/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* Copyright (C) 2008 Max Kellermann <max@duempel.org>
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "update.h"
#include "database.h"
#include "directory.h"
#include "song.h"
#include "log.h"
#include "ls.h"
#include "path.h"
#include "playlist.h"
#include "utils.h"
#include "main_notify.h"
#include "condition.h"
#include "update.h"
enum update_progress {
UPDATE_PROGRESS_IDLE = 0,
UPDATE_PROGRESS_RUNNING = 1,
UPDATE_PROGRESS_DONE = 2
} progress;
/* make this dynamic?, or maybe this is big enough... */
static char *update_paths[32];
static size_t update_paths_nr;
static pthread_t update_thr;
static const int update_task_id_max = 1 << 15;
static int update_task_id;
static struct song *delete;
static struct condition delete_cond;
int isUpdatingDB(void)
{
return (progress != UPDATE_PROGRESS_IDLE) ? update_task_id : 0;
}
static void
directory_set_stat(struct directory *dir, const struct stat *st)
{
dir->inode = st->st_ino;
dir->device = st->st_dev;
dir->stat = 1;
}
static void
delete_song(struct directory *dir, struct song *del)
{
/* first, prevent traversers in main task from getting this */
songvec_delete(&dir->songs, del);
/* now take it out of the playlist (in the main_task) */
cond_enter(&delete_cond);
assert(!delete);
delete = del;
wakeup_main_task();
do { cond_wait(&delete_cond); } while (delete);
cond_leave(&delete_cond);
/* finally, all possible references gone, free it */
song_free(del);
}
static int
delete_each_song(struct song *song, mpd_unused void *data)
{
struct directory *directory = data;
assert(song->parent == directory);
delete_song(directory, song);
return 0;
}
/**
* Recursively remove all sub directories and songs from a directory,
* leaving an empty directory.
*/
static void
clear_directory(struct directory *directory)
{
int i;
for (i = directory->children.nr; --i >= 0;)
clear_directory(directory->children.base[i]);
dirvec_clear(&directory->children);
songvec_for_each(&directory->songs, delete_each_song, directory);
}
/**
* Recursively free a directory and all its contents.
*/
static void
delete_directory(struct directory *directory)
{
assert(directory->parent != NULL);
clear_directory(directory);
dirvec_delete(&directory->parent->children, directory);
directory_free(directory);
}
struct delete_data {
char *tmp;
struct directory *dir;
enum update_return ret;
};
/* passed to songvec_for_each */
static int
delete_song_if_removed(struct song *song, void *_data)
{
struct delete_data *data = _data;
data->tmp = song_get_url(song, data->tmp);
assert(data->tmp);
if (!isFile(data->tmp, NULL)) {
delete_song(data->dir, song);
data->ret = UPDATE_RETURN_UPDATED;
}
return 0;
}
static enum update_return
removeDeletedFromDirectory(char *path_max_tmp, struct directory *directory)
{
enum update_return ret = UPDATE_RETURN_NOUPDATE;
int i;
struct dirvec *dv = &directory->children;
struct delete_data data;
for (i = dv->nr; --i >= 0; ) {
if (isDir(dv->base[i]->path))
continue;
LOG("removing directory: %s\n", dv->base[i]->path);
dirvec_delete(dv, dv->base[i]);
ret = UPDATE_RETURN_UPDATED;
}
data.dir = directory;
data.tmp = path_max_tmp;
data.ret = ret;
songvec_for_each(&directory->songs, delete_song_if_removed, &data);
return data.ret;
}
static const char *opendir_path(char *path_max_tmp, const char *dirname)
{
if (*dirname != '\0')
return rmp2amp_r(path_max_tmp,
utf8_to_fs_charset(path_max_tmp, dirname));
return musicDir;
}
static int
statDirectory(struct directory *dir)
{
struct stat st;
if (myStat(directory_get_path(dir), &st) < 0)
return -1;
directory_set_stat(dir, &st);
return 0;
}
static int
inodeFoundInParent(struct directory *parent, ino_t inode, dev_t device)
{
while (parent) {
if (!parent->stat && statDirectory(parent) < 0)
return -1;
if (parent->inode == inode && parent->device == device) {
DEBUG("recursive directory found\n");
return 1;
}
parent = parent->parent;
}
return 0;
}
static enum update_return
addSubDirectoryToDirectory(struct directory *directory,
const char *name, struct stat *st)
{
struct directory *subDirectory;
if (inodeFoundInParent(directory, st->st_ino, st->st_dev))
return UPDATE_RETURN_NOUPDATE;
subDirectory = directory_new(name, directory);
directory_set_stat(subDirectory, st);
if (updateDirectory(subDirectory) != UPDATE_RETURN_UPDATED) {
directory_free(subDirectory);
return UPDATE_RETURN_NOUPDATE;
}
dirvec_add(&directory->children, subDirectory);
return UPDATE_RETURN_UPDATED;
}
static enum update_return
updateInDirectory(struct directory *directory, const char *name)
{
struct song *song;
struct stat st;
if (myStat(name, &st))
return UPDATE_RETURN_ERROR;
if (S_ISREG(st.st_mode) && hasMusicSuffix(name, 0)) {
const char *shortname = mpd_basename(name);
if (!(song = songvec_find(&directory->songs, shortname))) {
song = song_file_load(shortname, directory);
if (song == NULL)
return -1;
songvec_add(&directory->songs, song);
LOG("added %s\n", name);
return UPDATE_RETURN_UPDATED;
} else if (st.st_mtime != song->mtime) {
LOG("updating %s\n", name);
if (!song_file_update(song))
delete_song(directory, song);
return UPDATE_RETURN_UPDATED;
}
} else if (S_ISDIR(st.st_mode)) {
struct directory *subdir = directory_get_child(directory, name);
if (subdir) {
enum update_return ret;
assert(directory == subdir->parent);
directory_set_stat(subdir, &st);
ret = updateDirectory(subdir);
if (ret == UPDATE_RETURN_ERROR)
delete_directory(subdir);
return ret;
} else {
return addSubDirectoryToDirectory(directory, name, &st);
}
}
DEBUG("update: %s is not a directory or music\n", name);
return UPDATE_RETURN_NOUPDATE;
}
/* we don't look at hidden files nor files with newlines in them */
static int skip_path(const char *path)
{
return (path[0] == '.' || strchr(path, '\n')) ? 1 : 0;
}
enum update_return
updateDirectory(struct directory *directory)
{
bool was_empty = directory_is_empty(directory);
DIR *dir;
const char *dirname = directory_get_path(directory);
struct dirent *ent;
char path_max_tmp[MPD_PATH_MAX];
enum update_return ret = UPDATE_RETURN_NOUPDATE;
if (!directory->stat && statDirectory(directory) < 0)
return UPDATE_RETURN_ERROR;
else if (inodeFoundInParent(directory->parent,
directory->inode,
directory->device))
return UPDATE_RETURN_ERROR;
dir = opendir(opendir_path(path_max_tmp, dirname));
if (!dir)
return UPDATE_RETURN_ERROR;
if (!was_empty &&
removeDeletedFromDirectory(path_max_tmp, directory) > 0)
ret = UPDATE_RETURN_UPDATED;
while ((ent = readdir(dir))) {
char *utf8;
if (skip_path(ent->d_name))
continue;
utf8 = fs_charset_to_utf8(path_max_tmp, ent->d_name);
if (!utf8)
continue;
if (!isRootDirectory(directory->path))
utf8 = pfx_dir(path_max_tmp, utf8, strlen(utf8),
dirname, strlen(dirname));
if (updateInDirectory(directory, path_max_tmp) ==
UPDATE_RETURN_UPDATED)
ret = UPDATE_RETURN_UPDATED;
}
closedir(dir);
return ret;
}
static struct directory *
directory_make_child_checked(struct directory *parent, const char *path)
{
struct directory *directory;
struct stat st;
struct song *conflicting;
directory = directory_get_child(parent, path);
if (directory != NULL)
return directory;
if (myStat(path, &st) < 0 ||
inodeFoundInParent(parent, st.st_ino, st.st_dev))
return NULL;
/* if we're adding directory paths, make sure to delete filenames
with potentially the same name */
conflicting = songvec_find(&parent->songs, mpd_basename(path));
if (conflicting)
delete_song(parent, conflicting);
return directory_new_child(parent, path);
}
static struct directory *
addDirectoryPathToDB(const char *utf8path)
{
struct directory *directory = db_get_root();
char *duplicated = xstrdup(utf8path);
char *slash = duplicated;
while (true) {
slash = strchr(slash, '/');
if (slash != NULL)
*slash = 0;
directory = directory_make_child_checked(directory,
duplicated);
if (directory == NULL || slash == NULL)
break;
*slash++ = '/';
}
free(duplicated);
return directory;
}
static struct directory *
addParentPathToDB(const char *utf8path)
{
char *parent;
char path_max_tmp[MPD_PATH_MAX];
struct directory *parentDirectory;
parent = parent_path(path_max_tmp, utf8path);
if (strlen(parent) == 0)
parentDirectory = db_get_root();
else
parentDirectory = addDirectoryPathToDB(parent);
if (!parentDirectory)
return NULL;
return (struct directory *) parentDirectory;
}
static enum update_return updatePath(const char *utf8path)
{
struct directory *directory;
struct directory *parentDirectory;
struct song *song;
char *path = sanitizePathDup(utf8path);
time_t mtime;
enum update_return ret = UPDATE_RETURN_NOUPDATE;
char path_max_tmp[MPD_PATH_MAX];
if (NULL == path)
return UPDATE_RETURN_ERROR;
/* if path is in the DB try to update it, or else delete it */
if ((directory = db_get_directory(path))) {
parentDirectory = directory->parent;
/* if this update directory is successfull, we are done */
ret = updateDirectory(directory);
if (ret != UPDATE_RETURN_ERROR) {
free(path);
directory_sort(directory);
return ret;
}
/* we don't want to delete the root directory */
else if (directory == db_get_root()) {
free(path);
clear_directory(directory);
return UPDATE_RETURN_NOUPDATE;
}
/* if updateDirectory fails, means we should delete it */
else {
LOG("removing directory: %s\n", path);
delete_directory(directory);
ret = UPDATE_RETURN_UPDATED;
/* don't return, path maybe a song now */
}
} else if ((song = get_get_song(path))) {
parentDirectory = song->parent;
if (!parentDirectory->stat
&& statDirectory(parentDirectory) < 0) {
free(path);
return UPDATE_RETURN_NOUPDATE;
}
/* if this song update is successful, we are done */
else if (!inodeFoundInParent(parentDirectory->parent,
parentDirectory->inode,
parentDirectory->device) &&
isMusic(song_get_url(song, path_max_tmp), &mtime, 0)) {
free(path);
if (song->mtime == mtime)
return UPDATE_RETURN_NOUPDATE;
else if (song_file_update(song))
return UPDATE_RETURN_UPDATED;
else {
delete_song(parentDirectory, song);
return UPDATE_RETURN_UPDATED;
}
}
/* if updateDirectory fails, means we should delete it */
else {
delete_song(parentDirectory, song);
ret = UPDATE_RETURN_UPDATED;
/* don't return, path maybe a directory now */
}
}
/* path not found in the db, see if it actually exists on the fs.
* Also, if by chance a directory was replaced by a file of the same
* name or vice versa, we need to add it to the db
*/
if (isDir(path) || isMusic(path, NULL, 0)) {
parentDirectory = addParentPathToDB(path);
if (!parentDirectory || (!parentDirectory->stat &&
statDirectory(parentDirectory) < 0)) {
} else if (0 == inodeFoundInParent(parentDirectory->parent,
parentDirectory->inode,
parentDirectory->device)
&& updateInDirectory(parentDirectory, path)
== UPDATE_RETURN_UPDATED) {
ret = UPDATE_RETURN_UPDATED;
}
}
free(path);
return ret;
}
static void * update_task(void *_path)
{
enum update_return ret = UPDATE_RETURN_NOUPDATE;
if (_path) {
ret = updatePath((char *)_path);
free(_path);
} else {
ret = updateDirectory(db_get_root());
}
if (ret == UPDATE_RETURN_UPDATED && db_save() < 0)
ret = UPDATE_RETURN_ERROR;
progress = UPDATE_PROGRESS_DONE;
wakeup_main_task();
return (void *)ret;
}
static void spawn_update_task(char *path)
{
pthread_attr_t attr;
assert(pthread_equal(pthread_self(), main_task));
progress = UPDATE_PROGRESS_RUNNING;
pthread_attr_init(&attr);
if (pthread_create(&update_thr, &attr, update_task, path))
FATAL("Failed to spawn update task: %s\n", strerror(errno));
if (++update_task_id > update_task_id_max)
update_task_id = 1;
DEBUG("spawned thread for update job id %i\n", update_task_id);
}
int directory_update_init(char *path)
{
assert(pthread_equal(pthread_self(), main_task));
if (progress != UPDATE_PROGRESS_IDLE) {
int next_task_id;
if (!path)
return -1;
if (update_paths_nr == ARRAY_SIZE(update_paths))
return -1;
assert(update_paths_nr < ARRAY_SIZE(update_paths));
update_paths[update_paths_nr++] = path;
next_task_id = update_task_id + update_paths_nr;
return next_task_id > update_task_id_max ? 1 : next_task_id;
}
spawn_update_task(path);
return update_task_id;
}
void reap_update_task(void)
{
enum update_return ret;
assert(pthread_equal(pthread_self(), main_task));
cond_enter(&delete_cond);
if (delete) {
char tmp[MPD_PATH_MAX];
LOG("removing: %s\n", song_get_url(delete, tmp));
deleteASongFromPlaylist(delete);
delete = NULL;
cond_signal_sync(&delete_cond);
}
cond_leave(&delete_cond);
if (progress != UPDATE_PROGRESS_DONE)
return;
if (pthread_join(update_thr, (void **)&ret))
FATAL("error joining update thread: %s\n", strerror(errno));
if (ret == UPDATE_RETURN_UPDATED)
playlistVersionChange();
if (update_paths_nr) {
char *path = update_paths[0];
memmove(&update_paths[0], &update_paths[1],
--update_paths_nr * sizeof(char *));
spawn_update_task(path);
} else {
progress = UPDATE_PROGRESS_IDLE;
}
}