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authorMax Kellermann <max@duempel.org>2010-06-19 13:15:42 +0200
committerMax Kellermann <max@duempel.org>2010-06-19 13:33:39 +0200
commit442b327582ed506ca872d20e03d9c23bea02a4a2 (patch)
treed0ddcf1a0796b8d8623c5462a767f5331e38a2e1
parentcff727644d7cc9f2e5c8767896706f1e8d41a767 (diff)
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playlist: protect acess to player state in playlist_sync()
Diffstat (limited to '')
-rw-r--r--src/playlist.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/playlist.c b/src/playlist.c
index 99feb28da..8929e417b 100644
--- a/src/playlist.c
+++ b/src/playlist.c
@@ -219,7 +219,12 @@ playlist_sync(struct playlist *playlist)
playing anymore; ignore the event */
return;
- if (pc_get_state() == PLAYER_STATE_STOP)
+ player_lock();
+ enum player_state pc_state = pc_get_state();
+ const struct song *pc_next_song = pc.next_song;
+ player_unlock();
+
+ if (pc_state == PLAYER_STATE_STOP)
/* the player thread has stopped: check if playback
should be restarted with the next song. That can
happen if the playlist isn't filling the queue fast
@@ -228,7 +233,7 @@ playlist_sync(struct playlist *playlist)
else {
/* check if the player thread has already started
playing the queued song */
- if (pc.next_song == NULL && playlist->queued != -1)
+ if (pc_next_song == NULL && playlist->queued != -1)
playlist_song_started(playlist);
/* make sure the queued song is always set (if