/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "playlist.h"
#include "playlist_save.h"
#include "player_control.h"
#include "command.h"
#include "ls.h"
#include "tag.h"
#include "song.h"
#include "song_print.h"
#include "client.h"
#include "conf.h"
#include "database.h"
#include "mapper.h"
#include "path.h"
#include "stored_playlist.h"
#include "ack.h"
#include "idle.h"
#include "event_pipe.h"
#include <glib.h>
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#define PLAYLIST_STATE_STOP 0
#define PLAYLIST_STATE_PLAY 1
#define PLAYLIST_PREV_UNLESS_ELAPSED 10
#define PLAYLIST_STATE_FILE_STATE "state: "
#define PLAYLIST_STATE_FILE_RANDOM "random: "
#define PLAYLIST_STATE_FILE_REPEAT "repeat: "
#define PLAYLIST_STATE_FILE_CURRENT "current: "
#define PLAYLIST_STATE_FILE_TIME "time: "
#define PLAYLIST_STATE_FILE_CROSSFADE "crossfade: "
#define PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "playlist_begin"
#define PLAYLIST_STATE_FILE_PLAYLIST_END "playlist_end"
#define PLAYLIST_STATE_FILE_STATE_PLAY "play"
#define PLAYLIST_STATE_FILE_STATE_PAUSE "pause"
#define PLAYLIST_STATE_FILE_STATE_STOP "stop"
#define PLAYLIST_BUFFER_SIZE 2*MPD_PATH_MAX
#define PLAYLIST_HASH_MULT 4
#define DEFAULT_PLAYLIST_MAX_LENGTH (1024*16)
#define DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS false
static GRand *g_rand;
static Playlist playlist;
static int playlist_state = PLAYLIST_STATE_STOP;
unsigned playlist_max_length;
static int playlist_stopOnError;
static unsigned playlist_errorCount;
static int playlist_noGoToNext;
bool playlist_saveAbsolutePaths = DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS;
static void playPlaylistOrderNumber(int orderNum);
static void randomizeOrder(int start, int end);
static void incrPlaylistVersion(void)
{
queue_increment_version(&playlist.queue);
idle_add(IDLE_PLAYLIST);
}
void playlistVersionChange(void)
{
queue_modify_all(&playlist.queue);
idle_add(IDLE_PLAYLIST);
}
static void incrPlaylistCurrent(void)
{
if (playlist.current < 0)
return;
playlist.current = queue_next_order(&playlist.queue, playlist.current);
}
static void
playlist_tag_event(void)
{
if (playlist_state != PLAYLIST_STATE_PLAY ||
playlist.current < 0)
return;
queue_modify(&playlist.queue, playlist.current);
idle_add(IDLE_PLAYLIST);
}
void initPlaylist(void)
{
g_rand = g_rand_new();
playlist_max_length = config_get_positive(CONF_MAX_PLAYLIST_LENGTH,
DEFAULT_PLAYLIST_MAX_LENGTH);
queue_init(&playlist.queue, playlist_max_length);
playlist.queued = -1;
playlist.current = -1;
playlist_saveAbsolutePaths =
config_get_bool(CONF_SAVE_ABSOLUTE_PATHS,
DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS);
event_pipe_register(PIPE_EVENT_TAG, playlist_tag_event);
}
void finishPlaylist(void)
{
queue_finish(&playlist.queue);
g_rand_free(g_rand);
g_rand = NULL;
}
void clearPlaylist(void)
{
stopPlaylist();
for (unsigned i = 0; i < queue_length(&playlist.queue); i++) {
const struct song *song = queue_get(&playlist.queue, i);
if (!song_in_database(song))
pc_song_deleted(song);
}
queue_clear(&playlist.queue);
playlist.current = -1;
incrPlaylistVersion();
}
void showPlaylist(struct client *client)
{
for (unsigned i = 0; i < queue_length(&playlist.queue); i++) {
const struct song *song = queue_get(&playlist.queue, i);
char *uri = song_get_uri(song);
client_printf(client, "%i:%s\n", i, uri);
g_free(uri);
}
}
static void playlist_save(FILE *fp)
{
for (unsigned i = 0; i < queue_length(&playlist.queue); i++) {
const struct song *song = queue_get(&playlist.queue, i);
char *uri = song_get_uri(song);
fprintf(fp, "%i:%s\n", i, uri);
g_free(uri);
}
}
void savePlaylistState(FILE *fp)
{
fprintf(fp, "%s", PLAYLIST_STATE_FILE_STATE);
switch (playlist_state) {
case PLAYLIST_STATE_PLAY:
switch (getPlayerState()) {
case PLAYER_STATE_PAUSE:
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PAUSE);
break;
default:
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PLAY);
}
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CURRENT,
queue_order_to_position(&playlist.queue,
playlist.current));
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_TIME,
getPlayerElapsedTime());
break;
default:
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_STOP);
break;
}
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_RANDOM,
playlist.queue.random);
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_REPEAT,
playlist.queue.repeat);
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CROSSFADE,
(int)(getPlayerCrossFade()));
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_BEGIN);
playlist_save(fp);
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_END);
}
static void loadPlaylistFromStateFile(FILE *fp, char *buffer,
int state, int current, int seek_time)
{
char *temp;
int song;
if (!fgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) {
g_warning("No playlist in state file");
return;
}
while (!g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_PLAYLIST_END)) {
g_strchomp(buffer);
temp = strtok(buffer, ":");
if (temp == NULL) {
g_warning("Malformed playlist line in state file");
break;
}
song = atoi(temp);
if (!(temp = strtok(NULL, ""))) {
g_warning("Malformed playlist line in state file");
break;
}
if (addToPlaylist(temp, NULL) == PLAYLIST_RESULT_SUCCESS
&& current == song) {
if (state != PLAYER_STATE_STOP) {
playPlaylist(queue_length(&playlist.queue) - 1, 0);
}
if (state == PLAYER_STATE_PAUSE) {
playerPause();
}
if (state != PLAYER_STATE_STOP) {
seekSongInPlaylist(queue_length(&playlist.queue) - 1,
seek_time);
}
}
if (!fgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) {
g_warning("'%s' not found in state file",
PLAYLIST_STATE_FILE_PLAYLIST_END);
break;
}
}
}
void readPlaylistState(FILE *fp)
{
int current = -1;
int seek_time = 0;
int state = PLAYER_STATE_STOP;
char buffer[PLAYLIST_BUFFER_SIZE];
while (fgets(buffer, sizeof(buffer), fp)) {
g_strchomp(buffer);
if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_STATE)) {
if (strcmp(&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]),
PLAYLIST_STATE_FILE_STATE_PLAY) == 0) {
state = PLAYER_STATE_PLAY;
} else
if (strcmp
(&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]),
PLAYLIST_STATE_FILE_STATE_PAUSE)
== 0) {
state = PLAYER_STATE_PAUSE;
}
} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_TIME)) {
seek_time =
atoi(&(buffer[strlen(PLAYLIST_STATE_FILE_TIME)]));
} else
if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_REPEAT)) {
if (strcmp
(&(buffer[strlen(PLAYLIST_STATE_FILE_REPEAT)]),
"1") == 0) {
setPlaylistRepeatStatus(true);
} else
setPlaylistRepeatStatus(false);
} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CROSSFADE)) {
setPlayerCrossFade(atoi
(&
(buffer
[strlen
(PLAYLIST_STATE_FILE_CROSSFADE)])));
} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_RANDOM)) {
if (strcmp
(&
(buffer
[strlen(PLAYLIST_STATE_FILE_RANDOM)]),
"1") == 0) {
setPlaylistRandomStatus(true);
} else
setPlaylistRandomStatus(false);
} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CURRENT)) {
current = atoi(&(buffer
[strlen
(PLAYLIST_STATE_FILE_CURRENT)]));
} else if (g_str_has_prefix(buffer,
PLAYLIST_STATE_FILE_PLAYLIST_BEGIN)) {
if (state == PLAYER_STATE_STOP)
current = -1;
loadPlaylistFromStateFile(fp, buffer, state,
current, seek_time);
}
}
}
static void printPlaylistSongInfo(struct client *client, unsigned song)
{
song_print_info(client, queue_get(&playlist.queue, song));
client_printf(client, "Pos: %u\nId: %u\n",
song, queue_position_to_id(&playlist.queue, song));
}
int playlistChanges(struct client *client, uint32_t version)
{
for (unsigned i = 0; i < queue_length(&playlist.queue); i++) {
if (queue_song_newer(&playlist.queue, i, version))
printPlaylistSongInfo(client, i);
}
return 0;
}
int playlistChangesPosId(struct client *client, uint32_t version)
{
for (unsigned i = 0; i < queue_length(&playlist.queue); i++) {
if (queue_song_newer(&playlist.queue, i, version))
client_printf(client, "cpos: %i\nId: %i\n",
i, queue_position_to_id(&playlist.queue, i));
}
return 0;
}
enum playlist_result
playlistInfo(struct client *client, unsigned start, unsigned end)
{
if (end > queue_length(&playlist.queue))
end = queue_length(&playlist.queue);
if (start > end)
return PLAYLIST_RESULT_BAD_RANGE;
for (unsigned i = start; i < end; i++)
printPlaylistSongInfo(client, i);
return PLAYLIST_RESULT_SUCCESS;
}
static int song_id_to_position(unsigned id)
{
return queue_id_to_position(&playlist.queue, id);
}
enum playlist_result playlistId(struct client *client, int id)
{
int begin = 0;
unsigned end = queue_length(&playlist.queue);
if (id >= 0) {
begin = song_id_to_position(id);
if (begin < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
end = begin + 1;
}
for (unsigned i = begin; i < end; i++)
printPlaylistSongInfo(client, i);
return PLAYLIST_RESULT_SUCCESS;
}
static void swapSongs(unsigned song1, unsigned song2)
{
queue_swap(&playlist.queue, song1, song2);
}
static void
playlist_queue_song_order(unsigned order)
{
struct song *song;
char *uri;
assert(queue_valid_order(&playlist.queue, order));
playlist.queued = order;
song = queue_get_order(&playlist.queue, order);
uri = song_get_uri(song);
g_debug("playlist: queue song %i:\"%s\"",
playlist.queued, uri);
g_free(uri);
queueSong(song);
}
static void queueNextSongInPlaylist(void)
{
if (playlist.current + 1 < (int)queue_length(&playlist.queue)) {
playlist_queue_song_order(playlist.current + 1);
} else if (!queue_is_empty(&playlist.queue) && playlist.queue.repeat) {
if (queue_length(&playlist.queue) > 1 && playlist.queue.random)
randomizeOrder(0, queue_length(&playlist.queue) - 1);
playlist_queue_song_order(0);
}
}
static void syncPlaylistWithQueue(void)
{
if (pc.next_song == NULL && playlist.queued != -1) {
playlist.current = playlist.queued;
playlist.queued = -1;
idle_add(IDLE_PLAYER);
}
}
static void clearPlayerQueue(void)
{
assert(playlist.queued >= 0);
playlist.queued = -1;
pc_cancel();
}
#ifndef WIN32
enum playlist_result
playlist_append_file(const char *path, int uid, unsigned *added_id)
{
int ret;
struct stat st;
struct song *song;
if (uid <= 0)
/* unauthenticated client */
return PLAYLIST_RESULT_DENIED;
ret = stat(path, &st);
if (ret < 0)
return PLAYLIST_RESULT_ERRNO;
if (st.st_uid != (uid_t)uid && (st.st_mode & 0444) != 0444)
/* client is not owner */
return PLAYLIST_RESULT_DENIED;
song = song_file_load(path, NULL);
if (song == NULL)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return addSongToPlaylist(song, added_id);
}
#endif
static struct song *
song_by_url(const char *url)
{
struct song *song;
song = db_get_song(url);
if (song != NULL)
return song;
if (uri_has_scheme(url))
return song_remote_new(url);
return NULL;
}
enum playlist_result addToPlaylist(const char *url, unsigned *added_id)
{
struct song *song;
g_debug("add to playlist: %s", url);
song = song_by_url(url);
if (song == NULL)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return addSongToPlaylist(song, added_id);
}
enum playlist_result
addSongToPlaylist(struct song *song, unsigned *added_id)
{
unsigned id;
if (queue_is_full(&playlist.queue))
return PLAYLIST_RESULT_TOO_LARGE;
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0 &&
playlist.current == (int)queue_length(&playlist.queue) - 1)
clearPlayerQueue();
id = queue_append(&playlist.queue, song);
if (playlist.queue.random) {
unsigned start;
/*if(playlist_state==PLAYLIST_STATE_STOP) start = 0;
else */ if (playlist.queued >= 0)
start = playlist.queued + 1;
else
start = playlist.current + 1;
if (start < queue_length(&playlist.queue)) {
unsigned swap = g_rand_int_range(g_rand, start,
queue_length(&playlist.queue));
queue_swap_order(&playlist.queue,
queue_length(&playlist.queue) - 1, swap);
}
}
incrPlaylistVersion();
if (added_id)
*added_id = id;
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2)
{
if (!queue_valid_position(&playlist.queue, song1) ||
!queue_valid_position(&playlist.queue, song2))
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0) {
unsigned queuedSong = queue_order_to_position(&playlist.queue,
playlist.queued);
unsigned currentSong = queue_order_to_position(&playlist.queue,
playlist.current);
if (queuedSong == song1 || queuedSong == song2
|| currentSong == song1 || currentSong == song2)
clearPlayerQueue();
}
swapSongs(song1, song2);
if (playlist.queue.random) {
queue_swap_order(&playlist.queue,
queue_position_to_order(&playlist.queue,
song1),
queue_position_to_order(&playlist.queue,
song2));
} else {
if (playlist.current == (int)song1)
playlist.current = song2;
else if (playlist.current == (int)song2)
playlist.current = song1;
}
incrPlaylistVersion();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result swapSongsInPlaylistById(unsigned id1, unsigned id2)
{
int song1 = song_id_to_position(id1);
int song2 = song_id_to_position(id2);
if (song1 < 0 || song2 < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return swapSongsInPlaylist(song1, song2);
}
enum playlist_result deleteFromPlaylist(unsigned song)
{
unsigned songOrder;
if (song >= queue_length(&playlist.queue))
return PLAYLIST_RESULT_BAD_RANGE;
songOrder = queue_position_to_order(&playlist.queue, song);
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0
&& (playlist.queued == (int)songOrder ||
playlist.current == (int)songOrder))
clearPlayerQueue();
if (playlist_state != PLAYLIST_STATE_STOP
&& playlist.current == (int)songOrder) {
/*if(playlist.current>=playlist.length) return playerStop(fd);
else return playPlaylistOrderNumber(fd,playlist.current); */
playerWait();
playlist_noGoToNext = 1;
}
if (!song_in_database(queue_get(&playlist.queue, song)))
pc_song_deleted(queue_get(&playlist.queue, song));
queue_delete(&playlist.queue, song);
incrPlaylistVersion();
if (playlist.current > (int)songOrder) {
playlist.current--;
} else if (playlist.current >= (int)queue_length(&playlist.queue)) {
--playlist.current;
incrPlaylistCurrent();
}
if (playlist.queued > (int)songOrder) {
playlist.queued--;
}
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result deleteFromPlaylistById(unsigned id)
{
int song = song_id_to_position(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return deleteFromPlaylist(song);
}
void
deleteASongFromPlaylist(const struct song *song)
{
for (int i = queue_length(&playlist.queue) - 1; i >= 0; --i)
if (song == queue_get(&playlist.queue, i))
deleteFromPlaylist(i);
pc_song_deleted(song);
}
void stopPlaylist(void)
{
g_debug("playlist: stop");
playerWait();
playlist.queued = -1;
playlist_state = PLAYLIST_STATE_STOP;
playlist_noGoToNext = 0;
if (playlist.queue.random)
randomizeOrder(0, queue_length(&playlist.queue) - 1);
}
static void playPlaylistOrderNumber(int orderNum)
{
struct song *song;
char *uri;
playlist_state = PLAYLIST_STATE_PLAY;
playlist_noGoToNext = 0;
playlist.queued = -1;
song = queue_get_order(&playlist.queue, orderNum);
uri = song_get_uri(song);
g_debug("playlist: play %i:\"%s\"", orderNum, uri);
g_free(uri);
playerPlay(song);
playlist.current = orderNum;
}
enum playlist_result playPlaylist(int song, int stopOnError)
{
unsigned i = song;
clearPlayerError();
if (song == -1) {
if (queue_is_empty(&playlist.queue))
return PLAYLIST_RESULT_SUCCESS;
if (playlist_state == PLAYLIST_STATE_PLAY) {
playerSetPause(0);
return PLAYLIST_RESULT_SUCCESS;
}
i = playlist.current >= 0
? playlist.current
: 0;
} else if (!queue_valid_position(&playlist.queue, song))
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist.queue.random) {
if (song == -1 && playlist_state == PLAYLIST_STATE_PLAY) {
randomizeOrder(0, queue_length(&playlist.queue) - 1);
} else {
if (song >= 0)
i = queue_position_to_order(&playlist.queue, song);
if (playlist_state == PLAYLIST_STATE_STOP) {
playlist.current = 0;
}
queue_swap_order(&playlist.queue,
i, playlist.current);
i = playlist.current;
}
}
playlist_stopOnError = stopOnError;
playlist_errorCount = 0;
playPlaylistOrderNumber(i);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result playPlaylistById(int id, int stopOnError)
{
int song;
if (id == -1) {
return playPlaylist(id, stopOnError);
}
song = song_id_to_position(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playPlaylist(song, stopOnError);
}
static void playPlaylistIfPlayerStopped(void);
void syncPlayerAndPlaylist(void)
{
if (playlist_state != PLAYLIST_STATE_PLAY)
return;
if (getPlayerState() == PLAYER_STATE_STOP)
playPlaylistIfPlayerStopped();
else {
syncPlaylistWithQueue();
if (pc.next_song == NULL)
queueNextSongInPlaylist();
}
}
static void currentSongInPlaylist(void)
{
if (playlist_state != PLAYLIST_STATE_PLAY)
return;
playlist_stopOnError = 0;
syncPlaylistWithQueue();
if (playlist.current >= 0)
playPlaylistOrderNumber(playlist.current);
else
stopPlaylist();
}
void nextSongInPlaylist(void)
{
int next_order;
if (playlist_state != PLAYLIST_STATE_PLAY)
return;
assert(!queue_is_empty(&playlist.queue));
assert(queue_valid_order(&playlist.queue, playlist.current));
syncPlaylistWithQueue();
playlist_stopOnError = 0;
next_order = queue_next_order(&playlist.queue, playlist.current);
if (next_order < 0) {
stopPlaylist();
return;
}
if (next_order == 0) {
assert(playlist.queue.repeat);
randomizeOrder(0, queue_length(&playlist.queue) - 1);
}
playPlaylistOrderNumber(next_order);
}
static void playPlaylistIfPlayerStopped(void)
{
if (getPlayerState() == PLAYER_STATE_STOP) {
enum player_error error = getPlayerError();
if (error == PLAYER_ERROR_NOERROR)
playlist_errorCount = 0;
else
playlist_errorCount++;
if (playlist_state == PLAYLIST_STATE_PLAY
&& ((playlist_stopOnError && error != PLAYER_ERROR_NOERROR)
|| error == PLAYER_ERROR_AUDIO
|| error == PLAYER_ERROR_SYSTEM
|| playlist_errorCount >= queue_length(&playlist.queue))) {
stopPlaylist();
} else if (playlist_noGoToNext)
currentSongInPlaylist();
else
nextSongInPlaylist();
}
}
bool getPlaylistRepeatStatus(void)
{
return playlist.queue.repeat;
}
bool getPlaylistRandomStatus(void)
{
return playlist.queue.random;
}
void setPlaylistRepeatStatus(bool status)
{
if (playlist_state == PLAYLIST_STATE_PLAY &&
playlist.queue.repeat && !status && playlist.queued == 0)
clearPlayerQueue();
playlist.queue.repeat = status;
idle_add(IDLE_OPTIONS);
}
enum playlist_result moveSongInPlaylist(unsigned from, int to)
{
int currentSong;
if (!queue_valid_position(&playlist.queue, from))
return PLAYLIST_RESULT_BAD_RANGE;
if ((to >= 0 && to >= (int)queue_length(&playlist.queue)) ||
(to < 0 && abs(to) > (int)queue_length(&playlist.queue)))
return PLAYLIST_RESULT_BAD_RANGE;
if ((int)from == to) /* no-op */
return PLAYLIST_RESULT_SUCCESS;
/*
* (to < 0) => move to offset from current song
* (-playlist.length == to) => move to position BEFORE current song
*/
currentSong = playlist.current >= 0
? (int)queue_order_to_position(&playlist.queue,
playlist.current)
: -1;
if (to < 0 && playlist.current >= 0) {
if ((unsigned)currentSong == from)
/* no-op, can't be moved to offset of itself */
return PLAYLIST_RESULT_SUCCESS;
to = (currentSong + abs(to)) % queue_length(&playlist.queue);
}
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0) {
int queuedSong = queue_order_to_position(&playlist.queue,
playlist.queued);
if (queuedSong == (int)from || queuedSong == to
|| currentSong == (int)from || currentSong == to)
clearPlayerQueue();
}
queue_move(&playlist.queue, from, to);
if (!playlist.queue.random) {
/* update current/queued */
if (playlist.current == (int)from)
playlist.current = to;
else if (playlist.current > (int)from &&
playlist.current <= to) {
playlist.current--;
} else if (playlist.current >= to &&
playlist.current < (int)from) {
playlist.current++;
}
/* this first if statement isn't necessary since the queue
* would have been cleared out if queued == from */
if (playlist.queued == (int)from)
playlist.queued = to;
else if (playlist.queued > (int)from && playlist.queued <= to) {
playlist.queued--;
} else if (playlist.queued>= to && playlist.queued < (int)from) {
playlist.queued++;
}
}
incrPlaylistVersion();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result moveSongInPlaylistById(unsigned id1, int to)
{
int song = song_id_to_position(id1);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return moveSongInPlaylist(song, to);
}
static void orderPlaylist(void)
{
if (playlist.current >= 0)
playlist.current = queue_order_to_position(&playlist.queue,
playlist.current);
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0)
clearPlayerQueue();
queue_restore_order(&playlist.queue);
}
static void randomizeOrder(int start, int end)
{
int i;
int ri;
g_debug("playlist: randomize from %i to %i\n", start, end);
if (playlist_state == PLAYLIST_STATE_PLAY &&
playlist.queued >= start && playlist.queued <= end)
clearPlayerQueue();
for (i = start; i <= end; i++) {
ri = g_rand_int_range(g_rand, i, end + 1);
if (ri == playlist.current)
playlist.current = i;
else if (i == playlist.current)
playlist.current = ri;
queue_swap_order(&playlist.queue, i, ri);
}
}
void setPlaylistRandomStatus(bool status)
{
if (status == playlist.queue.random)
return;
playlist.queue.random = status;
if (playlist.queue.random) {
/*if(playlist_state==PLAYLIST_STATE_PLAY) {
randomizeOrder(playlist.current+1,
playlist.length-1);
}
else */ randomizeOrder(0, queue_length(&playlist.queue) - 1);
if (playlist.current >= 0) {
queue_swap_order(&playlist.queue, playlist.current, 0);
playlist.current = 0;
}
} else
orderPlaylist();
idle_add(IDLE_OPTIONS);
}
void previousSongInPlaylist(void)
{
static time_t lastTime;
time_t diff = time(NULL) - lastTime;
lastTime += diff;
if (playlist_state != PLAYLIST_STATE_PLAY)
return;
syncPlaylistWithQueue();
if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
playPlaylistOrderNumber(playlist.current);
} else {
if (playlist.current > 0) {
playPlaylistOrderNumber(playlist.current - 1);
} else if (playlist.queue.repeat) {
playPlaylistOrderNumber(queue_length(&playlist.queue) - 1);
} else {
playPlaylistOrderNumber(playlist.current);
}
}
}
void shufflePlaylist(void)
{
unsigned i;
if (queue_length(&playlist.queue) > 1) {
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.queued >= 0)
clearPlayerQueue();
if (playlist.current >= 0)
/* put current playing song first */
swapSongs(0, queue_order_to_position(&playlist.queue,
playlist.current));
if (playlist.queue.random) {
playlist.current =
queue_position_to_order(&playlist.queue, 0);
} else
playlist.current = 0;
i = 1;
} else {
i = 0;
playlist.current = -1;
}
/* shuffle the rest of the list */
queue_shuffle_range(&playlist.queue, i,
queue_length(&playlist.queue));
incrPlaylistVersion();
}
}
enum playlist_result savePlaylist(const char *utf8file)
{
FILE *fp;
char *path;
if (!is_valid_playlist_name(utf8file))
return PLAYLIST_RESULT_BAD_NAME;
path = map_spl_utf8_to_fs(utf8file);
if (path == NULL)
return PLAYLIST_RESULT_DISABLED;
if (g_file_test(path, G_FILE_TEST_EXISTS)) {
g_free(path);
return PLAYLIST_RESULT_LIST_EXISTS;
}
while (!(fp = fopen(path, "w")) && errno == EINTR);
g_free(path);
if (fp == NULL)
return PLAYLIST_RESULT_ERRNO;
for (unsigned i = 0; i < queue_length(&playlist.queue); i++)
playlist_print_song(fp, queue_get(&playlist.queue, i));
while (fclose(fp) && errno == EINTR) ;
idle_add(IDLE_STORED_PLAYLIST);
return PLAYLIST_RESULT_SUCCESS;
}
int getPlaylistCurrentSong(void)
{
if (playlist.current >= 0)
return queue_order_to_position(&playlist.queue,
playlist.current);
return -1;
}
unsigned long getPlaylistVersion(void)
{
return playlist.queue.version;
}
int getPlaylistLength(void)
{
return queue_length(&playlist.queue);
}
enum playlist_result seekSongInPlaylist(unsigned song, float seek_time)
{
unsigned i;
int ret;
if (!queue_valid_position(&playlist.queue, song))
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist.queue.random)
i = queue_position_to_order(&playlist.queue, song);
else
i = song;
clearPlayerError();
playlist_stopOnError = 1;
playlist_errorCount = 0;
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.queued >= 0)
clearPlayerQueue();
} else
playPlaylistOrderNumber(i);
if (playlist.current != (int)i) {
playPlaylistOrderNumber(i);
}
ret = playerSeek(queue_get_order(&playlist.queue, i), seek_time);
if (ret < 0)
return PLAYLIST_RESULT_NOT_PLAYING;
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result seekSongInPlaylistById(unsigned id, float seek_time)
{
int song = song_id_to_position(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return seekSongInPlaylist(song, seek_time);
}
unsigned getPlaylistSongId(unsigned song)
{
return queue_position_to_id(&playlist.queue, song);
}
int PlaylistInfo(struct client *client, const char *utf8file, int detail)
{
GPtrArray *list;
if (!(list = spl_load(utf8file)))
return -1;
for (unsigned i = 0; i < list->len; ++i) {
const char *temp = g_ptr_array_index(list, i);
int wrote = 0;
if (detail) {
struct song *song = db_get_song(temp);
if (song) {
song_print_info(client, song);
wrote = 1;
}
}
if (!wrote) {
client_printf(client, SONG_FILE "%s\n", temp);
}
}
spl_free(list);
return 0;
}
enum playlist_result loadPlaylist(const char *utf8file)
{
GPtrArray *list;
if (!(list = spl_load(utf8file)))
return PLAYLIST_RESULT_NO_SUCH_LIST;
for (unsigned i = 0; i < list->len; ++i) {
const char *temp = g_ptr_array_index(list, i);
if ((addToPlaylist(temp, NULL)) != PLAYLIST_RESULT_SUCCESS) {
/* for windows compatibility, convert slashes */
char *temp2 = g_strdup(temp);
char *p = temp2;
while (*p) {
if (*p == '\\')
*p = '/';
p++;
}
if ((addToPlaylist(temp, NULL)) != PLAYLIST_RESULT_SUCCESS) {
g_warning("can't add file \"%s\"", temp2);
}
free(temp2);
}
}
spl_free(list);
return PLAYLIST_RESULT_SUCCESS;
}
void searchForSongsInPlaylist(struct client *client,
unsigned numItems, LocateTagItem * items)
{
unsigned i;
char **originalNeedles = g_malloc(numItems * sizeof(char *));
for (i = 0; i < numItems; i++) {
originalNeedles[i] = items[i].needle;
items[i].needle = g_utf8_casefold(originalNeedles[i], -1);
}
for (i = 0; i < queue_length(&playlist.queue); i++) {
const struct song *song = queue_get(&playlist.queue, i);
if (strstrSearchTags(song, numItems, items))
printPlaylistSongInfo(client, i);
}
for (i = 0; i < numItems; i++) {
g_free(items[i].needle);
items[i].needle = originalNeedles[i];
}
free(originalNeedles);
}
void findSongsInPlaylist(struct client *client,
unsigned numItems, LocateTagItem * items)
{
for (unsigned i = 0; i < queue_length(&playlist.queue); i++) {
const struct song *song = queue_get(&playlist.queue, i);
if (tagItemsFoundAndMatches(song, numItems, items))
printPlaylistSongInfo(client, i);
}
}
/*
* Not supporting '/' was done out of laziness, and we should really
* strive to support it in the future.
*
* Not supporting '\r' and '\n' is done out of protocol limitations (and
* arguably laziness), but bending over head over heels to modify the
* protocol (and compatibility with all clients) to support idiots who
* put '\r' and '\n' in filenames isn't going to happen, either.
*/
int is_valid_playlist_name(const char *utf8path)
{
return strchr(utf8path, '/') == NULL &&
strchr(utf8path, '\n') == NULL &&
strchr(utf8path, '\r') == NULL;
}