aboutsummaryrefslogblamecommitdiffstats
path: root/src/player_control.c
blob: d8d54dfd6f7a69f57b97e97593fc89ece63a7d7f (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
  
                                                          
                         









                                                                       



                                                                          

   
                   
                           
                            

                 
                
                 
                 
                       
                 
 

                   
                 
 
           
                                                                     
 

                                                                 
 















                                                                     

 

                                  
 


                                


    
                                                                          
 

                           
                                            
 

                                                                  
                                         

 
    
                                                                   
 


                                                 
         

 
           
                                                     
 

                                                  


           
                                                                         
 
                                                   
 


                                       


           
                                                                  
 


                                       

 
    
                                                     
 
                             
 
                        
 

                                                               
 
                                      
 
                                         
 
                                      
 
                          
 
                              

 

                                    
 

                                                  
 
 
    
                                  
 

                                                       

                              

 
    
                                          
 
                                                        


    
                                  
 
                                   
 


                                                

                              

 
    
                                   
 
                        
 

                                                                


                                      
                          


           
                                          
 

                                                                

                                      

 
    
                                                        
 
                        
 
                            




                               
                                            
                      
 

                                
                                            

                      
 
                          

 
    
                                                                      
 

                                                          
 
                                  
 




                                                        
         
 
                          

 
                 
                                       
 
                         

 
    
                                         
 



                                         

 
                 
                                       
 
                         

 
             
                                              
 
                                              

 
      
                                               
 
                    

                  
                            
                                  
                            
 
                                       
                                              
                                                                                              
                            
                             
 
                               
                                              
                                                                         
                            
                             
 
                                
                                                                 
 
                                 
                                                         
 
                                  
                                              
                                                                               
                            
                             
         


                      

 
           
                                                                    
 
                             
                                      
 

                                                        


    
                                                             


                             


                                         

 
    
                                                                      


                             




                                                       
 
                                      
 
                              
 
                    

 
     
                                                  
 
                                      

 
    
                                                                      
 

                                       
                                                    

                               

 
     
                                                  
 
                              


    
                                                              
 
                                    




                               
                                                     
 
                                         


    
                                                                            
 
                                                          



                               
      
                                                       
 
                                   
 
/*
 * Copyright (C) 2003-2011 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "config.h"
#include "player_control.h"
#include "decoder_control.h"
#include "path.h"
#include "log.h"
#include "tag.h"
#include "song.h"
#include "idle.h"
#include "pcm_volume.h"
#include "main.h"

#include <assert.h>
#include <stdio.h>
#include <math.h>

static void
pc_enqueue_song_locked(struct player_control *pc, struct song *song);

struct player_control *
pc_new(unsigned buffer_chunks, unsigned int buffered_before_play)
{
	struct player_control *pc = g_new0(struct player_control, 1);

	pc->buffer_chunks = buffer_chunks;
	pc->buffered_before_play = buffered_before_play;

	pc->mutex = g_mutex_new();
	pc->cond = g_cond_new();

	pc->command = PLAYER_COMMAND_NONE;
	pc->error = PLAYER_ERROR_NOERROR;
	pc->state = PLAYER_STATE_STOP;
	pc->cross_fade_seconds = 0;
	pc->mixramp_db = 0;
	pc->mixramp_delay_seconds = nanf("");

	return pc;
}

void
pc_free(struct player_control *pc)
{
	g_cond_free(pc->cond);
	g_mutex_free(pc->mutex);
	g_free(pc);
}

void
player_wait_decoder(struct player_control *pc, struct decoder_control *dc)
{
	assert(pc != NULL);
	assert(dc != NULL);
	assert(dc->client_cond == pc->cond);

	/* during this function, the decoder lock is held, because
	   we're waiting for the decoder thread */
	g_cond_wait(pc->cond, dc->mutex);
}

void
pc_song_deleted(struct player_control *pc, const struct song *song)
{
	if (pc->errored_song == song) {
		pc->error = PLAYER_ERROR_NOERROR;
		pc->errored_song = NULL;
	}
}

static void
player_command_wait_locked(struct player_control *pc)
{
	while (pc->command != PLAYER_COMMAND_NONE)
		g_cond_wait(main_cond, pc->mutex);
}

static void
player_command_locked(struct player_control *pc, enum player_command cmd)
{
	assert(pc->command == PLAYER_COMMAND_NONE);

	pc->command = cmd;
	player_signal(pc);
	player_command_wait_locked(pc);
}

static void
player_command(struct player_control *pc, enum player_command cmd)
{
	player_lock(pc);
	player_command_locked(pc, cmd);
	player_unlock(pc);
}

void
pc_play(struct player_control *pc, struct song *song)
{
	assert(song != NULL);

	player_lock(pc);

	if (pc->state != PLAYER_STATE_STOP)
		player_command_locked(pc, PLAYER_COMMAND_STOP);

	assert(pc->next_song == NULL);

	pc_enqueue_song_locked(pc, song);

	assert(pc->next_song == NULL);

	player_unlock(pc);

	idle_add(IDLE_PLAYER);
}

void
pc_cancel(struct player_control *pc)
{
	player_command(pc, PLAYER_COMMAND_CANCEL);
	assert(pc->next_song == NULL);
}

void
pc_stop(struct player_control *pc)
{
	player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
	assert(pc->next_song == NULL);

	idle_add(IDLE_PLAYER);
}

void
pc_update_audio(struct player_control *pc)
{
	player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
}

void
pc_kill(struct player_control *pc)
{
	assert(pc->thread != NULL);

	player_command(pc, PLAYER_COMMAND_EXIT);
	g_thread_join(pc->thread);
	pc->thread = NULL;

	idle_add(IDLE_PLAYER);
}

void
pc_pause(struct player_control *pc)
{
	player_lock(pc);

	if (pc->state != PLAYER_STATE_STOP) {
		player_command_locked(pc, PLAYER_COMMAND_PAUSE);
		idle_add(IDLE_PLAYER);
	}

	player_unlock(pc);
}

static void
pc_pause_locked(struct player_control *pc)
{
	if (pc->state != PLAYER_STATE_STOP) {
		player_command_locked(pc, PLAYER_COMMAND_PAUSE);
		idle_add(IDLE_PLAYER);
	}
}

void
pc_set_pause(struct player_control *pc, bool pause_flag)
{
	player_lock(pc);

	switch (pc->state) {
	case PLAYER_STATE_STOP:
		break;

	case PLAYER_STATE_PLAY:
		if (pause_flag)
			pc_pause_locked(pc);
		break;

	case PLAYER_STATE_PAUSE:
		if (!pause_flag)
			pc_pause_locked(pc);
		break;
	}

	player_unlock(pc);
}

void
pc_get_status(struct player_control *pc, struct player_status *status)
{
	player_lock(pc);
	player_command_locked(pc, PLAYER_COMMAND_REFRESH);

	status->state = pc->state;

	if (pc->state != PLAYER_STATE_STOP) {
		status->bit_rate = pc->bit_rate;
		status->audio_format = pc->audio_format;
		status->total_time = pc->total_time;
		status->elapsed_time = pc->elapsed_time;
	}

	player_unlock(pc);
}

enum player_state
pc_get_state(struct player_control *pc)
{
	return pc->state;
}

void
pc_clear_error(struct player_control *pc)
{
	player_lock(pc);
	pc->error = PLAYER_ERROR_NOERROR;
	pc->errored_song = NULL;
	player_unlock(pc);
}

enum player_error
pc_get_error(struct player_control *pc)
{
	return pc->error;
}

static char *
pc_errored_song_uri(struct player_control *pc)
{
	return song_get_uri(pc->errored_song);
}

char *
pc_get_error_message(struct player_control *pc)
{
	char *error;
	char *uri;

	switch (pc->error) {
	case PLAYER_ERROR_NOERROR:
		return NULL;

	case PLAYER_ERROR_FILENOTFOUND:
		uri = pc_errored_song_uri(pc);
		error = g_strdup_printf("file \"%s\" does not exist or is inaccessible", uri);
		g_free(uri);
		return error;

	case PLAYER_ERROR_FILE:
		uri = pc_errored_song_uri(pc);
		error = g_strdup_printf("problems decoding \"%s\"", uri);
		g_free(uri);
		return error;

	case PLAYER_ERROR_AUDIO:
		return g_strdup("problems opening audio device");

	case PLAYER_ERROR_SYSTEM:
		return g_strdup("system error occurred");

	case PLAYER_ERROR_UNKTYPE:
		uri = pc_errored_song_uri(pc);
		error = g_strdup_printf("file type of \"%s\" is unknown", uri);
		g_free(uri);
		return error;
	}

	assert(false);
	return NULL;
}

static void
pc_enqueue_song_locked(struct player_control *pc, struct song *song)
{
	assert(song != NULL);
	assert(pc->next_song == NULL);

	pc->next_song = song;
	player_command_locked(pc, PLAYER_COMMAND_QUEUE);
}

void
pc_enqueue_song(struct player_control *pc, struct song *song)
{
	assert(song != NULL);

	player_lock(pc);
	pc_enqueue_song_locked(pc, song);
	player_unlock(pc);
}

bool
pc_seek(struct player_control *pc, struct song *song, float seek_time)
{
	assert(song != NULL);

	player_lock(pc);
	pc->next_song = song;
	pc->seek_where = seek_time;
	player_command_locked(pc, PLAYER_COMMAND_SEEK);
	player_unlock(pc);

	assert(pc->next_song == NULL);

	idle_add(IDLE_PLAYER);

	return true;
}

float
pc_get_cross_fade(const struct player_control *pc)
{
	return pc->cross_fade_seconds;
}

void
pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
{
	if (cross_fade_seconds < 0)
		cross_fade_seconds = 0;
	pc->cross_fade_seconds = cross_fade_seconds;

	idle_add(IDLE_OPTIONS);
}

float
pc_get_mixramp_db(const struct player_control *pc)
{
	return pc->mixramp_db;
}

void
pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
{
	pc->mixramp_db = mixramp_db;

	idle_add(IDLE_OPTIONS);
}

float
pc_get_mixramp_delay(const struct player_control *pc)
{
	return pc->mixramp_delay_seconds;
}

void
pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
{
	pc->mixramp_delay_seconds = mixramp_delay_seconds;

	idle_add(IDLE_OPTIONS);
}

double
pc_get_total_play_time(const struct player_control *pc)
{
	return pc->total_play_time;
}