/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MPD_PLAYER_H
#define MPD_PLAYER_H
#include "notify.h"
#include "audio_format.h"
#include <stdint.h>
enum player_state {
PLAYER_STATE_STOP = 0,
PLAYER_STATE_PAUSE,
PLAYER_STATE_PLAY
};
enum player_command {
PLAYER_COMMAND_NONE = 0,
PLAYER_COMMAND_EXIT,
PLAYER_COMMAND_STOP,
PLAYER_COMMAND_PLAY,
PLAYER_COMMAND_PAUSE,
PLAYER_COMMAND_SEEK,
PLAYER_COMMAND_CLOSE_AUDIO,
/** player_control.next_song has been updated */
PLAYER_COMMAND_QUEUE,
/**
* cancel pre-decoding player_control.next_song; if the player
* has already started playing this song, it will completely
* stop
*/
PLAYER_COMMAND_CANCEL,
};
enum player_error {
PLAYER_ERROR_NOERROR = 0,
PLAYER_ERROR_FILE,
PLAYER_ERROR_AUDIO,
PLAYER_ERROR_SYSTEM,
PLAYER_ERROR_UNKTYPE,
PLAYER_ERROR_FILENOTFOUND,
};
struct player_control {
unsigned buffer_chunks;
unsigned int buffered_before_play;
/** the handle of the player thread, or NULL if the player
thread isn't running */
GThread *thread;
struct notify notify;
volatile enum player_command command;
volatile enum player_state state;
volatile enum player_error error;
uint16_t bit_rate;
struct audio_format audio_format;
float total_time;
float elapsed_time;
struct song *volatile next_song;
struct song *errored_song;
volatile double seek_where;
float cross_fade_seconds;
uint16_t software_volume;
double total_play_time;
};
extern struct player_control pc;
void pc_init(unsigned buffer_chunks, unsigned buffered_before_play);
void pc_deinit(void);
/**
* Call this function when the specified song pointer is about to be
* invalidated. This makes sure that player_control.errored_song does
* not point to an invalid pointer.
*/
void
pc_song_deleted(const struct song *song);
void
playerPlay(struct song *song);
/**
* see PLAYER_COMMAND_CANCEL
*/
void pc_cancel(void);
void playerSetPause(int pause_flag);
void playerPause(void);
void playerKill(void);
int getPlayerTotalTime(void);
int getPlayerElapsedTime(void);
unsigned long getPlayerBitRate(void);
enum player_state getPlayerState(void);
void clearPlayerError(void);
char *getPlayerErrorStr(void);
enum player_error getPlayerError(void);
void playerWait(void);
void
queueSong(struct song *song);
int
playerSeek(struct song *song, float seek_time);
void setPlayerCrossFade(float crossFadeInSeconds);
float getPlayerCrossFade(void);
void setPlayerSoftwareVolume(int volume);
double getPlayerTotalPlayTime(void);
static inline const struct audio_format *
player_get_audio_format(void)
{
return &pc.audio_format;
}
struct song *
playerCurrentDecodeSong(void);
void playerInit(void);
#endif