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authorMax Kellermann <max@duempel.org>2015-11-05 00:34:42 +0100
committerMax Kellermann <max@duempel.org>2015-11-05 00:39:30 +0100
commit30cad0c5f1db1363dd2225598e2e2b4237cf537b (patch)
tree56b4448b6c1410fc6ca68848d481eab2b8127ba6
parent3a387643b34d11d17c37e83812aedbf5f8171029 (diff)
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player/Thread: move code to WaitDecoderStartup()
-rw-r--r--src/player/Thread.cxx28
1 files changed, 21 insertions, 7 deletions
diff --git a/src/player/Thread.cxx b/src/player/Thread.cxx
index 3c315ebcf..7a9715f1b 100644
--- a/src/player/Thread.cxx
+++ b/src/player/Thread.cxx
@@ -203,6 +203,25 @@ private:
bool CheckDecoderStartup();
/**
+ * Call CheckDecoderStartup() repeatedly until the decoder has
+ * finished startup. Returns false on decoder error (and
+ * finishes the #PlayerCommand).
+ *
+ * This method does not check for commands. It is only
+ * allowed to be used while a command is being handled.
+ */
+ bool WaitDecoderStartup() {
+ while (decoder_starting) {
+ if (!CheckDecoderStartup()) {
+ pc.LockCommandFinished();
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /**
* Stop the decoder and clears (and frees) its music pipe.
*
* Player lock is not held.
@@ -570,13 +589,8 @@ Player::SeekDecoder()
/* wait for the decoder to complete initialization */
- while (decoder_starting) {
- if (!CheckDecoderStartup()) {
- /* decoder failure */
- pc.LockCommandFinished();
- return false;
- }
- }
+ if (!WaitDecoderStartup())
+ return false;
/* send the SEEK command */