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author | Eric Wong <normalperson@yhbt.net> | 2006-08-01 12:00:17 +0000 |
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committer | Eric Wong <normalperson@yhbt.net> | 2006-08-01 12:00:17 +0000 |
commit | 468c9900cae45378d6ef4d5709dcf57be8e9fa0d (patch) | |
tree | 118849f19a53875bd08a6e5ff4569c7d62ab882a | |
parent | eb537f84f1ebcd508fded4f1a319a0da146a7fc4 (diff) | |
download | mpd-468c9900cae45378d6ef4d5709dcf57be8e9fa0d.tar.gz mpd-468c9900cae45378d6ef4d5709dcf57be8e9fa0d.tar.xz mpd-468c9900cae45378d6ef4d5709dcf57be8e9fa0d.zip |
audio: pause/resume-from-statefile bugfixes,
Oops, I broke pause/resuming from a statefile r4514
Everything should be fixed out.
Also we now avoid opening the audio device until we have a
playable audio_format set. This is a long-standing bug that got
exposed more blatantly with the single array.
Thanks to MattD in #mpd for reporting my breakage.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4516 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to '')
-rw-r--r-- | src/audio.c | 82 |
1 files changed, 37 insertions, 45 deletions
diff --git a/src/audio.c b/src/audio.c index 63aecb7f4..306f0022d 100644 --- a/src/audio.c +++ b/src/audio.c @@ -40,7 +40,7 @@ #define AUDIO_DEVICE_STATE_LEN 19 /* strlen(AUDIO_DEVICE_STATE) */ #define AUDIO_BUFFER_SIZE 2*MAXPATHLEN -static AudioFormat audio_format; +static AudioFormat audio_format = { 0, 0, 0 }; static AudioFormat *audio_configFormat = NULL; @@ -269,29 +269,17 @@ int isCurrentAudioFormat(AudioFormat * audioFormat) return 1; } -static int flushAudioBuffer(void) +static void syncAudioDeviceStates(void) { - int ret = -1; - int i, err; - - if (audioBufferPos == 0) - return 0; + int i; + if (!audio_format.channels) + return; for (i = audioOutputArraySize; --i >= 0; ) { switch (audioDeviceStates[i]) { case DEVICE_ENABLE: openAudioOutput(&audioOutputArray[i], &audio_format); audioDeviceStates[i] = DEVICE_ON; - /* fall-through */ - case DEVICE_ON: - err = playAudioOutput(&audioOutputArray[i], audioBuffer, - audioBufferPos); - if (!err) - ret = 0; - else if (err < 0) - /* device should already be closed if the play - * func returned an error */ - audioDeviceStates[i] = DEVICE_OFF; break; case DEVICE_DISABLE: dropBufferedAudioOutput(&audioOutputArray[i]); @@ -300,6 +288,30 @@ static int flushAudioBuffer(void) break; } } +} + +static int flushAudioBuffer(void) +{ + int ret = -1; + int i, err; + + if (audioBufferPos == 0) + return 0; + + syncAudioDeviceStates(); + + for (i = audioOutputArraySize; --i >= 0; ) { + if (audioDeviceStates[i] != DEVICE_ON) + continue; + err = playAudioOutput(&audioOutputArray[i], audioBuffer, + audioBufferPos); + if (!err) + ret = 0; + else if (err < 0) + /* device should already be closed if the play + * func returned an error */ + audioDeviceStates[i] = DEVICE_ENABLE; + } audioBufferPos = 0; @@ -324,21 +336,11 @@ int openAudioDevice(AudioFormat * audioFormat) audioBuffer = realloc(audioBuffer, audioBufferSize); } + syncAudioDeviceStates(); + for (i = audioOutputArraySize; --i >= 0; ) { - switch (audioDeviceStates[i]) { - case DEVICE_ENABLE: - openAudioOutput(&audioOutputArray[i], &audio_format); - audioDeviceStates[i] = DEVICE_ON; - /* fall-through */ - case DEVICE_ON: + if (audioOutputArray[i].open) ret = 0; - break; - case DEVICE_DISABLE: - dropBufferedAudioOutput(&audioOutputArray[i]); - closeAudioOutput(&audioOutputArray[i]); - audioDeviceStates[i] = DEVICE_OFF; - break; - } } if (ret == 0) @@ -386,24 +388,12 @@ void dropBufferedAudio(void) { int i; + syncAudioDeviceStates(); audioBufferPos = 0; + for (i = audioOutputArraySize; --i >= 0; ) { - switch (audioDeviceStates[i]) { - case DEVICE_ON: - dropBufferedAudioOutput(&audioOutputArray[i]); - break; - case DEVICE_ENABLE: - openAudioOutput(&audioOutputArray[i], &audio_format); - audioDeviceStates[i] = DEVICE_ON; - /* there's no point in dropping audio for something - * we just enabled */ - break; - case DEVICE_DISABLE: + if (audioDeviceStates[i] == DEVICE_ON) dropBufferedAudioOutput(&audioOutputArray[i]); - closeAudioOutput(&audioOutputArray[i]); - audioDeviceStates[i] = DEVICE_OFF; - break; - } } } @@ -418,6 +408,8 @@ void closeAudioDevice(void) audioBufferSize = 0; for (i = audioOutputArraySize; --i >= 0; ) { + if (audioDeviceStates[i] == DEVICE_ON) + audioDeviceStates[i] = DEVICE_ENABLE; closeAudioOutput(&audioOutputArray[i]); } |