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authorMax Kellermann <max@duempel.org>2009-02-17 23:57:10 +0100
committerMax Kellermann <max@duempel.org>2009-02-17 23:57:10 +0100
commit9d2f16d8272498f0c4b641ccfc493c849f558a5f (patch)
treed036507078814262ba76e06c1f73e0c3766f278e
parent4aca1fa4935a42ccc7c330ff28ebd69b8f96e33c (diff)
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player_thread: don't drop audio buffers when not seekable
When a file is not seekable, MPD dropped the audio buffers before even attempting to seek. This caused noticable sound corruption. Fix: first attempt to seek, and only if that succeeds, call audio_output_all_cancel().
Diffstat (limited to '')
-rw-r--r--src/player_thread.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index 06d44c7b4..83e412048 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -204,13 +204,14 @@ static void player_process_command(struct player *player)
break;
case PLAYER_COMMAND_SEEK:
- audio_output_all_cancel();
if (player_seek_decoder(player)) {
player->xfade = XFADE_UNKNOWN;
/* abort buffering when the user has requested
a seek */
player->buffering = false;
+
+ audio_output_all_cancel();
}
break;