/*
* Unit tests for class CircularBuffer.
*/
#include "config.h"
#include "util/CircularBuffer.hxx"
#include <cppunit/TestFixture.h>
#include <cppunit/extensions/TestFactoryRegistry.h>
#include <cppunit/ui/text/TestRunner.h>
#include <cppunit/extensions/HelperMacros.h>
#include <string.h>
#include <stdlib.h>
class TestCircularBuffer : public CppUnit::TestFixture {
CPPUNIT_TEST_SUITE(TestCircularBuffer);
CPPUNIT_TEST(TestIt);
CPPUNIT_TEST_SUITE_END();
public:
void TestIt() {
static size_t N = 8;
int data[N];
CircularBuffer<int> buffer(data, N);
/* '.' = empty; 'O' = occupied; 'X' = blocked */
/* checks on empty buffer */
/* [.......X] */
CPPUNIT_ASSERT_EQUAL(true, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(true, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Write().data);
CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.Write().size);
/* append one element */
/* [O......X] */
buffer.Append(1);
CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.Read().size);
CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Read().data);
CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
CPPUNIT_ASSERT_EQUAL(&data[1], buffer.Write().data);
CPPUNIT_ASSERT_EQUAL(size_t(6), buffer.Write().size);
/* append 6 elements, buffer is now full */
/* [OOOOOOOX] */
buffer.Append(6);
CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(true, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.Read().size);
CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Read().data);
CPPUNIT_ASSERT_EQUAL(true, buffer.Write().IsEmpty());
/* consume [0]; can append one at [7] */
/* [XOOOOOO.] */
buffer.Consume(1);
CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(size_t(6), buffer.Read().size);
CPPUNIT_ASSERT_EQUAL(&data[1], buffer.Read().data);
CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
CPPUNIT_ASSERT_EQUAL(&data[7], buffer.Write().data);
CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.Write().size);
/* append one element; [0] is still empty but cannot
be written to because head==1 */
/* [XOOOOOOO] */
buffer.Append(1);
CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(true, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.Read().size);
CPPUNIT_ASSERT_EQUAL(&data[1], buffer.Read().data);
CPPUNIT_ASSERT_EQUAL(true, buffer.Write().IsEmpty());
/* consume [1..3]; can append [0..2] */
/* [...XOOOO] */
buffer.Consume(3);
CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.Read().size);
CPPUNIT_ASSERT_EQUAL(&data[4], buffer.Read().data);
CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Write().data);
CPPUNIT_ASSERT_EQUAL(size_t(3), buffer.Write().size);
/* append [0..1] */
/* [OO.XOOOO] */
buffer.Append(2);
CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.Read().size);
CPPUNIT_ASSERT_EQUAL(&data[4], buffer.Read().data);
CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
CPPUNIT_ASSERT_EQUAL(&data[2], buffer.Write().data);
CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.Write().size);
/* append [2] */
/* [OOOXOOOO] */
buffer.Append(1);
CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(true, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.Read().size);
CPPUNIT_ASSERT_EQUAL(&data[4], buffer.Read().data);
CPPUNIT_ASSERT_EQUAL(true, buffer.Write().IsEmpty());
/* consume [4..7] */
/* [OOO....X] */
buffer.Consume(4);
CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(size_t(3), buffer.Read().size);
CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Read().data);
CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
CPPUNIT_ASSERT_EQUAL(&data[3], buffer.Write().data);
CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.Write().size);
/* consume [0..2]; after that, we can only write 5,
because the CircularBuffer class doesn't have
special code to rewind/reset an empty buffer */
/* [..X.....] */
buffer.Consume(3);
CPPUNIT_ASSERT_EQUAL(true, buffer.IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
CPPUNIT_ASSERT_EQUAL(true, buffer.Read().IsEmpty());
CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
CPPUNIT_ASSERT_EQUAL(&data[3], buffer.Write().data);
CPPUNIT_ASSERT_EQUAL(size_t(5), buffer.Write().size);
}
};