/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* Copyright (C) 2008 Max Kellermann <max@duempel.org>
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "update.h"
#include "database.h"
#include "directory.h"
#include "song.h"
#include "log.h"
#include "ls.h"
#include "mapper.h"
#include "path.h"
#include "playlist.h"
#include "utils.h"
#include "main_notify.h"
#include "condition.h"
#include "update.h"
#include "idle.h"
#include <glib.h>
static enum update_progress {
UPDATE_PROGRESS_IDLE = 0,
UPDATE_PROGRESS_RUNNING = 1,
UPDATE_PROGRESS_DONE = 2
} progress;
static bool modified;
/* make this dynamic?, or maybe this is big enough... */
static char *update_paths[32];
static size_t update_paths_nr;
static pthread_t update_thr;
static const unsigned update_task_id_max = 1 << 15;
static unsigned update_task_id;
static struct song *delete;
static struct condition delete_cond;
unsigned
isUpdatingDB(void)
{
return (progress != UPDATE_PROGRESS_IDLE) ? update_task_id : 0;
}
static void
directory_set_stat(struct directory *dir, const struct stat *st)
{
dir->inode = st->st_ino;
dir->device = st->st_dev;
dir->stat = 1;
}
static void
delete_song(struct directory *dir, struct song *del)
{
/* first, prevent traversers in main task from getting this */
songvec_delete(&dir->songs, del);
/* now take it out of the playlist (in the main_task) */
cond_enter(&delete_cond);
assert(!delete);
delete = del;
wakeup_main_task();
do { cond_wait(&delete_cond); } while (delete);
cond_leave(&delete_cond);
/* finally, all possible references gone, free it */
song_free(del);
}
static int
delete_each_song(struct song *song, mpd_unused void *data)
{
struct directory *directory = data;
assert(song->parent == directory);
delete_song(directory, song);
return 0;
}
/**
* Recursively remove all sub directories and songs from a directory,
* leaving an empty directory.
*/
static void
clear_directory(struct directory *directory)
{
int i;
for (i = directory->children.nr; --i >= 0;)
clear_directory(directory->children.base[i]);
dirvec_clear(&directory->children);
songvec_for_each(&directory->songs, delete_each_song, directory);
}
/**
* Recursively free a directory and all its contents.
*/
static void
delete_directory(struct directory *directory)
{
assert(directory->parent != NULL);
clear_directory(directory);
dirvec_delete(&directory->parent->children, directory);
directory_free(directory);
}
static void
delete_name_in(struct directory *parent, const char *name)
{
struct directory *directory = directory_get_child(parent, name);
struct song *song = songvec_find(&parent->songs, name);
if (directory != NULL) {
delete_directory(directory);
modified = true;
}
if (song != NULL) {
delete_song(parent, song);
modified = true;
}
}
struct delete_data {
char *tmp;
struct directory *dir;
};
/* passed to songvec_for_each */
static int
delete_song_if_removed(struct song *song, void *_data)
{
struct delete_data *data = _data;
const char *path;
struct stat st;
if ((path = map_song_fs(song, data->tmp)) == NULL ||
stat(data->tmp, &st) < 0 || !S_ISREG(st.st_mode)) {
delete_song(data->dir, song);
modified = true;
}
return 0;
}
static void
removeDeletedFromDirectory(char *path_max_tmp, struct directory *directory)
{
int i;
struct dirvec *dv = &directory->children;
struct delete_data data;
for (i = dv->nr; --i >= 0; ) {
const char *path_fs;
struct stat st;
path_fs = map_directory_fs(dv->base[i], path_max_tmp);
if (path_fs == NULL || (stat(path_fs, &st) == 0 &&
S_ISDIR(st.st_mode)))
continue;
LOG("removing directory: %s\n", dv->base[i]->path);
dirvec_delete(dv, dv->base[i]);
modified = true;
}
data.dir = directory;
data.tmp = path_max_tmp;
songvec_for_each(&directory->songs, delete_song_if_removed, &data);
}
static int
stat_directory(const struct directory *directory, struct stat *st)
{
char buffer[MPD_PATH_MAX];
const char *path_fs;
path_fs = map_directory_fs(directory, buffer);
if (path_fs == NULL)
return -1;
return stat(path_fs, st);
}
static int
stat_directory_child(const struct directory *parent, const char *name,
struct stat *st)
{
char buffer[MPD_PATH_MAX];
const char *path_fs;
path_fs = map_directory_child_fs(parent, name, buffer);
if (path_fs == NULL)
return -1;
return stat(path_fs, st);
}
static int
statDirectory(struct directory *dir)
{
struct stat st;
if (stat_directory(dir, &st) < 0)
return -1;
directory_set_stat(dir, &st);
return 0;
}
static int
inodeFoundInParent(struct directory *parent, ino_t inode, dev_t device)
{
while (parent) {
if (!parent->stat && statDirectory(parent) < 0)
return -1;
if (parent->inode == inode && parent->device == device) {
DEBUG("recursive directory found\n");
return 1;
}
parent = parent->parent;
}
return 0;
}
static struct directory *
make_subdir(struct directory *parent, const char *name)
{
struct directory *directory;
directory = directory_get_child(parent, name);
if (directory == NULL) {
char path[MPD_PATH_MAX];
if (isRootDirectory(directory_get_path(parent)))
strcpy(path, name);
else
pfx_dir(path, name, strlen(name),
directory_get_path(parent),
strlen(directory_get_path(parent)));
directory = directory_new_child(parent, path);
}
return directory;
}
static bool
updateDirectory(struct directory *directory, const struct stat *st);
static void
updateInDirectory(struct directory *directory,
const char *name, const struct stat *st)
{
assert(strchr(name, '/') == NULL);
if (S_ISREG(st->st_mode) && hasMusicSuffix(name, 0)) {
struct song *song = songvec_find(&directory->songs, name);
if (song == NULL) {
song = song_file_load(name, directory);
if (song == NULL)
return;
songvec_add(&directory->songs, song);
modified = true;
LOG("added %s/%s\n",
directory_get_path(directory), name);
} else if (st->st_mtime != song->mtime) {
LOG("updating %s/%s\n",
directory_get_path(directory), name);
if (!song_file_update(song))
delete_song(directory, song);
modified = true;
}
} else if (S_ISDIR(st->st_mode)) {
struct directory *subdir;
bool ret;
if (inodeFoundInParent(directory, st->st_ino, st->st_dev))
return;
subdir = make_subdir(directory, name);
assert(directory == subdir->parent);
ret = updateDirectory(subdir, st);
if (!ret)
delete_directory(subdir);
} else {
DEBUG("update: %s is not a directory or music\n", name);
}
}
/* we don't look at "." / ".." nor files with newlines in their name */
static bool skip_path(const char *path)
{
return (path[0] == '.' && path[1] == 0) ||
(path[0] == '.' && path[1] == '.' && path[2] == 0) ||
strchr(path, '\n') != NULL;
}
static bool
skip_symlink(const struct directory *directory, const char *utf8_name)
{
char buffer[MPD_PATH_MAX];
const char *p;
ssize_t ret;
p = map_directory_child_fs(directory, utf8_name, buffer);
if (p == NULL)
return true;
ret = readlink(p, buffer, sizeof(buffer));
if (ret < 0)
/* don't skip if this is not a symlink */
return errno != EINVAL;
if (buffer[0] == '/')
return false;
p = buffer;
while (*p == '.') {
if (p[1] == '.' && p[2] == '/') {
/* "../" moves to parent directory */
directory = directory->parent;
if (directory == NULL)
/* we have moved outside the music
directory - don't skip this
symlink */
return false;
p += 3;
} else if (p[1] == '/')
/* eliminate "./" */
p += 2;
else
break;
}
/* we are still in the music directory, so this symlink points
to a song which is already in the database - skip it */
return true;
}
static bool
updateDirectory(struct directory *directory, const struct stat *st)
{
DIR *dir;
struct dirent *ent;
char path_max_tmp[MPD_PATH_MAX];
const char *path_fs;
assert(S_ISDIR(st->st_mode));
directory_set_stat(directory, st);
path_fs = map_directory_fs(directory, path_max_tmp);
if (path_fs == NULL)
return false;
dir = opendir(path_fs);
if (!dir)
return false;
removeDeletedFromDirectory(path_max_tmp, directory);
while ((ent = readdir(dir))) {
char *utf8;
struct stat st2;
if (skip_path(ent->d_name) ||
skip_symlink(directory, ent->d_name))
continue;
utf8 = fs_charset_to_utf8(path_max_tmp, ent->d_name);
if (!utf8)
continue;
if (stat_directory_child(directory, utf8, &st2) == 0)
updateInDirectory(directory,
path_max_tmp, &st2);
else
delete_name_in(directory, path_max_tmp);
}
closedir(dir);
return true;
}
static struct directory *
directory_make_child_checked(struct directory *parent, const char *path)
{
struct directory *directory;
char *basename;
struct stat st;
struct song *conflicting;
directory = directory_get_child(parent, path);
if (directory != NULL)
return directory;
basename = g_path_get_basename(path);
if (stat_directory_child(parent, basename, &st) < 0 ||
inodeFoundInParent(parent, st.st_ino, st.st_dev)) {
g_free(basename);
return NULL;
}
/* if we're adding directory paths, make sure to delete filenames
with potentially the same name */
conflicting = songvec_find(&parent->songs, basename);
if (conflicting)
delete_song(parent, conflicting);
g_free(basename);
directory = directory_new_child(parent, path);
directory_set_stat(directory, &st);
return directory;
}
static struct directory *
addParentPathToDB(const char *utf8path)
{
struct directory *directory = db_get_root();
char *duplicated = xstrdup(utf8path);
char *slash = duplicated;
while ((slash = strchr(slash, '/')) != NULL) {
*slash = 0;
directory = directory_make_child_checked(directory,
duplicated);
if (directory == NULL || slash == NULL)
break;
*slash++ = '/';
}
free(duplicated);
return directory;
}
static void
updatePath(const char *path)
{
struct directory *parent;
char *name;
struct stat st;
parent = addParentPathToDB(path);
if (parent == NULL)
return;
name = g_path_get_basename(path);
if (stat_directory_child(parent, name, &st) == 0)
updateInDirectory(parent, name, &st);
else
delete_name_in(parent, name);
g_free(name);
}
static void * update_task(void *_path)
{
if (_path != NULL && !isRootDirectory(_path)) {
updatePath((char *)_path);
free(_path);
} else {
struct directory *directory = db_get_root();
struct stat st;
if (stat_directory(directory, &st) == 0)
updateDirectory(directory, &st);
}
if (modified)
db_save();
progress = UPDATE_PROGRESS_DONE;
wakeup_main_task();
return NULL;
}
static void spawn_update_task(char *path)
{
pthread_attr_t attr;
assert(pthread_equal(pthread_self(), main_task));
progress = UPDATE_PROGRESS_RUNNING;
modified = false;
pthread_attr_init(&attr);
if (pthread_create(&update_thr, &attr, update_task, path))
FATAL("Failed to spawn update task: %s\n", strerror(errno));
if (++update_task_id > update_task_id_max)
update_task_id = 1;
DEBUG("spawned thread for update job id %i\n", update_task_id);
}
unsigned
directory_update_init(char *path)
{
assert(pthread_equal(pthread_self(), main_task));
if (progress != UPDATE_PROGRESS_IDLE) {
unsigned next_task_id;
if (update_paths_nr == ARRAY_SIZE(update_paths)) {
if (path)
free(path);
return 0;
}
assert(update_paths_nr < ARRAY_SIZE(update_paths));
update_paths[update_paths_nr++] = path;
next_task_id = update_task_id + update_paths_nr;
return next_task_id > update_task_id_max ? 1 : next_task_id;
}
spawn_update_task(path);
return update_task_id;
}
void reap_update_task(void)
{
assert(pthread_equal(pthread_self(), main_task));
if (progress == UPDATE_PROGRESS_IDLE)
return;
cond_enter(&delete_cond);
if (delete) {
char tmp[MPD_PATH_MAX];
LOG("removing: %s\n", song_get_url(delete, tmp));
deleteASongFromPlaylist(delete);
delete = NULL;
cond_signal_sync(&delete_cond);
}
cond_leave(&delete_cond);
if (progress != UPDATE_PROGRESS_DONE)
return;
if (pthread_join(update_thr, NULL))
FATAL("error joining update thread: %s\n", strerror(errno));
if (modified) {
playlistVersionChange();
idle_add(IDLE_DATABASE);
}
if (update_paths_nr) {
char *path = update_paths[0];
memmove(&update_paths[0], &update_paths[1],
--update_paths_nr * sizeof(char *));
spawn_update_task(path);
} else {
progress = UPDATE_PROGRESS_IDLE;
}
}