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author | Max Kellermann <max@duempel.org> | 2013-09-27 09:20:53 +0200 |
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committer | Max Kellermann <max@duempel.org> | 2013-09-27 09:30:19 +0200 |
commit | a10f3a8aeca0993a1d0c69ebfde9dbacbd16888c (patch) | |
tree | 9511884a82f673b91299920f45325c564119dd85 | |
parent | ef663810a2128eb26e701f4962f6683e2c28c052 (diff) | |
download | mpd-a10f3a8aeca0993a1d0c69ebfde9dbacbd16888c.tar.gz mpd-a10f3a8aeca0993a1d0c69ebfde9dbacbd16888c.tar.xz mpd-a10f3a8aeca0993a1d0c69ebfde9dbacbd16888c.zip |
PlayerControl: convert functions to methods
-rw-r--r-- | src/PlayerControl.cxx | 81 | ||||
-rw-r--r-- | src/PlayerControl.hxx | 55 |
2 files changed, 73 insertions, 63 deletions
diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx index 3fd09a8d1..9d5f7eaca 100644 --- a/src/PlayerControl.cxx +++ b/src/PlayerControl.cxx @@ -22,15 +22,10 @@ #include "Idle.hxx" #include "Song.hxx" #include "DecoderControl.hxx" -#include "Main.hxx" #include <cmath> #include <assert.h> -#include <stdio.h> - -static void -pc_enqueue_song_locked(struct player_control *pc, Song *song); player_control::player_control(unsigned _buffer_chunks, unsigned _buffered_before_play) @@ -61,31 +56,6 @@ player_control::~player_control() next_song->Free(); } -static void -player_command_wait_locked(struct player_control *pc) -{ - while (pc->command != PLAYER_COMMAND_NONE) - pc->ClientWait(); -} - -static void -player_command_locked(struct player_control *pc, enum player_command cmd) -{ - assert(pc->command == PLAYER_COMMAND_NONE); - - pc->command = cmd; - pc->Signal(); - player_command_wait_locked(pc); -} - -static void -player_command(struct player_control *pc, enum player_command cmd) -{ - pc->Lock(); - player_command_locked(pc, cmd); - pc->Unlock(); -} - void player_control::Play(Song *song) { @@ -94,11 +64,11 @@ player_control::Play(Song *song) Lock(); if (state != PLAYER_STATE_STOP) - player_command_locked(this, PLAYER_COMMAND_STOP); + SynchronousCommand(PLAYER_COMMAND_STOP); assert(next_song == nullptr); - pc_enqueue_song_locked(this, song); + EnqueueSongLocked(song); assert(next_song == nullptr); @@ -108,14 +78,14 @@ player_control::Play(Song *song) void player_control::Cancel() { - player_command(this, PLAYER_COMMAND_CANCEL); + LockSynchronousCommand(PLAYER_COMMAND_CANCEL); assert(next_song == NULL); } void player_control::Stop() { - player_command(this, PLAYER_COMMAND_CLOSE_AUDIO); + LockSynchronousCommand(PLAYER_COMMAND_CLOSE_AUDIO); assert(next_song == nullptr); idle_add(IDLE_PLAYER); @@ -124,7 +94,7 @@ player_control::Stop() void player_control::UpdateAudio() { - player_command(this, PLAYER_COMMAND_UPDATE_AUDIO); + LockSynchronousCommand(PLAYER_COMMAND_UPDATE_AUDIO); } void @@ -132,7 +102,7 @@ player_control::Kill() { assert(thread != NULL); - player_command(this, PLAYER_COMMAND_EXIT); + LockSynchronousCommand(PLAYER_COMMAND_EXIT); g_thread_join(thread); thread = NULL; @@ -140,25 +110,20 @@ player_control::Kill() } void -player_control::Pause() +player_control::PauseLocked() { - Lock(); - if (state != PLAYER_STATE_STOP) { - player_command_locked(this, PLAYER_COMMAND_PAUSE); + SynchronousCommand(PLAYER_COMMAND_PAUSE); idle_add(IDLE_PLAYER); } - - Unlock(); } -static void -pc_pause_locked(struct player_control *pc) +void +player_control::Pause() { - if (pc->state != PLAYER_STATE_STOP) { - player_command_locked(pc, PLAYER_COMMAND_PAUSE); - idle_add(IDLE_PLAYER); - } + Lock(); + PauseLocked(); + Unlock(); } void @@ -172,12 +137,12 @@ player_control::SetPause(bool pause_flag) case PLAYER_STATE_PLAY: if (pause_flag) - pc_pause_locked(this); + PauseLocked(); break; case PLAYER_STATE_PAUSE: if (!pause_flag) - pc_pause_locked(this); + PauseLocked(); break; } @@ -198,7 +163,7 @@ player_control::GetStatus() player_status status; Lock(); - player_command_locked(this, PLAYER_COMMAND_REFRESH); + SynchronousCommand(PLAYER_COMMAND_REFRESH); status.state = state; @@ -248,23 +213,13 @@ player_control::GetErrorMessage() const return message; } -static void -pc_enqueue_song_locked(struct player_control *pc, Song *song) -{ - assert(song != NULL); - assert(pc->next_song == NULL); - - pc->next_song = song; - player_command_locked(pc, PLAYER_COMMAND_QUEUE); -} - void player_control::EnqueueSong(Song *song) { assert(song != NULL); Lock(); - pc_enqueue_song_locked(this, song); + EnqueueSongLocked(song); Unlock(); } @@ -280,7 +235,7 @@ player_control::Seek(Song *song, float seek_time) next_song = song; seek_where = seek_time; - player_command_locked(this, PLAYER_COMMAND_SEEK); + SynchronousCommand(PLAYER_COMMAND_SEEK); Unlock(); assert(next_song == nullptr); diff --git a/src/PlayerControl.hxx b/src/PlayerControl.hxx index 4134cc08c..fa78fa4e0 100644 --- a/src/PlayerControl.hxx +++ b/src/PlayerControl.hxx @@ -242,6 +242,47 @@ struct player_control { ClientSignal(); } +private: + /** + * Wait for the command to be finished by the player thread. + * + * To be called from the main thread. Caller must lock the + * object. + */ + void WaitCommandLocked() { + while (command != PLAYER_COMMAND_NONE) + ClientWait(); + } + + /** + * Send a command to the player thread and synchronously wait + * for it to finish. + * + * To be called from the main thread. Caller must lock the + * object. + */ + void SynchronousCommand(player_command cmd) { + assert(command == PLAYER_COMMAND_NONE); + + command = cmd; + Signal(); + WaitCommandLocked(); + } + + /** + * Send a command to the player thread and synchronously wait + * for it to finish. + * + * To be called from the main thread. This method locks the + * object. + */ + void LockSynchronousCommand(player_command cmd) { + Lock(); + SynchronousCommand(cmd); + Unlock(); + } + +public: /** * @param song the song to be queued; the given instance will * be owned and freed by the player @@ -255,6 +296,10 @@ struct player_control { void SetPause(bool pause_flag); +private: + void PauseLocked(); + +public: void Pause(); /** @@ -298,6 +343,16 @@ struct player_control { void UpdateAudio(); +private: + void EnqueueSongLocked(Song *song) { + assert(song != nullptr); + assert(next_song == nullptr); + + next_song = song; + SynchronousCommand(PLAYER_COMMAND_QUEUE); + } + +public: /** * @param song the song to be queued; the given instance will be owned * and freed by the player |