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/*
 * Copyright (C) 2003-2013 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPD_SLICE_BUFFER_HXX
#define MPD_SLICE_BUFFER_HXX

#include "gcc.h"

#include <glib.h>

#include <utility>
#include <new>

#include <assert.h>
#include <stddef.h>

/**
 * This class pre-allocates a certain number of objects, and allows
 * callers to allocate and free these objects ("slices").
 */
template<typename T>
class SliceBuffer {
	union Slice {
		Slice *next;

		T value;
	};

	/**
	 * The maximum number of slices in this container.
	 */
	const unsigned n_max;

	/**
	 * The number of slices currently allocated.
	 */
	unsigned n_allocated;

	Slice *const data;

	/**
	 * Pointer to the first free element in the chain.
	 */
	Slice *available;

public:
	SliceBuffer(unsigned _count)
		:n_max(_count), n_allocated(0),
		 data(g_new(Slice, n_max)), available(data) {
		assert(n_max > 0);

		Slice *const last = data + n_max - 1;
		for (Slice *slice = data; slice != last; ++slice)
			slice->next = slice + 1;

		last->next = nullptr;
	}

	~SliceBuffer() {
		/* all slices must be freed explicitly, and this
		   assertion checks for leaks */
		assert(n_allocated == 0);

		g_free(data);
	}

	SliceBuffer(const SliceBuffer &other) = delete;
	SliceBuffer &operator=(const SliceBuffer &other) = delete;

	unsigned GetCapacity() const {
		return n_max;
	}

	bool IsEmpty() const {
		return n_allocated == 0;
	}

	bool IsFull() const {
		return n_allocated == n_max;
	}

	template<typename... Args>
	T *Allocate(Args&&... args) {
		assert(n_allocated <= n_max);

		if (available == nullptr) {
			/* out of (internal) memory, buffer is full */
			assert(n_allocated == n_max);
			return nullptr;
		}

		/* allocate a slice */
		T *value = &available->value;
		available = available->next;
		++n_allocated;

		/* construct the object */
		return ::new((void *)value) T(std::forward<Args>(args)...);
	}

	void Free(T *value) {
		assert(n_allocated > 0);
		assert(n_allocated <= n_max);

		Slice *slice = reinterpret_cast<Slice *>(value);
		assert(slice >= data && slice < data + n_max);

		/* destruct the object */
		value->~T();

		/* insert the slice in the "available" linked list */
		slice->next = available;
		available = slice;
		--n_allocated;
	}
};

#endif