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author | Max Kellermann <max@duempel.org> | 2009-02-04 18:52:37 +0100 |
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committer | Max Kellermann <max@duempel.org> | 2009-02-04 18:52:37 +0100 |
commit | e27a665b8996dea78a0aebc32e68ffce6c3c239b (patch) | |
tree | ad821ff4dc95e192d27e3737a0a99211bf7dd85c | |
parent | b6e5c248786415bd0f69ca62eb0f6aa6862cc2ad (diff) | |
download | mpd-e27a665b8996dea78a0aebc32e68ffce6c3c239b.tar.gz mpd-e27a665b8996dea78a0aebc32e68ffce6c3c239b.tar.xz mpd-e27a665b8996dea78a0aebc32e68ffce6c3c239b.zip |
playlist: simplified playlist.queued updates
Before every operation which modifies the playlist, remember a pointer
to the song struct. After the modification, determine the "next song"
again, and if it differs, dequeue and queue the new song.
This removes a lot of complexity from the playlist update code, and
makes it more robust.
Diffstat (limited to '')
-rw-r--r-- | src/playlist.c | 228 |
1 files changed, 111 insertions, 117 deletions
diff --git a/src/playlist.c b/src/playlist.c index 86639a1e3..835f6f277 100644 --- a/src/playlist.c +++ b/src/playlist.c @@ -284,42 +284,6 @@ playlist_queue_song_order(unsigned order) queueSong(song); } -/* - * Queue the song following after the current one. If no song is - * played currently, start with the first song. - */ -static void queueNextSongInPlaylist(void) -{ - assert(playlist.queued < 0); - - if (playlist.current + 1 < (int)queue_length(&playlist.queue)) { - playlist_queue_song_order(playlist.current + 1); - } else if (!queue_is_empty(&playlist.queue) && playlist.queue.repeat) { - /* end of queue: restart at the first song in repeat - mode */ - - if (playlist.queue.random) { - /* shuffle the song order again, so we get a - different order each time the playlist is - played completely */ - - unsigned current_position = - queue_order_to_position(&playlist.queue, - playlist.current); - queue_shuffle_order(&playlist.queue); - - /* make sure that the playlist.current still - points to the current song, after the song - order has been shuffled */ - playlist.current = - queue_position_to_order(&playlist.queue, - current_position); - } - - playlist_queue_song_order(0); - } -} - /** * Check if the player thread has already started playing the "queued" * song. @@ -338,16 +302,77 @@ static void syncPlaylistWithQueue(void) } /** - * Clears the currently queued song, and tells the player thread to - * abort pre-decoding it. + * Returns the song object which is currently queued. Returns none if + * there is none (yet?) or if MPD isn't playing. */ -static void clearPlayerQueue(void) +static const struct song * +playlist_get_queued_song(void) { - assert(playlist.queued >= 0); + if (!playlist.playing || playlist.queued < 0) + return NULL; - playlist.queued = -1; + return queue_get_order(&playlist.queue, playlist.queued); +} + +/** + * Updates the "queued song". Calculates the next song according to + * the current one (if MPD isn't playing, it takes the first song), + * and queues this song. Clears the old queued song if there was one. + * + * @param prev the song which was previously queued, as determined by + * playlist_get_queued_song() + */ +static void +playlist_update_queued_song(const struct song *prev) +{ + int next_order; + const struct song *next_song; + + if (!playlist.playing) + return; + + assert(!queue_is_empty(&playlist.queue)); + assert((playlist.queued < 0) == (prev == NULL)); + + next_order = playlist.current >= 0 + ? queue_next_order(&playlist.queue, playlist.current) + : 0; + + if (next_order == 0 && playlist.queue.random) { + /* shuffle the song order again, so we get a different + order each time the playlist is played + completely */ + unsigned current_position = + queue_order_to_position(&playlist.queue, + playlist.current); + + queue_shuffle_order(&playlist.queue); + + /* make sure that the playlist.current still points to + the current song, after the song order has been + shuffled */ + playlist.current = + queue_position_to_order(&playlist.queue, + current_position); + } + + if (next_order >= 0) + next_song = queue_get_order(&playlist.queue, next_order); + else + next_song = NULL; + + if (prev != NULL && next_song != prev) { + /* clear the currently queued song */ + pc_cancel(); + playlist.queued = -1; + } - pc_cancel(); + if (next_order >= 0) { + if (next_song != prev) + playlist_queue_song_order(next_order); + else + playlist.queued = next_order; + } } #ifndef WIN32 @@ -409,17 +434,13 @@ enum playlist_result addToPlaylist(const char *url, unsigned *added_id) enum playlist_result addSongToPlaylist(struct song *song, unsigned *added_id) { + const struct song *queued; unsigned id; if (queue_is_full(&playlist.queue)) return PLAYLIST_RESULT_TOO_LARGE; - if (playlist.playing && playlist.queued >= 0 && - playlist.current == (int)queue_length(&playlist.queue) - 1) - /* currently, we are playing the last song in the - queue - the new song will be the new "queued song", - so we have to clear the old queued song first */ - clearPlayerQueue(); + queued = playlist_get_queued_song(); id = queue_append(&playlist.queue, song); @@ -439,6 +460,8 @@ addSongToPlaylist(struct song *song, unsigned *added_id) incrPlaylistVersion(); + playlist_update_queued_song(queued); + if (added_id) *added_id = id; @@ -447,25 +470,13 @@ addSongToPlaylist(struct song *song, unsigned *added_id) enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2) { + const struct song *queued; + if (!queue_valid_position(&playlist.queue, song1) || !queue_valid_position(&playlist.queue, song2)) return PLAYLIST_RESULT_BAD_RANGE; - if (playlist.playing && playlist.queued >= 0) { - /* if song1 or song2 equals to the current or the - queued song, we must clear the player queue, - because the swap will result in a different - "queued" song */ - - unsigned queuedSong = queue_order_to_position(&playlist.queue, - playlist.queued); - unsigned currentSong = queue_order_to_position(&playlist.queue, - playlist.current); - - if (queuedSong == song1 || queuedSong == song2 - || currentSong == song1 || currentSong == song2) - clearPlayerQueue(); - } + queued = playlist_get_queued_song(); queue_swap(&playlist.queue, song1, song2); @@ -489,6 +500,8 @@ enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2) incrPlaylistVersion(); + playlist_update_queued_song(queued); + return PLAYLIST_RESULT_SUCCESS; } @@ -505,20 +518,15 @@ enum playlist_result swapSongsInPlaylistById(unsigned id1, unsigned id2) enum playlist_result deleteFromPlaylist(unsigned song) { + const struct song *queued; unsigned songOrder; if (song >= queue_length(&playlist.queue)) return PLAYLIST_RESULT_BAD_RANGE; - songOrder = queue_position_to_order(&playlist.queue, song); + queued = playlist_get_queued_song(); - if (playlist.playing && playlist.queued >= 0 - && (playlist.queued == (int)songOrder || - playlist.current == (int)songOrder)) - /* deleting the current or the queued song: clear the - queue, because this function will result in a - different "queued" song */ - clearPlayerQueue(); + songOrder = queue_position_to_order(&playlist.queue, song); if (playlist.playing && playlist.current == (int)songOrder) { bool paused = getPlayerState() == PLAYER_STATE_PAUSE; @@ -542,6 +550,8 @@ enum playlist_result deleteFromPlaylist(unsigned song) /* no songs left to play, stop playback completely */ stopPlaylist(); + + queued = NULL; } /* now do it: remove the song */ @@ -559,9 +569,7 @@ enum playlist_result deleteFromPlaylist(unsigned song) playlist.current--; } - if (playlist.queued > (int)songOrder) { - playlist.queued--; - } + playlist_update_queued_song(queued); return PLAYLIST_RESULT_SUCCESS; } @@ -726,7 +734,7 @@ void syncPlayerAndPlaylist(void) /* make sure the queued song is always set (if possible) */ if (pc.next_song == NULL) - queueNextSongInPlaylist(); + playlist_update_queued_song(NULL); } } @@ -813,19 +821,18 @@ void setPlaylistRepeatStatus(bool status) if (status == playlist.queue.repeat) return; - if (playlist.playing && - playlist.queue.repeat && playlist.queued == 0) - /* repeat mode will be switched off now - tell the - player thread not to play the first song again */ - clearPlayerQueue(); - playlist.queue.repeat = status; + /* if the last song is currently being played, the "next song" + might change when repeat mode is toggled */ + playlist_update_queued_song(playlist_get_queued_song()); + idle_add(IDLE_OPTIONS); } enum playlist_result moveSongInPlaylist(unsigned from, int to) { + const struct song *queued; int currentSong; if (!queue_valid_position(&playlist.queue, from)) @@ -838,6 +845,8 @@ enum playlist_result moveSongInPlaylist(unsigned from, int to) if ((int)from == to) /* no-op */ return PLAYLIST_RESULT_SUCCESS; + queued = playlist_get_queued_song(); + /* * (to < 0) => move to offset from current song * (-playlist.length == to) => move to position BEFORE current song @@ -853,14 +862,6 @@ enum playlist_result moveSongInPlaylist(unsigned from, int to) to = (currentSong + abs(to)) % queue_length(&playlist.queue); } - if (playlist.playing && playlist.queued >= 0) { - int queuedSong = queue_order_to_position(&playlist.queue, - playlist.queued); - if (queuedSong == (int)from || queuedSong == to - || currentSong == (int)from || currentSong == to) - clearPlayerQueue(); - } - queue_move(&playlist.queue, from, to); if (!playlist.queue.random) { @@ -874,20 +875,12 @@ enum playlist_result moveSongInPlaylist(unsigned from, int to) playlist.current < (int)from) { playlist.current++; } - - /* this first if statement isn't necessary since the queue - * would have been cleared out if queued == from */ - if (playlist.queued == (int)from) - playlist.queued = to; - else if (playlist.queued > (int)from && playlist.queued <= to) { - playlist.queued--; - } else if (playlist.queued>= to && playlist.queued < (int)from) { - playlist.queued++; - } } incrPlaylistVersion(); + playlist_update_queued_song(queued); + return PLAYLIST_RESULT_SUCCESS; } @@ -907,21 +900,17 @@ static void orderPlaylist(void) playlist.current = queue_order_to_position(&playlist.queue, playlist.current); - if (playlist.playing && playlist.queued >= 0) - /* clear the queue, because the next song will be - different now */ - clearPlayerQueue(); - queue_restore_order(&playlist.queue); } void setPlaylistRandomStatus(bool status) { + const struct song *queued; + if (status == playlist.queue.random) return; - if (playlist.queued >= 0) - clearPlayerQueue(); + queued = playlist_get_queued_song(); playlist.queue.random = status; @@ -949,6 +938,8 @@ void setPlaylistRandomStatus(bool status) } else orderPlaylist(); + playlist_update_queued_song(queued); + idle_add(IDLE_OPTIONS); } @@ -986,17 +977,15 @@ void previousSongInPlaylist(void) void shufflePlaylist(void) { + const struct song *queued; unsigned i; if (queue_length(&playlist.queue) <= 1) return; - if (playlist.playing) { - if (playlist.queued >= 0) - /* queue must be cleared, because the "next" - song will be different after shuffle */ - clearPlayerQueue(); + queued = playlist_get_queued_song(); + if (playlist.playing) { if (playlist.current >= 0) /* put current playing song first */ queue_swap(&playlist.queue, 0, @@ -1024,6 +1013,8 @@ void shufflePlaylist(void) queue_length(&playlist.queue)); incrPlaylistVersion(); + + playlist_update_queued_song(queued); } int getPlaylistCurrentSong(void) @@ -1047,12 +1038,15 @@ int getPlaylistLength(void) enum playlist_result seekSongInPlaylist(unsigned song, float seek_time) { + const struct song *queued; unsigned i; int ret; if (!queue_valid_position(&playlist.queue, song)) return PLAYLIST_RESULT_BAD_RANGE; + queued = playlist_get_queued_song(); + if (playlist.queue.random) i = queue_position_to_order(&playlist.queue, song); else @@ -1062,16 +1056,16 @@ enum playlist_result seekSongInPlaylist(unsigned song, float seek_time) playlist.stop_on_error = true; playlist.error_count = 0; - if (playlist.playing) { - if (playlist.queued >= 0) - clearPlayerQueue(); - } else - playPlaylistOrderNumber(i); + if (!playlist.playing || (unsigned)playlist.current != i) { + /* seeking is not within the current song - first + start playing the new song */ - if (playlist.current != (int)i) { playPlaylistOrderNumber(i); + queued = NULL; } + playlist_update_queued_song(queued); + ret = playerSeek(queue_get_order(&playlist.queue, i), seek_time); if (ret < 0) return PLAYLIST_RESULT_NOT_PLAYING; |