
if (availableOutputBuffer(cb) < bbp) {
/* not enough decoded buffer space yet */
- player_sleep(pc);
+ player_sleep();
continue;
} else
/* buffering is complete */
@@ -445,47 +439,47 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
decodeWaitedOn = 0;
if(openAudioDevice(&(cb->audioFormat))<0) {
char tmp[MPD_PATH_MAX];
- pc->errored_song = pc->current_song;
- pc->error = PLAYER_ERROR_AUDIO;
+ pc.errored_song = pc.current_song;
+ pc.error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
- get_song_url(tmp, pc->current_song));
+ get_song_url(tmp, pc.current_song));
break;
} else {
- player_wakeup_decoder(pc, dc);
+ player_wakeup_decoder(dc);
}
if (do_pause) {
dropBufferedAudio();
closeAudioDevice();
}
- pc->totalTime = dc->totalTime;
- pc->sampleRate = dc->audioFormat.sampleRate;
- pc->bits = dc->audioFormat.bits;
- pc->channels = dc->audioFormat.channels;
+ pc.totalTime = dc->totalTime;
+ pc.sampleRate = dc->audioFormat.sampleRate;
+ pc.bits = dc->audioFormat.bits;
+ pc.channels = dc->audioFormat.channels;
sizeToTime = audioFormatSizeToTime(&cb->audioFormat);
}
else if(dc->state!=DECODE_STATE_START) {
/* the decoder failed */
- pc->errored_song = pc->current_song;
- pc->error = PLAYER_ERROR_FILE;
+ pc.errored_song = pc.current_song;
+ pc.error = PLAYER_ERROR_FILE;
break;
}
else {
/* the decoder is not yet ready; wait
some more */
- player_sleep(pc);
+ player_sleep();
continue;
}
}
if (dc->state == DECODE_STATE_STOP &&
- pc->queueState == PLAYER_QUEUE_FULL &&
- pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
+ pc.queueState == PLAYER_QUEUE_FULL &&
+ pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
/* the decoder has finished the current song;
make it decode the next song */
next = cb->end;
dc->start = 1;
- pc->queueState = PLAYER_QUEUE_DECODE;
+ pc.queueState = PLAYER_QUEUE_DECODE;
wakeup_main_task();
player_wakeup_decoder_nb(dc);
}
@@ -495,9 +489,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
calculate how many chunks will be required
for it */
crossFadeChunks =
- calculateCrossFadeChunks(pc,
- &(cb->
- audioFormat),
+ calculateCrossFadeChunks(&(cb->audioFormat),
dc->totalTime);
if (crossFadeChunks > 0) {
doCrossFade = 1;
@@ -509,7 +501,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
}
if (do_pause)
- player_sleep(pc);
+ player_sleep();
else if (!outputBufferEmpty(cb) && (int)cb->begin != next) {
OutputBufferChunk *beginChunk =
outputBufferGetChunk(cb, cb->begin);
@@ -544,14 +536,14 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
} else {
/* wait for the
decoder */
- player_sleep(pc);
+ player_sleep();
continue;
}
}
}
/* play the current chunk */
- if (playChunk(pc, beginChunk, &(cb->audioFormat),
+ if (playChunk(beginChunk, &(cb->audioFormat),
sizeToTime) < 0)
break;
outputBufferShift(cb);
@@ -569,19 +561,19 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
doCrossFade = 0;
/* wait for the decoder to work on the new song */
- if (pc->queueState == PLAYER_QUEUE_DECODE ||
- pc->queueLockState == PLAYER_QUEUE_LOCKED) {
- player_sleep(pc);
+ if (pc.queueState == PLAYER_QUEUE_DECODE ||
+ pc.queueLockState == PLAYER_QUEUE_LOCKED) {
+ player_sleep();
continue;
}
- if (pc->queueState != PLAYER_QUEUE_PLAY)
+ if (pc.queueState != PLAYER_QUEUE_PLAY)
break;
next = -1;
- if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
+ if (waitOnDecode(dc, cb, &decodeWaitedOn) < 0)
return;
- pc->queueState = PLAYER_QUEUE_EMPTY;
+ pc.queueState = PLAYER_QUEUE_EMPTY;
wakeup_main_task();
} else if (dc->state == DECODE_STATE_STOP && !dc->start) {
break;
@@ -592,7 +584,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
}
}
- quitDecode(pc, dc);
+ quitDecode(dc);
}
/* decode w/ buffering
@@ -603,19 +595,17 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
void decode(void)
{
OutputBuffer *cb;
- PlayerControl *pc;
DecoderControl *dc;
cb = &(getPlayerData()->buffer);
clearOutputBuffer(cb);
- pc = &(getPlayerData()->playerControl);
dc = &(getPlayerData()->decoderControl);
dc->error = DECODE_ERROR_NOERROR;
dc->seek = 0;
dc->stop = 0;
dc->start = 1;
- do { player_wakeup_decoder(pc, dc); } while (dc->start);
+ do { player_wakeup_decoder(dc); } while (dc->start);
- decodeParent(pc, dc, cb);
+ decodeParent(dc, cb);
}
diff --git a/src/inputPlugins/wavpack_plugin.c b/src/inputPlugins/wavpack_plugin.c
index 113889d2a..c46cdeb75 100644
--- a/src/inputPlugins/wavpack_plugin.c
+++ b/src/inputPlugins/wavpack_plugin.c
@@ -465,7 +465,7 @@ static int wavpack_streamdecode(OutputBuffer *cb, DecoderControl *dc,
* As we use dc->utf8url, this function will be bad for
* single files. utf8url is not absolute file path :/
*/
- utf8url = get_song_url(tmp, getPlayerData()->playerControl.current_song);
+ utf8url = get_song_url(tmp, pc.current_song);
if (utf8url == NULL) {
break;
}
diff --git a/src/main.c b/src/main.c
index 1e77dc2fd..993168a93 100644
--- a/src/main.c
+++ b/src/main.c
@@ -432,7 +432,7 @@ int main(int argc, char *argv[])
openVolumeDevice();
decoderInit(&getPlayerData()->decoderControl);
- playerInit(&getPlayerData()->playerControl);
+ playerInit();
read_state_file();
while (COMMAND_RETURN_KILL != doIOForInterfaces() &&
diff --git a/src/player.c b/src/player.c
index 98bd91177..80e0d2375 100644
--- a/src/player.c
+++ b/src/player.c
@@ -36,49 +36,47 @@
static void playerCloseAudio(void);
-void wakeup_player_nb(PlayerControl *pc)
+void wakeup_player_nb(void)
{
- notifySignal(&pc->notify);
+ notifySignal(&pc.notify);
}
-static void wakeup_player(PlayerControl *pc)
+static void wakeup_player(void)
{
- notifySignal(&pc->notify);
+ notifySignal(&pc.notify);
wait_main_task();
}
-void player_sleep(PlayerControl *pc)
+void player_sleep(void)
{
- notifyWait(&pc->notify);
+ notifyWait(&pc.notify);
}
-static void * player_task(void *arg)
+static void * player_task(mpd_unused void *arg)
{
- PlayerControl *pc = arg;
-
- notifyEnter(&pc->notify);
+ notifyEnter(&pc.notify);
while (1) {
- if (pc->play) {
+ if (pc.play) {
decode();
continue; /* decode() calls wakeup_main_task */
- } else if (pc->stop) {
- pc->stop = 0;
- } else if (pc->seek) {
- pc->seek = 0;
- } else if (pc->pause) {
- pc->pause = 0;
- } else if (pc->closeAudio) {
+ } else if (pc.stop) {
+ pc.stop = 0;
+ } else if (pc.seek) {
+ pc.seek = 0;
+ } else if (pc.pause) {
+ pc.pause = 0;
+ } else if (pc.closeAudio) {
closeAudioDevice();
- pc->closeAudio = 0;
- } else if (pc->lockQueue) {
- pc->queueLockState = PLAYER_QUEUE_LOCKED;
- pc->lockQueue = 0;
- } else if (pc->unlockQueue) {
- pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
- pc->unlockQueue = 0;
+ pc.closeAudio = 0;
+ } else if (pc.lockQueue) {
+ pc.queueLockState = PLAYER_QUEUE_LOCKED;
+ pc.lockQueue = 0;
+ } else if (pc.unlockQueue) {
+ pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
+ pc.unlockQueue = 0;
} else {
- player_sleep(pc);
+ player_sleep();
continue;
}
/* we did something, tell the main task about it */
@@ -87,14 +85,14 @@ static void * player_task(void *arg)
return NULL;
}
-void playerInit(PlayerControl * pc)
+void playerInit(void)
{
pthread_attr_t attr;
pthread_t player_thread;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
- if (pthread_create(&player_thread, &attr, player_task, pc))
+ if (pthread_create(&player_thread, &attr, player_task, NULL))
FATAL("Failed to spawn player task: %s\n", strerror(errno));
}
@@ -108,38 +106,34 @@ int playerWait(int fd)
return 0;
}
-static void set_current_song(PlayerControl * pc, Song *song)
+static void set_current_song(Song *song)
{
- pc->fileTime = song->tag ? song->tag->time : 0;
- pc->current_song = song;
+ pc.fileTime = song->tag ? song->tag->time : 0;
+ pc.current_song = song;
}
int playerPlay(int fd, Song * song)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
if (playerStop(fd) < 0)
return -1;
- set_current_song(pc, song);
+ set_current_song(song);
- pc->play = 1;
+ pc.play = 1;
/* FIXME: _nb() variant is probably wrong here, and everywhere... */
- do { wakeup_player_nb(pc); } while (pc->play);
+ do { wakeup_player_nb(); } while (pc.play);
return 0;
}
int playerStop(int fd)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->state != PLAYER_STATE_STOP) {
- pc->stop = 1;
- do { wakeup_player(pc); } while (pc->stop);
+ if (pc.state != PLAYER_STATE_STOP) {
+ pc.stop = 1;
+ do { wakeup_player(); } while (pc.stop);
}
- pc->queueState = PLAYER_QUEUE_BLANK;
+ pc.queueState = PLAYER_QUEUE_BLANK;
playerQueueUnlock();
return 0;
@@ -152,11 +146,9 @@ void playerKill(void) /* deprecated */
int playerPause(int fd)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->state != PLAYER_STATE_STOP) {
- pc->pause = 1;
- do { wakeup_player(pc); } while (pc->pause);
+ if (pc.state != PLAYER_STATE_STOP) {
+ pc.pause = 1;
+ do { wakeup_player(); } while (pc.pause);
}
return 0;
@@ -164,9 +156,7 @@ int playerPause(int fd)
int playerSetPause(int fd, int pause_flag)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- switch (pc->state) {
+ switch (pc.state) {
case PLAYER_STATE_PLAY:
if (pause_flag)
playerPause(fd);
@@ -182,32 +172,32 @@ int playerSetPause(int fd, int pause_flag)
int getPlayerElapsedTime(void)
{
- return (int)(getPlayerData()->playerControl.elapsedTime + 0.5);
+ return (int)(pc.elapsedTime + 0.5);
}
unsigned long getPlayerBitRate(void)
{
- return getPlayerData()->playerControl.bitRate;
+ return pc.bitRate;
}
int getPlayerTotalTime(void)
{
- return (int)(getPlayerData()->playerControl.totalTime + 0.5);
+ return (int)(pc.totalTime + 0.5);
}
int getPlayerState(void)
{
- return getPlayerData()->playerControl.state;
+ return pc.state;
}
void clearPlayerError(void)
{
- getPlayerData()->playerControl.error = 0;
+ pc.error = 0;
}
int getPlayerError(void)
{
- return getPlayerData()->playerControl.error;
+ return pc.error;
}
char *getPlayerErrorStr(void)
@@ -216,18 +206,17 @@ char *getPlayerErrorStr(void)
static char error[MPD_PATH_MAX + 64]; /* still too much */
static const size_t errorlen = sizeof(error);
char path_max_tmp[MPD_PATH_MAX];
- PlayerControl *pc = &(getPlayerData()->playerControl);
*error = '\0'; /* likely */
- switch (pc->error) {
+ switch (pc.error) {
case PLAYER_ERROR_FILENOTFOUND:
snprintf(error, errorlen,
"file \"%s\" does not exist or is inaccessible",
- get_song_url(path_max_tmp, pc->errored_song));
+ get_song_url(path_max_tmp, pc.errored_song));
break;
case PLAYER_ERROR_FILE:
snprintf(error, errorlen, "problems decoding \"%s\"",
- get_song_url(path_max_tmp, pc->errored_song));
+ get_song_url(path_max_tmp, pc.errored_song));
break;
case PLAYER_ERROR_AUDIO:
strcpy(error, "problems opening audio device");
@@ -237,28 +226,24 @@ char *getPlayerErrorStr(void)
break;
case PLAYER_ERROR_UNKTYPE:
snprintf(error, errorlen, "file type of \"%s\" is unknown",
- get_song_url(path_max_tmp, pc->errored_song));
+ get_song_url(path_max_tmp, pc.errored_song));
}
return *error ? error : NULL;
}
static void playerCloseAudio(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
if (playerStop(STDERR_FILENO) < 0)
return;
- pc->closeAudio = 1;
- do { wakeup_player(pc); } while (pc->closeAudio);
+ pc.closeAudio = 1;
+ do { wakeup_player(); } while (pc.closeAudio);
}
int queueSong(Song * song)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->queueState == PLAYER_QUEUE_BLANK) {
- set_current_song(pc, song);
- pc->queueState = PLAYER_QUEUE_FULL;
+ if (pc.queueState == PLAYER_QUEUE_BLANK) {
+ set_current_song(song);
+ pc.queueState = PLAYER_QUEUE_FULL;
return 0;
}
@@ -267,59 +252,49 @@ int queueSong(Song * song)
int getPlayerQueueState(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->queueState;
+ return pc.queueState;
}
void setQueueState(int queueState)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- pc->queueState = queueState;
- wakeup_player_nb(pc);
+ pc.queueState = queueState;
+ wakeup_player_nb();
}
void playerQueueLock(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
- pc->lockQueue = 1;
- do { wakeup_player(pc); } while (pc->lockQueue);
+ if (pc.queueLockState == PLAYER_QUEUE_UNLOCKED) {
+ pc.lockQueue = 1;
+ do { wakeup_player(); } while (pc.lockQueue);
}
}
void playerQueueUnlock(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- if (pc->queueLockState == PLAYER_QUEUE_LOCKED) {
- pc->unlockQueue = 1;
- do { wakeup_player(pc); } while (pc->unlockQueue);
+ if (pc.queueLockState == PLAYER_QUEUE_LOCKED) {
+ pc.unlockQueue = 1;
+ do { wakeup_player(); } while (pc.unlockQueue);
}
}
int playerSeek(int fd, Song * song, float seek_time)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
assert(song != NULL);
- if (pc->state == PLAYER_STATE_STOP) {
+ if (pc.state == PLAYER_STATE_STOP) {
commandError(fd, ACK_ERROR_PLAYER_SYNC,
"player not currently playing");
return -1;
}
- if (pc->current_song != song)
- set_current_song(pc, song);
+ if (pc.current_song != song)
+ set_current_song(song);
- if (pc->error == PLAYER_ERROR_NOERROR) {
- pc->seekWhere = seek_time;
- pc->seek = 1;
+ if (pc.error == PLAYER_ERROR_NOERROR) {
+ pc.seekWhere = seek_time;
+ pc.seek = 1;
/* FIXME: _nb() is probably wrong here, too */
- do { wakeup_player_nb(pc); } while (pc->seek);
+ do { wakeup_player_nb(); } while (pc.seek);
}
return 0;
@@ -327,58 +302,40 @@ int playerSeek(int fd, Song * song, float seek_time)
float getPlayerCrossFade(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->crossFade;
+ return pc.crossFade;
}
void setPlayerCrossFade(float crossFadeInSeconds)
{
- PlayerControl *pc;
if (crossFadeInSeconds < 0)
crossFadeInSeconds = 0;
-
- pc = &(getPlayerData()->playerControl);
-
- pc->crossFade = crossFadeInSeconds;
+ pc.crossFade = crossFadeInSeconds;
}
void setPlayerSoftwareVolume(int volume)
{
- PlayerControl *pc;
volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume);
-
- pc = &(getPlayerData()->playerControl);
-
- pc->softwareVolume = volume;
+ pc.softwareVolume = volume;
}
double getPlayerTotalPlayTime(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->totalPlayTime;
+ return pc.totalPlayTime;
}
unsigned int getPlayerSampleRate(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->sampleRate;
+ return pc.sampleRate;
}
int getPlayerBits(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->bits;
+ return pc.bits;
}
int getPlayerChannels(void)
{
- PlayerControl *pc = &(getPlayerData()->playerControl);
-
- return pc->channels;
+ return pc.channels;
}
/* this actually creates a dupe of the current metadata */
diff --git a/src/player.h b/src/player.h
index 6ec3f8329..623ae1fb0 100644
--- a/src/player.h
+++ b/src/player.h
@@ -76,9 +76,9 @@ typedef struct _PlayerControl {
volatile double totalPlayTime;
} PlayerControl;
-void wakeup_player_nb(PlayerControl *pc);
+void wakeup_player_nb(void);
-void player_sleep(PlayerControl *pc);
+void player_sleep(void);
int playerPlay(int fd, Song * song);
@@ -134,6 +134,6 @@ int getPlayerChannels(void);
Song *playerCurrentDecodeSong(void);
-void playerInit(PlayerControl * pc);
+void playerInit(void);
#endif
diff --git a/src/playerData.c b/src/playerData.c
index ac1be5990..11f86f7f4 100644
--- a/src/playerData.c
+++ b/src/playerData.c
@@ -27,6 +27,7 @@ unsigned int buffered_before_play;
#define DEFAULT_BUFFER_BEFORE_PLAY 10
static PlayerData playerData_pd;
+PlayerControl pc;
void initPlayerData(void)
{
@@ -76,23 +77,13 @@ void initPlayerData(void)
initOutputBuffer(&(playerData_pd.buffer), buffered_chunks);
- notifyInit(&playerData_pd.playerControl.notify);
- playerData_pd.playerControl.stop = 0;
- playerData_pd.playerControl.pause = 0;
- playerData_pd.playerControl.play = 0;
- playerData_pd.playerControl.error = PLAYER_ERROR_NOERROR;
- playerData_pd.playerControl.lockQueue = 0;
- playerData_pd.playerControl.unlockQueue = 0;
- playerData_pd.playerControl.state = PLAYER_STATE_STOP;
- playerData_pd.playerControl.queueState = PLAYER_QUEUE_BLANK;
- playerData_pd.playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
- playerData_pd.playerControl.seek = 0;
- playerData_pd.playerControl.closeAudio = 0;
- playerData_pd.playerControl.current_song = NULL;
- playerData_pd.playerControl.errored_song = NULL;
- playerData_pd.playerControl.crossFade = crossfade;
- playerData_pd.playerControl.softwareVolume = 1000;
- playerData_pd.playerControl.totalPlayTime = 0;
+ notifyInit(&pc.notify);
+ pc.error = PLAYER_ERROR_NOERROR;
+ pc.state = PLAYER_STATE_STOP;
+ pc.queueState = PLAYER_QUEUE_BLANK;
+ pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
+ pc.crossFade = crossfade;
+ pc.softwareVolume = 1000;
notifyInit(&playerData_pd.decoderControl.notify);
playerData_pd.decoderControl.stop = 0;
diff --git a/src/playerData.h b/src/playerData.h
index f0f740567..2a8da0ca3 100644
--- a/src/playerData.h
+++ b/src/playerData.h
@@ -26,10 +26,10 @@
#include "outputBuffer.h"
extern unsigned int buffered_before_play;
+extern PlayerControl pc;
typedef struct _PlayerData {
OutputBuffer buffer;
- PlayerControl playerControl;
DecoderControl decoderControl;
mpd_uint8 *audioDeviceStates;
} PlayerData;