/*
* Copyright (C) 2003-2011 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h" /* must be first for large file support */
#include "update_internal.h"
#include "database.h"
#include "exclude.h"
#include "directory.h"
#include "song.h"
#include "uri.h"
#include "mapper.h"
#include "path.h"
#include "decoder_list.h"
#include "decoder_plugin.h"
#include "playlist_list.h"
#include "conf.h"
#ifdef ENABLE_ARCHIVE
#include "archive_list.h"
#include "archive_plugin.h"
#endif
#include <glib.h>
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
static bool walk_discard;
static bool modified;
#ifndef WIN32
enum {
DEFAULT_FOLLOW_INSIDE_SYMLINKS = true,
DEFAULT_FOLLOW_OUTSIDE_SYMLINKS = true,
};
static bool follow_inside_symlinks;
static bool follow_outside_symlinks;
#endif
void
update_walk_global_init(void)
{
#ifndef WIN32
follow_inside_symlinks =
config_get_bool(CONF_FOLLOW_INSIDE_SYMLINKS,
DEFAULT_FOLLOW_INSIDE_SYMLINKS);
follow_outside_symlinks =
config_get_bool(CONF_FOLLOW_OUTSIDE_SYMLINKS,
DEFAULT_FOLLOW_OUTSIDE_SYMLINKS);
#endif
}
void
update_walk_global_finish(void)
{
}
static void
directory_set_stat(struct directory *dir, const struct stat *st)
{
dir->inode = st->st_ino;
dir->device = st->st_dev;
dir->stat = 1;
}
static void
delete_song(struct directory *dir, struct song *del)
{
/* first, prevent traversers in main task from getting this */
songvec_delete(&dir->songs, del);
/* now take it out of the playlist (in the main_task) */
update_remove_song(del);
/* finally, all possible references gone, free it */
song_free(del);
}
static int
delete_each_song(struct song *song, G_GNUC_UNUSED void *data)
{
struct directory *directory = data;
assert(song->parent == directory);
delete_song(directory, song);
return 0;
}
static void
delete_directory(struct directory *directory);
/**
* Recursively remove all sub directories and songs from a directory,
* leaving an empty directory.
*/
static void
clear_directory(struct directory *directory)
{
int i;
for (i = directory->children.nr; --i >= 0;)
delete_directory(directory->children.base[i]);
assert(directory->children.nr == 0);
songvec_for_each(&directory->songs, delete_each_song, directory);
}
/**
* Recursively free a directory and all its contents.
*/
static void
delete_directory(struct directory *directory)
{
assert(directory->parent != NULL);
clear_directory(directory);
dirvec_delete(&directory->parent->children, directory);
directory_free(directory);
}
static void
delete_name_in(struct directory *parent, const char *name)
{
struct directory *directory = directory_get_child(parent, name);
struct song *song = songvec_find(&parent->songs, name);
if (directory != NULL) {
delete_directory(directory);
modified = true;
}
if (song != NULL) {
delete_song(parent, song);
modified = true;
}
playlist_vector_remove(&parent->playlists, name);
}
/* passed to songvec_for_each */
static int
delete_song_if_excluded(struct song *song, void *_data)
{
GSList *exclude_list = _data;
char *name_fs;
assert(song->parent != NULL);
name_fs = utf8_to_fs_charset(song->uri);
if (exclude_list_check(exclude_list, name_fs)) {
delete_song(song->parent, song);
modified = true;
}
g_free(name_fs);
return 0;
}
static void
remove_excluded_from_directory(struct directory *directory,
GSList *exclude_list)
{
int i;
struct dirvec *dv = &directory->children;
for (i = dv->nr; --i >= 0; ) {
struct directory *child = dv->base[i];
char *name_fs = utf8_to_fs_charset(directory_get_name(child));
if (exclude_list_check(exclude_list, name_fs)) {
delete_directory(child);
modified = true;
}
g_free(name_fs);
}
songvec_for_each(&directory->songs,
delete_song_if_excluded, exclude_list);
}
/* passed to songvec_for_each */
static int
delete_song_if_removed(struct song *song, void *_data)
{
struct directory *dir = _data;
char *path;
struct stat st;
if ((path = map_song_fs(song)) == NULL ||
stat(path, &st) < 0 || !S_ISREG(st.st_mode)) {
delete_song(dir, song);
modified = true;
}
g_free(path);
return 0;
}
static bool
directory_exists(const struct directory *directory)
{
char *path_fs;
GFileTest test;
bool exists;
path_fs = map_directory_fs(directory);
if (path_fs == NULL)
/* invalid path: cannot exist */
return false;
test = directory->device == DEVICE_INARCHIVE ||
directory->device == DEVICE_CONTAINER
? G_FILE_TEST_IS_REGULAR
: G_FILE_TEST_IS_DIR;
exists = g_file_test(path_fs, test);
g_free(path_fs);
return exists;
}
static bool
directory_child_is_regular(const struct directory *directory,
const char *name_utf8)
{
char *path_fs = map_directory_child_fs(directory, name_utf8);
if (path_fs == NULL)
return false;
struct stat st;
bool is_regular = stat(path_fs, &st) == 0 && S_ISREG(st.st_mode);
g_free(path_fs);
return is_regular;
}
static void
removeDeletedFromDirectory(struct directory *directory)
{
int i;
struct dirvec *dv = &directory->children;
for (i = dv->nr; --i >= 0; ) {
if (directory_exists(dv->base[i]))
continue;
g_debug("removing directory: %s", dv->base[i]->path);
delete_directory(dv->base[i]);
modified = true;
}
songvec_for_each(&directory->songs, delete_song_if_removed, directory);
for (const struct playlist_metadata *pm = directory->playlists.head;
pm != NULL;) {
const struct playlist_metadata *next = pm->next;
if (!directory_child_is_regular(directory, pm->name))
playlist_vector_remove(&directory->playlists, pm->name);
pm = next;
}
}
static int
stat_directory(const struct directory *directory, struct stat *st)
{
char *path_fs;
int ret;
path_fs = map_directory_fs(directory);
if (path_fs == NULL)
return -1;
ret = stat(path_fs, st);
if (ret < 0)
g_warning("Failed to stat %s: %s", path_fs, g_strerror(errno));
g_free(path_fs);
return ret;
}
static int
stat_directory_child(const struct directory *parent, const char *name,
struct stat *st)
{
char *path_fs;
int ret;
path_fs = map_directory_child_fs(parent, name);
if (path_fs == NULL)
return -1;
ret = stat(path_fs, st);
if (ret < 0)
g_warning("Failed to stat %s: %s", path_fs, g_strerror(errno));
g_free(path_fs);
return ret;
}
#ifndef G_OS_WIN32
static int
statDirectory(struct directory *dir)
{
struct stat st;
if (stat_directory(dir, &st) < 0)
return -1;
directory_set_stat(dir, &st);
return 0;
}
#endif
static int
inodeFoundInParent(struct directory *parent, ino_t inode, dev_t device)
{
#ifndef G_OS_WIN32
while (parent) {
if (!parent->stat && statDirectory(parent) < 0)
return -1;
if (parent->inode == inode && parent->device == device) {
g_debug("recursive directory found");
return 1;
}
parent = parent->parent;
}
#else
(void)parent;
(void)inode;
(void)device;
#endif
return 0;
}
static struct directory *
make_subdir(struct directory *parent, const char *name)
{
struct directory *directory;
directory = directory_get_child(parent, name);
if (directory == NULL) {
char *path;
if (directory_is_root(parent))
path = NULL;
else
name = path = g_strconcat(directory_get_path(parent),
"/", name, NULL);
directory = directory_new_child(parent, name);
g_free(path);
}
return directory;
}
#ifdef ENABLE_ARCHIVE
static void
update_archive_tree(struct directory *directory, char *name)
{
struct directory *subdir;
struct song *song;
char *tmp;
tmp = strchr(name, '/');
if (tmp) {
*tmp = 0;
//add dir is not there already
if ((subdir = dirvec_find(&directory->children, name)) == NULL) {
//create new directory
subdir = make_subdir(directory, name);
subdir->device = DEVICE_INARCHIVE;
}
//create directories first
update_archive_tree(subdir, tmp+1);
} else {
if (strlen(name) == 0) {
g_warning("archive returned directory only");
return;
}
//add file
song = songvec_find(&directory->songs, name);
if (song == NULL) {
song = song_file_load(name, directory);
if (song != NULL) {
songvec_add(&directory->songs, song);
modified = true;
g_message("added %s/%s",
directory_get_path(directory), name);
}
}
}
}
/**
* Updates the file listing from an archive file.
*
* @param parent the parent directory the archive file resides in
* @param name the UTF-8 encoded base name of the archive file
* @param st stat() information on the archive file
* @param plugin the archive plugin which fits this archive type
*/
static void
update_archive_file(struct directory *parent, const char *name,
const struct stat *st,
const struct archive_plugin *plugin)
{
GError *error = NULL;
char *path_fs;
struct archive_file *file;
struct directory *directory;
char *filepath;
directory = dirvec_find(&parent->children, name);
if (directory != NULL && directory->mtime == st->st_mtime &&
!walk_discard)
/* MPD has already scanned the archive, and it hasn't
changed since - don't consider updating it */
return;
path_fs = map_directory_child_fs(parent, name);
/* open archive */
file = archive_file_open(plugin, path_fs, &error);
if (file == NULL) {
g_free(path_fs);
g_warning("%s", error->message);
g_error_free(error);
return;
}
g_debug("archive %s opened", path_fs);
g_free(path_fs);
if (directory == NULL) {
g_debug("creating archive directory: %s", name);
directory = make_subdir(parent, name);
/* mark this directory as archive (we use device for
this) */
directory->device = DEVICE_INARCHIVE;
}
directory->mtime = st->st_mtime;
archive_file_scan_reset(file);
while ((filepath = archive_file_scan_next(file)) != NULL) {
/* split name into directory and file */
g_debug("adding archive file: %s", filepath);
update_archive_tree(directory, filepath);
}
archive_file_close(file);
}
#endif
static bool
update_container_file( struct directory* directory,
const char* name,
const struct stat* st,
const struct decoder_plugin* plugin)
{
char* vtrack = NULL;
unsigned int tnum = 0;
char* pathname = map_directory_child_fs(directory, name);
struct directory* contdir = dirvec_find(&directory->children, name);
// directory exists already
if (contdir != NULL)
{
// modification time not eq. file mod. time
if (contdir->mtime != st->st_mtime || walk_discard)
{
g_message("removing container file: %s", pathname);
delete_directory(contdir);
contdir = NULL;
modified = true;
}
else {
g_free(pathname);
return true;
}
}
contdir = make_subdir(directory, name);
contdir->mtime = st->st_mtime;
contdir->device = DEVICE_CONTAINER;
while ((vtrack = plugin->container_scan(pathname, ++tnum)) != NULL)
{
struct song* song = song_file_new(vtrack, contdir);
char *child_path_fs;
// shouldn't be necessary but it's there..
song->mtime = st->st_mtime;
child_path_fs = map_directory_child_fs(contdir, vtrack);
song->tag = plugin->tag_dup(child_path_fs);
g_free(child_path_fs);
songvec_add(&contdir->songs, song);
modified = true;
g_message("added %s/%s",
directory_get_path(directory), vtrack);
g_free(vtrack);
}
g_free(pathname);
if (tnum == 1)
{
delete_directory(contdir);
return false;
}
else
return true;
}
/**
* Checks if the given permissions on the mapped file are given.
*/
static bool
directory_child_access(const struct directory *directory,
const char *name, int mode)
{
#ifdef WIN32
/* access() is useless on WIN32 */
(void)directory;
(void)name;
(void)mode;
return true;
#else
char *path = map_directory_child_fs(directory, name);
if (path == NULL)
/* something went wrong, but that isn't a permission
problem */
return true;
bool success = access(path, mode) == 0 || errno != EACCES;
g_free(path);
return success;
#endif
}
static void
update_regular_file(struct directory *directory,
const char *name, const struct stat *st)
{
const char *suffix = uri_get_suffix(name);
const struct decoder_plugin* plugin;
#ifdef ENABLE_ARCHIVE
const struct archive_plugin *archive;
#endif
if (suffix == NULL)
return;
if ((plugin = decoder_plugin_from_suffix(suffix, false)) != NULL)
{
struct song* song = songvec_find(&directory->songs, name);
if (!directory_child_access(directory, name, R_OK)) {
g_warning("no read permissions on %s/%s",
directory_get_path(directory), name);
if (song != NULL)
delete_song(directory, song);
return;
}
if (!(song != NULL && st->st_mtime == song->mtime &&
!walk_discard) &&
plugin->container_scan != NULL)
{
if (update_container_file(directory, name, st, plugin))
{
if (song != NULL)
delete_song(directory, song);
return;
}
}
if (song == NULL) {
song = song_file_load(name, directory);
if (song == NULL) {
g_debug("ignoring unrecognized file %s/%s",
directory_get_path(directory), name);
return;
}
songvec_add(&directory->songs, song);
modified = true;
g_message("added %s/%s",
directory_get_path(directory), name);
} else if (st->st_mtime != song->mtime || walk_discard) {
g_message("updating %s/%s",
directory_get_path(directory), name);
if (!song_file_update(song)) {
g_debug("deleting unrecognized file %s/%s",
directory_get_path(directory), name);
delete_song(directory, song);
}
modified = true;
}
#ifdef ENABLE_ARCHIVE
} else if ((archive = archive_plugin_from_suffix(suffix))) {
update_archive_file(directory, name, st, archive);
#endif
} else if (playlist_suffix_supported(suffix)) {
if (playlist_vector_update_or_add(&directory->playlists, name,
st->st_mtime))
modified = true;
}
}
static bool
updateDirectory(struct directory *directory, const struct stat *st);
static void
updateInDirectory(struct directory *directory,
const char *name, const struct stat *st)
{
assert(strchr(name, '/') == NULL);
if (S_ISREG(st->st_mode)) {
update_regular_file(directory, name, st);
} else if (S_ISDIR(st->st_mode)) {
struct directory *subdir;
bool ret;
if (inodeFoundInParent(directory, st->st_ino, st->st_dev))
return;
subdir = make_subdir(directory, name);
assert(directory == subdir->parent);
ret = updateDirectory(subdir, st);
if (!ret)
delete_directory(subdir);
} else {
g_debug("update: %s is not a directory, archive or music", name);
}
}
/* we don't look at "." / ".." nor files with newlines in their name */
static bool skip_path(const char *path)
{
return (path[0] == '.' && path[1] == 0) ||
(path[0] == '.' && path[1] == '.' && path[2] == 0) ||
strchr(path, '\n') != NULL;
}
static bool
skip_symlink(const struct directory *directory, const char *utf8_name)
{
#ifndef WIN32
char buffer[MPD_PATH_MAX];
char *path_fs;
const char *p;
ssize_t ret;
path_fs = map_directory_child_fs(directory, utf8_name);
if (path_fs == NULL)
return true;
ret = readlink(path_fs, buffer, sizeof(buffer));
g_free(path_fs);
if (ret < 0)
/* don't skip if this is not a symlink */
return errno != EINVAL;
if (!follow_inside_symlinks && !follow_outside_symlinks) {
/* ignore all symlinks */
return true;
} else if (follow_inside_symlinks && follow_outside_symlinks) {
/* consider all symlinks */
return false;
}
if (buffer[0] == '/')
return !follow_outside_symlinks;
p = buffer;
while (*p == '.') {
if (p[1] == '.' && G_IS_DIR_SEPARATOR(p[2])) {
/* "../" moves to parent directory */
directory = directory->parent;
if (directory == NULL) {
/* we have moved outside the music
directory - skip this symlink
if such symlinks are not allowed */
return !follow_outside_symlinks;
}
p += 3;
} else if (G_IS_DIR_SEPARATOR(p[1]))
/* eliminate "./" */
p += 2;
else
break;
}
/* we are still in the music directory, so this symlink points
to a song which is already in the database - skip according
to the follow_inside_symlinks param*/
return !follow_inside_symlinks;
#else
/* no symlink checking on WIN32 */
(void)directory;
(void)utf8_name;
return false;
#endif
}
static bool
updateDirectory(struct directory *directory, const struct stat *st)
{
DIR *dir;
struct dirent *ent;
char *path_fs, *exclude_path_fs;
GSList *exclude_list;
assert(S_ISDIR(st->st_mode));
directory_set_stat(directory, st);
path_fs = map_directory_fs(directory);
if (path_fs == NULL)
return false;
dir = opendir(path_fs);
if (!dir) {
g_warning("Failed to open directory %s: %s",
path_fs, g_strerror(errno));
g_free(path_fs);
return false;
}
exclude_path_fs = g_build_filename(path_fs, ".mpdignore", NULL);
exclude_list = exclude_list_load(exclude_path_fs);
g_free(exclude_path_fs);
g_free(path_fs);
if (exclude_list != NULL)
remove_excluded_from_directory(directory, exclude_list);
removeDeletedFromDirectory(directory);
while ((ent = readdir(dir))) {
char *utf8;
struct stat st2;
if (skip_path(ent->d_name) ||
exclude_list_check(exclude_list, ent->d_name))
continue;
utf8 = fs_charset_to_utf8(ent->d_name);
if (utf8 == NULL)
continue;
if (skip_symlink(directory, utf8)) {
delete_name_in(directory, utf8);
g_free(utf8);
continue;
}
if (stat_directory_child(directory, utf8, &st2) == 0)
updateInDirectory(directory, utf8, &st2);
else
delete_name_in(directory, utf8);
g_free(utf8);
}
exclude_list_free(exclude_list);
closedir(dir);
directory->mtime = st->st_mtime;
return true;
}
static struct directory *
directory_make_child_checked(struct directory *parent, const char *path)
{
struct directory *directory;
char *base;
struct stat st;
struct song *conflicting;
directory = directory_get_child(parent, path);
if (directory != NULL)
return directory;
base = g_path_get_basename(path);
if (stat_directory_child(parent, base, &st) < 0 ||
inodeFoundInParent(parent, st.st_ino, st.st_dev)) {
g_free(base);
return NULL;
}
/* if we're adding directory paths, make sure to delete filenames
with potentially the same name */
conflicting = songvec_find(&parent->songs, base);
if (conflicting)
delete_song(parent, conflicting);
g_free(base);
directory = directory_new_child(parent, path);
directory_set_stat(directory, &st);
return directory;
}
static struct directory *
addParentPathToDB(const char *utf8path)
{
struct directory *directory = db_get_root();
char *duplicated = g_strdup(utf8path);
char *slash = duplicated;
while ((slash = strchr(slash, '/')) != NULL) {
*slash = 0;
directory = directory_make_child_checked(directory,
duplicated);
if (directory == NULL || slash == NULL)
break;
*slash++ = '/';
}
g_free(duplicated);
return directory;
}
static void
updatePath(const char *path)
{
struct directory *parent;
char *name;
struct stat st;
parent = addParentPathToDB(path);
if (parent == NULL)
return;
name = g_path_get_basename(path);
if (stat_directory_child(parent, name, &st) == 0)
updateInDirectory(parent, name, &st);
else
delete_name_in(parent, name);
g_free(name);
}
bool
update_walk(const char *path, bool discard)
{
walk_discard = discard;
modified = false;
if (path != NULL && !isRootDirectory(path)) {
updatePath(path);
} else {
struct directory *directory = db_get_root();
struct stat st;
if (stat_directory(directory, &st) == 0)
updateDirectory(directory, &st);
}
return modified;
}